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Code Monkey
Code Monkey@UnityCodeMonkey·
If you're making games with the goal of making money, choose your genre wisely! Steam loves "crafty-buildy-strategy-sim" games so if you decide to make one of those then achieving your financial success goal will be much easier than if you go with something like a 2D Puzzle Platformer. Nothing is guaranteed in this industry, but if you make wise choices you can tilt the odds in your favor. Best of luck!
Code Monkey tweet media
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Wishlist Wicked Boy
Wishlist Wicked Boy@Gutterspawn·
@UnityCodeMonkey Literally every time he speaks on genre, Codemonkey, without variation, consistently singles out 2D puzzle platformer as the least financially viable. Sigh… Wishlist Wicked Boy on steam
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Wonderland Games
Wonderland Games@WoderlandGames·
@UnityCodeMonkey Is there any data of which genres sells more in which countries? So i can focus on better localization
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Arizoft Games
Arizoft Games@arizoftgames·
@UnityCodeMonkey How is a strategy sim...with an ai opponent...even REMOTELY easier than a 2D puzzle game????
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OHMplex
OHMplex@OHM_plex·
@UnityCodeMonkey I'm developing a cozy-crafty-buildy-strategy-sim right now 😀 do you want to say, Steam already loves me? I love Steam so it could be a match 😁
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kash
kash@Acolyte_Games·
@UnityCodeMonkey 100%. Gotta really think in a business lens if you wanna make any kind of money out of this eventually.
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Nomad (or JC)
Nomad (or JC)@NomadsRespite·
@UnityCodeMonkey Same thing I’m sure for other styles of games. Im making a ttrpg that is unapologetically difficult, but has built-in systems for accessibility for certain disabilities. I’m sure its gonna be more difficult to gain a footing in the industry with that setup. But, 🤷🏻‍♂️ we soldier on.
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