Snackula

3.2K posts

Snackula banner
Snackula

Snackula

@CountSmakula

300 year old dracula pfp by @/sa2men

انضم Temmuz 2012
1K يتبع63 المتابعون
Snackula
Snackula@CountSmakula·
@xansfordoggirls @SeffVII @ItsTomographic @TheTankBall Yes Tarkov has so many limits in comparison, every variety aspect you mentioned in addition to the movement being conducive to rapid level changing or repositioning which can be even further enhanced with consumables or using certain shells. It's undeniably deep.
English
0
0
1
18
xanax
xanax@xansfordoggirls·
@CountSmakula @SeffVII @ItsTomographic @TheTankBall IMO the teamplay dynamics and use of utility, shell powers and revive mechanics in this game makes it far more competitively competent and skill based than a mil-sim game like tarkov where you can just camp extract all day and kill people in 4 shots to the legs
English
1
0
1
21
Tomographic
Tomographic@ItsTomographic·
Marathon is being so slept on by the FPS community. It's been really interesting as a content creator, hearing directly from viewers that they refuse to watch because they can’t get past the polarizing visuals to understand that this is truly one of the best feeling FPS experiences in years with tight gunplay, insane tension (genuinely has my heart beating out my chest) and a gameplay loop that actually rewards skill and decision making. But I think that's also the games biggest problem. People like to bash the art style but really I think it's that PvP games just don’t stick like they used to. They’re harder to get into, harder to watch, and don’t have broad, instant appeal. If it’s not immediately accessible or visually “safe” people bounce. So Marathon ends up overlooked, not because it’s bad (it's great) but because it’s different at a time when most players just want familiar. *It's also crazy that Bungie took such a huge risk on a niche game with a niche art style for such a niche demographic so I can understand where the negativity is coming from as far as gamers wanting more than just "another extraction shooter" but they made a damn good one and I hope more people give it a chance.
English
208
94
1.7K
63.3K
xanax
xanax@xansfordoggirls·
@SeffVII @CountSmakula @ItsTomographic @TheTankBall >"marathon is not hardcore!" > someone gives a real objective response to your criticism > "La la la im not engaging get hit with a car" you are genuinely bottom of the barrel and worth nothing
English
1
0
5
20
Snackula
Snackula@CountSmakula·
@RayWinslo @pcgamer Might be a good idea but imagine new players run into fully kitted purple or higher teams 😨 I love Marathon, I think if they really want to expand the player base a single player or co-op campaign as a companion to the game for more traditional story experience is the way to go
English
1
0
0
30
Ray Winslo
Ray Winslo@RayWinslo·
@pcgamer This is the best game I've played in years. I hope it has a free week soon so people in two minds can try it. A full week would let people see the flow. It's absolutely unmatched.
English
1
1
49
1.7K
Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
[Forbes] Steam is 70% of Marathon’s population. PS5 is 19%, Xbox is 11%.
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
English
120
68
2.1K
136.7K
Snackula أُعيد تغريده
fuckass cat
fuckass cat@ok16080·
@TommyKairaTK now they can be like "huh the weather sure is nice out here today" in-game too!
English
0
2
21
3.3K
Snackula
Snackula@CountSmakula·
@MarnidMB @ItsTomographic This isn't bait, you have embarrassingly bad taste 🫵😹 next time keep it to yourself buddy 😹
English
0
0
0
13
BananaWifi
BananaWifi@BananaWifi5·
@polomarcopoloma @gosuprime022 @Kotaku Like I've said, reviews means nothing other than a compliment. Look at crimson desert, not good reviews and in less than a week already made $3million with people posting funny interactions everyday on Twitter. Another example, highgaurd. Soo many people defending that game and
English
3
0
1
89
Kotaku
Kotaku@Kotaku·
Bungie's Marathon will be a test to see whether Sony still gives a shit. It's a franchise worth investing in at a time when PlayStation has been cutting its losses. kotaku.com/sony-is-at-a-c…
English
54
42
934
37.7K
ᴬᵀᴹ
ᴬᵀᴹ@dillonatm·
if my niche extraction shooter made around $55 million on launch, not factoring all extra revenue, and the player base is stabilizing and clearly very happy, I would consider that a success. The longer this game exists i'm sure the more people will buy and play it, bc Good Game
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

English
77
36
815
36.2K
Snackula
Snackula@CountSmakula·
@Ga66146 @Galactic_Pyro @Gabadadi @dillonatm Numbers name G profile guy is right you know, claims without evidence should be immediately dismissed. This is really simple stuff yet you throw around the word 'retard' as if you aren't gripping the blade and cutting yourself with your own weapon 😹
English
1
0
1
31
Gzl
Gzl@FuckGizzles·
@ItsTomographic As a game that markets itself as a PvP focused extraction shooter, it lacks PvP. They need to at least double the player pool per match. 4-6 teams average per map is so weak. Fun game though.
English
3
0
0
206
Snackula
Snackula@CountSmakula·
@FliggleGiggles @MrProWestie @ItsTomographic If you had actually played the game at any length you would notice the dynamic differences between the natural areas vs the constructed areas, and how much the vibe shifts between the areas. You would appreciate the cohesive design logic. You would be in awe of the anomaly.
English
0
0
1
18
FliggleGiggles
FliggleGiggles@FliggleGiggles·
@MrProWestie @ItsTomographic One of the things keeping me away is the level design. Every building looks the same. I don’t see the same sense of scale I see in another recently released “extraction shooter” I choose not to name.
English
2
0
1
300