
Romain Bitard
630 posts

Romain Bitard
@RBitard
Fullstack Software Engineer (React/Kotlin/..) Made a bunch of (free) games (multiplayer or solo) 👇 Install them here 👇 https://t.co/UPF14WLHbw




Together with RDW, we have officially completed the final vehicle testing phase for Full Self-Driving (Supervised) and have submitted all documentation required for the UN R-171 approval + Article 39 exemptions. The RDW team is now reviewing the documentation and test results package internally. They have communicated the expected approval for Netherlands date of 4/10, shifting from 3/20 previously and we look forward to successful completion of this cooperation. Following the Netherlands’ approval, European countries will be able to recognize this approval nationally. We are anticipating a possible EU-wide approval during the summer. Over the past 18 months, this approval has involved a series of intense documentation, development, testing, research & audits. Including but certainly not limited to: – 1,600,000+ km of FSD (Supervised) testing on EU roads – 13,000+ customer sales ride-alongs – 4,500+ track test scenario executions – Thousands of pages of written documentation for 400+ compliance requirements – Dozens of research studies into safety performance/results We're extremely proud of the work conducted with the RDW team up until this point. We very much look forward to the approval in April, and sharing FSD (Supervised) with our patient EU customers!




Zelda But It's A Modern Game (Fire Temple) 🗣️🎙️ "Acquiring the Boss key"


iOS developers: How long is App Review taking for everyone these days? It is now taking longer to get our app approved than it is to build the actual features.






✨ 7 years after I set up a Quake III server, I have it running again, but now in the web browser, much easier 😊 👉 q3.pieter.com 👈 Back in 2019 we'd play a fork of Quake III called OpenArena in a Bali villa with @daniellockyer @marckohlbrugge @dannypostmaa @lenilsonjr_ @gvrizzo @AndreyAzimov @SeanParkRoss and other ppl But it broke after a new Mac update and they never really fixed it, it kinda sucked because it was actually the only game we could just load with friends online and play death match a bit and then continue your day Luckily @lukathedev built Q3JS which successfully compiles ioquake3 to WebAssembly and now it works in the browser To make it extra simple, I've set up a Q3JS server and frontend for you to use at q3.pieter.com, which loads you straight into the game A big problem is that most of the times, nobody's playing, so I've also added Web Notifications, which notifies you if enough human players join, so you can join a match. And I've added a daily match at 8 PM GMT every day which everyone also gets notified when it starts If you want more servers and maps etc, you can check out @lukathedev's own q3js.com HAPPY FRAGGING




@levelsio @nfcodes I created a redis instance on hetzner with public port open for few minutes and someone was running a cryptominer the next moment taking 50% CPU 💀 After that I always use @Tailscale 👌















