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Brandon Ecroso
1.5K posts

Brandon Ecroso
@Spacemyname
Visual Basic Enjoyer φιλοτιμέομαι Hobby Gamedev
Nevada Katılım Aralık 2011
654 Takip Edilen137 Takipçiler

@headwaregames If you take long enough, no one remembers and it goes away.
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@CodeRed_dev I think VR has been "good enough" since 2019, priced around the same as racing wheels (quality too).
The main issue I ran into is there aren't enough games that encourage movement or aren't just 1st POV ported to VR. Drawing in 3D is cool.
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@StarlightSkyes As long as there is a way to play the game without an internet connection, that should do it. Most games stop working due to depending on something that goes away years from launch. Most Singleplayer games never stop working.
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Brandon Ecroso retweetledi

To my #indiedev family. Would you consider this a success?!
For reference:
- 4+ years of work
- Released almost 1 year ago
- Ongoing weekly updates
- Likely another year+ of updates
- Initial launch sales <$10k

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Brandon Ecroso retweetledi

@_MG_ @sircalebhammer If you buy shares over time, you will earn a modest increase. If it dips and you buy more than usual, you can anticipate the equivalent of a 3mo return in a few weeks. I don't understand your criticism. Time in the market + taking advantage of dips > time in the market.
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@sircalebhammer “#1 Finance” yet favors “timing the market” over “time in the market”.
In what possible non-insider scenario does this screenshot NOT favor dumping all the money in at the very start, or even just DCA?
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