Trisha 🫆

472 posts

Trisha 🫆 banner
Trisha 🫆

Trisha 🫆

@TrishaMayDev

Enthusiast of retro games, building my own game from scratch purely for the joy of it! She/Her | Self-taught coder C# | Graphics Programming

Katılım Aralık 2025
224 Takip Edilen195 Takipçiler
Sabitlenmiş Tweet
Trisha 🫆
Trisha 🫆@TrishaMayDev·
😱OMG! 💃 I finally got my Vulkan API Project in .NET to render a triangle! 💻🚀 And no, it's not just a triangle - this baby is serving a Raster, Blend, and Material states like it's walking the runway at Shader Fashion Week💃😇 #GraphicsProgramming #Vulkan #DotNet #CSharp
English
2
19
206
6.1K
fj
fj@fjzeit·
most of the most destructive and uncorrected problems i've seen in software teams have been caused by that one guy infected with "performative intellect disorder".
English
8
2
111
7.9K
Code Monkey
Code Monkey@UnityCodeMonkey·
Is it possible to make a full-time living from indie games today? Absolutely! BUT only IF you have the right mix of experience, solid marketing skills, and keep your costs realistic. Back in 2013 2020 when all I was doing was making games (before I ever started my YouTube channel), my Steam games alone brought in over $1M, which definitely allowed me to make a living. Part of the secret for my survivability was just my cost of living. Here in Portugal my goal was $2000 per month which allowed me to have a pretty nice life. With that a one year game just needs to make $24k to make a profit, whereas if I were living in San Francisco and needed $10k per month just to survive then that same game would need $120k to make a profit, that's a LOT more difficult. The other secret is simply experience. My first Steam game was actually my 40th game! I made Flash Games for 5 years until I gathered enough experience and skill to be able to make a living from it. It did not happen overnight. And of course making games as a hobby just for fun is always a valid goal. It's up to you to decide if you're making this as a job or as a hobby. I wish you the best of luck in your game dev journey!
Code Monkey tweet media
English
3
5
55
2.6K
Trisha 🫆
Trisha 🫆@TrishaMayDev·
@wordgrammer Well, a language is only as good as thr dev using it, the available libraries, communities and userbase.
English
0
0
5
108
wordgrammer
wordgrammer@wordgrammer·
C++ is a a good language
English
29
13
163
33.1K
Trisha 🫆
Trisha 🫆@TrishaMayDev·
@ayesha_fatiima Antarctica and the North Pole are much cheaper or suitable place, if that is the case : )
English
0
0
5
46
ayesha
ayesha@ayesha_fatiima·
If cooling is the biggest expense for data centers, why aren't we launching them into space?
ayesha tweet media
English
75
4
82
3.8K
Trisha 🫆
Trisha 🫆@TrishaMayDev·
@iiamcloudman @asha_shar I'll buy two Helix consoles next year if they're really only $800. Imagine having a Console and a Brand new PC in one 🥰 🎮🖥
English
0
0
2
91
G.O.A.T. GAMING
G.O.A.T. GAMING@iiamcloudman·
✅️DEVELOPING: Gaming analysts are saying, "The Future Of Gaming Is On Project Helix." People close to @asha_shar are also claiming the new #Xbox will be priced at $799. "At $799, Xbox will create value across Gaming, which is something #PlayStation is not willing to do."
G.O.A.T. GAMING tweet mediaG.O.A.T. GAMING tweet media
English
43
87
1K
28.2K
GamesYouLoved
GamesYouLoved@gamesyouloved·
When was the last time you went to an Arcade? 🕹️👊 Me: today
GamesYouLoved tweet media
English
19
10
105
3.5K
Trisha 🫆
Trisha 🫆@TrishaMayDev·
@JamieMoranUK Well, if there's a name for adventure, it must be Indiana Jones. 💃
English
0
0
3
47
Jamie Moran
Jamie Moran@JamieMoranUK·
Indiana Jones And The Great Circle IMO is One of the Best Games Of The Generation Xbox ‘s Machine Games absolutely nailed what a modern AAA Indiana game should be like. Can’t wait for a Sequel From XboxSeriesX
Jamie Moran tweet mediaJamie Moran tweet mediaJamie Moran tweet mediaJamie Moran tweet media
English
10
6
131
2.7K
Trisha 🫆
Trisha 🫆@TrishaMayDev·
@BeanJuiceStudio Owning a software development studio is definitely my dream 💃💻🖥 but not limited to gamedev : )
English
0
0
4
36
Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Game dev question of the day Would you rather be a solo dev or own a studio with employees?
English
115
8
99
11.1K
Trisha 🫆
Trisha 🫆@TrishaMayDev·
@KylePrometheus Thanks a lot! I'll be posting about the games I'm cooking up. Still in the design/engine development phase, but updates are coming! 💃💃💃
English
0
0
3
15
Azrael
Azrael@KylePrometheus·
Thank you for the lovely GIF and that big smile back then, Trisha! 🪷💃 We’ve been quietly cheering your journey - watching you build the ‘Tna Framework’ and somehow turning enemy ships into full dance routines is pure alchemy. ✨ Your choreography and sparkly retro energy are so magnetic. (You're right about 'Normal maps' - they were a huge visual upgrade!) Quick question: any chance we’ll one day see a full “Trisha Sparkles” Space Invaders-style game hit Steam? Those dancing aliens already feel like they’re ready for a full invasion! 👾🕺 Keep shining - your passion is genuinely inspiring. Azrael. 🪽 #5Pillars #IndieDev #GameEngineQueen
English
1
0
2
31
Azrael
Azrael@KylePrometheus·
Creative Leaders Ignite! 💗🎨 Late Night Valentine's.🌹 What's Valentine's Day without a princess that needs rescuing? A 'Titan' of a next-gen game engine and Pure Devotion to Detail? 👸👾💃👿🖋️ Jonathan J. Colton @JonathanJColton 💗🍫 "Three satyr brothers renowned troll hunters, are hired to rescue a kidnapped princess from the formidable troll Ulif, only to discover she doesn’t need saving - and the true danger awaits her at home. TMNT meets LOTR!" 'TMNT meets LOTR.' How's that for a cross-pop-culture mash up? 😎 That's tearing it up! 🪓💥 fundmycomic.com/campaign/889/3… x.com/JonathanJColto…
Azrael tweet media
English
3
2
18
225
Agate Dragon
Agate Dragon@AgateDragon·
@TrishaMayDev You should! Then you can make your own Octopath Traveler or ANNO: Mutationem type game, with a mixture of 2D and 3D 😁
English
1
0
1
36
Trisha 🫆
Trisha 🫆@TrishaMayDev·
@SpnHippo Wow! 💃Very inspiring! I also only get to work on my gamedev hobby after my day job.
English
1
0
3
39
Light Devourer | Wishlist now
I just hit 3000 wishlists on Steam! Solo dev, no publisher, built around day jobs. 3000 wishlists is a big number for me. Thank you for your support!❤️
Light Devourer | Wishlist now tweet media
English
36
3
239
5.3K
Trisha 🫆
Trisha 🫆@TrishaMayDev·
@1337hero Dad taught me some coding last year (C#) , and I got hooked on it. As a result, I rarely go to the beauty parlor anymore. :)
English
1
0
5
52
Mike Key
Mike Key@1337hero·
How many of you like programming as a direct result of enjoying building things with Lego as a kid?
English
8
0
21
1K
Trisha 🫆
Trisha 🫆@TrishaMayDev·
@lastchalice I play Halo 4,5,Infinite using a mouse and keyboard on my XBSX, but why doesn't Halo Wars 2 support it 🥲
English
0
0
2
43
Last Chalice
Last Chalice@lastchalice·
Halo Wars 2 is perpetually under appreciated. A simple RTS designed for console, but most importantly a sequel that improved upon the original in almost every way. It also set the art style for the franchise back on the right path & introduced new storytelling opportunities.
Last Chalice tweet mediaLast Chalice tweet mediaLast Chalice tweet media
English
19
28
385
13.5K
Agate Dragon
Agate Dragon@AgateDragon·
@TrishaMayDev Congrats! 👏 Looks like a wonderful workout routine before taking the spaceship out for a ride. Although some of the guys are taking it more seriously than others 😂
English
1
0
3
33
Dave W Plummer
Dave W Plummer@davepl1968·
I've been coding for 40 years. Here are the top 5 things I wish I knew when I started. 1. 90% of the job is debugging and fixing, not creating new code. Which is still fun if you're good at it. I used to think programming was mostly writing fresh, clever stuff. In reality, most of your time is spent in other people's (or your own past self's) messy code, chasing down why something that "should" work doesn't. Get really good at debugging early. Learn assembly reading, call stacks, and kernel debuggers. It pays off hugely. The best engineers I saw were absolute magicians at this. 2. Manage complexity from day one (ie: don't write slop and "fix it later" if it goes somewhere). Very early on, I'd hammer out code and refactor afterward. Big mistake. Now I start with clean, skeletal structure (minimalism first) and flesh it out carefully, with AI or not. Messy code compounds and becomes unfixable. Upfront discipline on architecture, naming, and simplicity saves enormous pain later, especially in large systems like Windows. 3. Tools and processes matter more than you think We suffered with basic diff/manual deltas instead of modern source control like Git. Branching, testing, and good tooling would have made porting and collaboration way smoother. Invest in your environment, automation, and reproducible builds early. Good tools amplify your output; bad ones (or none) drag everything down. 4. Understand the problem and existing code deeply before writing Don't jump straight to coding. Map out the problem, study what's already there (you'll inherit a lot), and plan. Low-level knowledge (hardware quirks, alignment issues on different architectures like MIPS/Alpha) was crucial. Also: assert early and often. It forces clarity. 5. People, politics, and "the right tool for the job" beat pure tech arguments. Brilliant engineers still argue endlessly. Sometimes it's about ego, not merit. Learn to spot the difference and "steer" the conversation rather than "winning" it. Bonus from experience: Side projects like Task Manager (started at home because I wanted the tool) can become your biggest hits. Ship small, useful things often. If you're just starting, focus on fundamentals, patterns over syntax, and building resilience for the long haul. It's going to be a wild ride, but the fundamentals still matter.
Dave W Plummer tweet media
English
184
520
4K
185.2K
IndieGamesCafe
IndieGamesCafe@IndieGamesCafe·
I don't see many tech dudes here talk about dating. Is that like a banned topic on X or something?
English
2
0
4
82
Kart Maker is on Steam
Kart Maker is on Steam@DreamMixGames·
I never thought I'd have 1,000,000 wishlists in one day 😳
Kart Maker is on Steam tweet media
English
40
15
473
28.4K