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Code Monkey
Code Monkey@UnityCodeMonkey·
"I'm a programmer, should I try to learn Blender to make assets?" That really depends if you WANT to learn blender or not? Me personally I don't want to spend 1000 hours trying to get good at Blender, I'd rather spend that time just improving my programming skills and just hiring an artist or buying assets from the asset store. Both options are valid, but remember how your time is limited, so it really depends on what you want for yourself.
Code Monkey tweet media
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Yury Sinev
Yury Sinev@ShySinev·
@UnityCodeMonkey Have no idea if it's worth it yet, but started this journey recently. So far it feels quite good. Low poly low res style makes it possible for me. Gives me a lot of creative freedom even if it's not final art. And now when I'm stuck with programming I can always switch to art
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Trisha 🫆
Trisha 🫆@TrishaMayDev·
@UnityCodeMonkey I only know the basics in Blender, but I generally use it for exporting to animated glTF mesh files, and it never fails me 💃
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Olex (Solo gamedev Diablo-like)
@UnityCodeMonkey Hiring even a decent artists is very expensive. Especially one that understands how engineering affects the game asset requirements. If you can afford that sure, if not a little of Blender study goes a long way. You don’t need to be a Blender expert to have a successful game.
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hnugz
hnugz@hnugz·
@UnityCodeMonkey I just started working with blender, seems like a necessary skill for solo dev.
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q
q@qdev0·
@UnityCodeMonkey Alao keep in mind that you will not like the artists art most the time and for someone good you need huge budget.
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Danny Silvers
Danny Silvers@shadesofsilver·
@UnityCodeMonkey Once you get the basics of Blender down you can start making real simple stuff really quickly. Does not take 1000 hours. Maybe 50. A couple hours a day for under a month just building stuff from cubes, edge loops, and extrusions can make a world of difference.
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aaaaaahhhhhaaaa
aaaaaahhhhhaaaa@SadanEduar20834·
@UnityCodeMonkey I found that a good looking game with bugs sells better than a ugly looking game with no bugs.
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Xalkomak Does 3D
Xalkomak Does 3D@XalkomakCreates·
@UnityCodeMonkey Here's the kicker: I found my calling as a 3D artist when I started game dev. Almost three years now and I have seemingly left my game dev self behind.
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