warriorsstanacc

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warriorsstanacc

warriorsstanacc

@SC30ChangedBall

Basketball fan. Steph/Dame. Sf Bay area born and raised. Someone get D. Rose a ring.

انضم Nisan 2020
21 يتبع16 المتابعون
تغريدة مثبتة
warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@tristi_r14 Imagine if he had to enter health and safety protocols. Why would you do this in the middle of playoffs.
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TheRudeGoose
TheRudeGoose@TheRudeGoose·
@SC30ChangedBall @AntiBSGaming @LUCKYY10P The only ones coping are the ones that think marathon will be around for a 1 year anniversary, I bet Sony forces them to go free to play soon and push hard on microtransactions just to try and get back all the money bungie wasted AGAIN
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LUCKYY10P
LUCKYY10P@LUCKYY10P·
Aztecross weighs in on people tracking Marathon’s Steam player count.
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@MichaelClimek @Hollowtide I mean final shape was a hit and if Sony thought they were wrong about Destiny they would have taken that IP and shoved it to another studio. But they let Bungie hold onto it because they know future Destiny iterations like d3 would be a money maker
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MichaelClimek
MichaelClimek@MichaelClimek·
@Hollowtide I disagree. I think Sony thought Destiny was a money printing machine that would always keep printing money (turns out they were wrong). I think Sony also thought Bungie's next game would have mass appeal like Halo and Destiny did. Oops.
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@AntiBSGaming @LUCKYY10P Damn first it was concord 3 then its player count dipping doom posting. Everyday marathon haters need to find coping mechanisms
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Anti BS Lara 🇬🇧
Anti BS Lara 🇬🇧@AntiBSGaming·
@LUCKYY10P Shouldn't Marathon players be concerned about the numbers too? If you love the game so much, you want it to continue, right? If the numbers keep dipping as it is, it's gonna die.
Anti BS Lara 🇬🇧 tweet media
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@TheTrueVanguard It’s almost as if, it’s easier to do it with trios. But if you can do the work in solos you reap all the loot benefits instead of sharing it.
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True Vanguard
True Vanguard@TheTrueVanguard·
Okay, these new Outpost changes genuinely suck for solo play. I'm disappointed. I just had a run where I killed more than half the lobby, 5 players. I had 2 red keys from antenna's, 3 orange keys, 3 green keys. I was stacked and I earned it. BUT - Pinwheel vault room now needs 3 red keys to open. Other players grabbed the antenna keys and exfil'd early meaning I had to rely on RNG purple enemy drops. None dropped, so the room was perma-closed. - Command Wing now has 2 purple enemies and at least 4 blue enemies. This caused a solo clear of the room to take considerably longer, I lost a lot of time. - New strongbox locations are not intuitive and just don't make sense. In weird locations that I think are supposed to encourage fighting ads instead of looting and running, but they're in weird spots now. For real, if I kill almost every player and make the last 2 run from the match, I should be able to loot everything because I feel like I earned it.
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Rooster
Rooster@TheRooster·
ARC Raiders just received its best feature. Custom loadouts will be prioritized to spawn at the beginning of the lobby. Free kits are now more likely to spawn late. IT FINALLY HAPPENED LOL
Rooster tweet media
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@Chad_Athena1371 @Hollowtide @IGN Everyday marathon/bungie haters are losing their minds that marathon is turning out to be a good game. It’s only going to get worse when this game is still running in 10 years like (surprise) bungies past two IPs
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IGN
IGN@IGN·
Marathon is a ruthless and unforgiving extraction shooter that’s worth every ounce of hell it puts you through. Our review: bit.ly/4lYeHlV
IGN tweet media
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@HurricanePL2 @FalseAnswer180 @James_ENTMT_ @IGN Marathon will still be here in the next ten years just like bungies past two IPs. This is a lot of coping and not understanding of how businesses work. Hate to break it to you but most games don’t need csgo numbers to be successful
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Hurricane
Hurricane@HurricanePL2·
Also keep in the mind sony spend over 3 BILION dolars on Bungie and after the constant delays of marathon, they laid of tons of people from the studio, destiny 2 is dead for a long time now so they bought them just for marathon, you are very stupid if you think that marathon is not an absolute financial flop
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@Zer0nenine6 @LUCKYY10P Idk what’s worse the lack of economic awareness to think game companies have infinite number of budget to pay streamers to play their game 3 weeks in or that people try to rage bait for some online assurance
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Zero
Zero@Zer0nenine6·
@LUCKYY10P He's also one of the streamers Bungie paid to stream marathon, so take that into consideration when you listen to his take on marathon.
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LUCKYY10P
LUCKYY10P@LUCKYY10P·
Aztecross says ARC Raiders introduced him to extraction shooters, but Marathon...
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@Night_Gemi @LukeCB14 Because they know if marathon doesn’t continue to do well Destiny has a strong fallback because of its long running ip and fan base. If that wasn’t the case they would have shipped Destiny to another company or close it down
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Night_Gemi
Night_Gemi@Night_Gemi·
@LukeCB14 Why are the servers on for D2 anymore just shut it off and use the resources on Marathon
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@kambyyy The demographic for console and pc are vastly different. People on console are most likely not spending $40 on a game. I wouldn’t be surprised most console players are playing free to play games
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Kamby
Kamby@kambyyy·
Man, the difference between Steam and console is actually crazy. Bungie was always console-first. What is even happening? Is it too hard for console players?
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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Moonie!! ENVtuber!!!
Moonie!! ENVtuber!!!@CookieNCloud·
@jetsfan7545 @LUCKYY10P @Aztecross do you seriously think the layoff capital of the gaming industry has the money to be paying content creators to just play their game without a proper advertised sponsorship for prolonged periods of time covertly.
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LUCKYY10P
LUCKYY10P@LUCKYY10P·
@Aztecross says he’s not quitting because he’s doing it for his daughter.
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@_kersed_ @DevEthos Surprise surprise so is the rest of the entertainment business and yet here we are. Aztecross is pretty entertaining streamer and should be bigger than he is
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kersed
kersed@_kersed_·
@DevEthos lol if you can’t tell he’s doing a bit then its over for you man pack it up
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ETHOS
ETHOS@DevEthos·
I keep seeing clips of this dude and each of them is hilariously unhinged.😂
LUCKYY10P@LUCKYY10P

@Aztecross says he’s not quitting because he’s doing it for his daughter.

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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@StarshiipeR Welcome to the world of Bungie. Destiny raids would be a lot bigger than it is if it was given a chance. No other developer in the world can make raid mechanics as in depth and fun as Bungie
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StarshiipeR
StarshiipeR@StarshiipeR·
Dans un monde normal Marathon doit avoir plus de succès que Arc Raiders, le jeu a tellement plus de profondeur et une boucle de gameplay bien au dessus d'Arc. Sans parler de Cryo Archive qui est une masterclass de design pour un extract shooter. à côté de ça, Arc Raiders une fois la découverte passée c'est plat, y'a pas grand chose à farmer et qui incite les joueurs à se la donner. Un gros manque de dopamine sur le loot et l'absence total d'un contenu End game. L'emballage est sympa mais le reste ne suit pas.
Nabil Lahrech@Aiekillu

Je dois avoir des goûts de merde, parce que j'adore Marathon, et je m'amuse beaucoup sur Crimson Desert.

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Arrrash
Arrrash@Arrrrash·
I wonder if Marathon needs to implement a loadout max value for some of the early maps. As some teams are getting absolutely juiced from Cryo and possibly ranked I can’t imagine newer players who are just trying to do contracts on perimeter are going to have much fun if they just get farmed by dudes with gold loadouts What do you guys think?
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@GIN_XSX @JakeSucky That’s because the people who suck at actual extraction shooters only play arc raiders
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GIN
GIN@GIN_XSX·
@JakeSucky The problem is nobody cares about this game no matter how hard trying to push it just accept the reality and lets move on. More than two weeks past and the lowest Arc raiders traffic is more than double the highest Marathon traffic.
GIN tweet media
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Jake Lucky
Jake Lucky@JakeSucky·
"It's the most elaborate extraction shooter map I've ever seen in a game... the problem is... is your 9-5 grandma and grandpa gunna be able to do it" Shroud says Cryo Archive in Marathon is incredible, but is it too difficult for casual players
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@JakeSucky Cryo archive is not elaborate as a whole. Your casual marathoner can go in and exfil map loot and still leave with more than they came in with. The compiler is the only complex part of the map which most people do not need to do
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@ClassicCOD @reighmey @ivanrosadev @realLauraFryer And yet marathon is still here and will continue to be longer than high guard. It’s easy to say every new game is a bust until it isn’t. Do kids nowadays think it’s cool to say “concord this and that”?
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Laura Fryer
Laura Fryer@realLauraFryer·
Marathon started strong, but retention cooled fast. Is it actually a success for Bungie? They earned my respect shipping under crazy pressure, but the numbers and planning tell a tough story. youtube.com/watch?v=z6mJfp…
YouTube video
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Marc Foxx
Marc Foxx@RealMarcFoxx·
Mostly lower lows and lower highs. A game of Marathon's size & scope is not sustainable at this rate.
Marc Foxx tweet media
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warriorsstanacc
warriorsstanacc@SC30ChangedBall·
@reighmey @ivanrosadev @realLauraFryer That’s not how a business work but sure keep believing player count is the end all be all for games. See you in ten years when marathon still is running. To no surprise of course
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Yar1996
Yar1996@reighmey·
@ivanrosadev @realLauraFryer The player count speaks more to a company. With the fact they lost 61.51% between the server slam and launch and are now down 61.60% with there most recent 24hr peak vs launch day on PC alone. Sadly Sony will look at the player count over how many people actually enjoy the game
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