Ray Winslo

832 posts

Ray Winslo

Ray Winslo

@RayWinslo

Katılım Mart 2025
39 Takip Edilen7 Takipçiler
Grant
Grant@GerhardBerger68·
@strangerous10 lol if they are flying anyway shouldn’t more politicians take advantage of this? Not really a gotcha moment…
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stranger
stranger@strangerous10·
🔥 Just in - Pauline Hanson under fire - roasted on undeclared flights with her multibillionaire elite friend Gina Rinehart. Hanson suggests there’s no issue if Gina pays the costs When pressed if she’s declared “as far as I understand…” Sure Pauline, we believe you…🙄 #auspol
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Ray Winslo
Ray Winslo@RayWinslo·
@CountSmakula @pcgamer If you run a free week the game will be flooded with grey kits. Some people will farm perimeter for lols but most will be playing outpost to gear up for Cryo.
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Snackula
Snackula@CountSmakula·
@RayWinslo @pcgamer Might be a good idea but imagine new players run into fully kitted purple or higher teams 😨 I love Marathon, I think if they really want to expand the player base a single player or co-op campaign as a companion to the game for more traditional story experience is the way to go
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Ray Winslo
Ray Winslo@RayWinslo·
@katie_dey That's rough luck. I had last week off work and found it quick to get solos during the day, but I usually queue rook or trios.
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katie dey
katie dey@katie_dey·
marathon is fun , it takes 15 mins to get into a match then you walk around feeling scared for 10 mins picking up misc trash then someone stabs u and u lose all the shit that u picked up but it's fine because u don't know what any of it is or what it does . bungie did it again
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Separer
Separer@Separer·
I just still don't see a point in ranked for an extraction shooter. Seems way too easy to exploit on top of streamers just not being able to do it at all due to streamsniping/cheating. I am glad they tried it don't get me wrong I just don't think it's worth investing in atp.
Aiiy@aiiygatorz

@AlbralelieVT Ranked is unplayable with streamsniping/cheating

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God Empress of Mankind
I’m tired of “visually stunning” games. Give me substance. Give me games that make me laugh, cry, scream. Games that stay with me for years. Games I’ll compare everything else to after. Not everything needs to look perfect. Some of us just need to feel something.
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Arrrash
Arrrash@Arrrrash·
Is Cryo Archive a good map?
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Ray Winslo
Ray Winslo@RayWinslo·
@hutchinson I enjoy the game because it's really engaging and challenging. I think it's going to live and the doomers are wrong. Bungie need something chill in the pipeline to go with it.
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Hutch
Hutch@hutchinson·
Marathon took me several hours to click, but I became obsessed once I did. I think it’s GREAT. I don’t want the game to go Arc Raiders style casual because then it wouldn’t be what it is, but I wonder if there is a way they can speed up that time-to-click timeframe?
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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Ray Winslo
Ray Winslo@RayWinslo·
@dillonatm Best game I've played in years. All I can think about is the next run.
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ᴬᵀᴹ
ᴬᵀᴹ@dillonatm·
if my niche extraction shooter made around $55 million on launch, not factoring all extra revenue, and the player base is stabilizing and clearly very happy, I would consider that a success. The longer this game exists i'm sure the more people will buy and play it, bc Good Game
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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Ray Winslo
Ray Winslo@RayWinslo·
@MikaRBW I haven't encountered a single instance of this in 45 hours playing a fair bit of trios with randoms
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Paul Tassi
Paul Tassi@PaulTassi·
New ‘Marathon’ Sales, Playercount Reports Are Close To Reality via @ForbesGames I checked in about those new Alinea estimates, and those figures are in fact close to the actual numbers at Bungie forbes.com/sites/paultass…
Paul Tassi tweet media
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Krzysztof
Krzysztof@Krzys_OffCourse·
@RayWinslo @TheTacoTim No thanks... I dont play shooters that look like fortnight tried to grow up...
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Eddie Redcliffe
Eddie Redcliffe@fictillius·
The best thing about electric vehicles is their ability to make insecure men very angry
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Collin Rugg
Collin Rugg@CollinRugg·
NEW: The neighbor who was allegedly punched by actor Alan Ritchson, explains to TMZ how the incident started, says he told the actor to "slow it down." "I did push him because he was coming towards me on his, on his bike." "He did it again for a second time. I pushed him a second time, and I think the second time he got off his bike and kicked the crap outta me." Video: @TMZ
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Ray Winslo
Ray Winslo@RayWinslo·
@IsaiahLCarter @TheNewsHam @SamAntar You must be utterly retarded if you haven't seen the way police departments use integrated technology to track everywhere your car goes via cameras lmao
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Isaiah L. Carter 🇺🇸
Isaiah L. Carter 🇺🇸@IsaiahLCarter·
@TheNewsHam @SamAntar But you Communists can't track and control individual movement when people own cars. You CAN when everyone's walking, or taking the train. Fucking bastard.
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Sam E. Antar
Sam E. Antar@SamAntar·
On average Citibikes are idle 98% of the time and even when used they can only transport one person at the time. This is what the cult calls “mass transportation.”
Sam E. Antar tweet media
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Visual Fidelity
Visual Fidelity@VisualFidelity·
I still can't believe people rejected Starfield DLSS 5 upgrade to retain "artistic intent" You really think this was the developer's artistic intent 😂
Doom CMYK@Doom_CMYK

@SpawnYaardReply Starfield got a 7/10

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Ray Winslo
Ray Winslo@RayWinslo·
@mv1siala Canberra is a scam by Qantas to charge $800 for a 45 minute flight
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22 🚬
22 🚬@TweetGoblin14·
@DreamLeaf5 he could be a young 28 in the middle and then 14 years pass and he’s 42 and starting to grey, you never know fr
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TheGameVerse
TheGameVerse@TheGameVerse·
Biggest lie in gaming history
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