Flobnox

114 posts

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Flobnox

Flobnox

@Flobnox

Beigetreten Ocak 2022
1.5K Folgt632 Follower
cagy | youtube/cagyjan
4 days for Axie Infinity's MMO playtest 2! Do you think Axie is a scam?
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minesweeper
minesweeper@MlNESWEEPER·
how much aim + movement you need to master each character (OBJECTIVE TRUTH edition)
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Flobnox
Flobnox@Flobnox·
@_claypot What about it is visibly unfinished to you, and what progression systems are you expecting?
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claypot.blue 🪴
claypot.blue 🪴@_claypot·
mind you this is an early access game in a visibly unfinished state with currently no progression systems or anything. valve really is just that good
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Flobnox
Flobnox@Flobnox·
@thomasmahler I thought the same thing but it’s also why I’m hoping you’ll rework the focus abilities/system, I hope you cook with the class update
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thomasmahler
thomasmahler@thomasmahler·
Developers will probably understand this better than gamers, but what excites me the most about No Rest for the Wicked is literally the foundation that we built. My goal is that we’re not just building a masterpiece game, but also a platform. Even in my earliest prototypes, I was playing around with all kinds of modes and mechanics and even with just a little fiddling the enormous potential was immediately clear. After we shipped Breach Refined, I was already prototyping a Survival Mode for Wicked that turned off the campaign and changed Wicked’s ruleset into a full-blown survival game. But because of the strong foundation, it immediately was a survival game with actual good combat, exploration and so on. It tackled all the aspects where survival games usually fall flat. With the Crucible and the various modes that are still left to go, I’m pretty sure we can with one fell swoop have one of the best roguelite and survivor experiences out there - again, because the foundation is just very strong. Then we have the Stardew / Harvest Moon farming aspects, which should even bring cozy players into our game. The class system itself will show a new direction for how to give ARPGs a new kind of longevity that doesn’t fall into the ‘play 20 hours to get 0.02% more strength’ trap that Paragon systems usually come with. And then there’s PvP, which will be quite bananas given our combat system. It’s gonna be the kind of thing that old-school ARPGs could just never do because their combat system would never properly allow for it. Right now we’re fully focused on finishing up 1.0 while using Early Access in the same way Larian did, so we can ensure that when we’re finished we’ll have shipped a once in a generation type of game. But even beyond that, it’s just beyond exciting to think of all the other things we’ll be able to do, all the stuff that we’ll get to work on. Wicked was always conceptualized as a forever game. And I can’t wait to get all this stuff in and squeeze the maximum amount of fun into all this stuff! 👍❤️
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M1das
M1das@M1das_OW2·
@NuCaloric soul not seen since 2016 overwatch
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Berna
Berna@Berna7224·
Games in development with huge potential Did I miss any?
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MadDingo
MadDingo@dingo_mad·
@realityuk get a t2 or t3 ammo clip for bettina..bet i can take 2 or 3 down before i need to reload with semi auto on
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Adam
Adam@surfcoderepeat·
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cagy | youtube/cagyjan
cagy | youtube/cagyjan@cagyjan1·
Someone built counter strike in minecraft style on the @hytopia platform all accessible on browser & mobile. It's only a matter of time this platform gets packed with a bunch of games!
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Apoc
Apoc@apoc_dev·
The hardest part of making a mech game is picking names for your mechs that are already taken by Battletech. Give me a name for this guy I'm blocking out.
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ₕₐₘₚₜₒₙ
ₕₐₘₚₜₒₙ@hamptonism·
Founder of Bloomberg explains the $30,000 Bloomberg Terminal:
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Flobnox
Flobnox@Flobnox·
@knveth Nothing like that at all
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Flobnox
Flobnox@Flobnox·
@fern fuck your Easter eggs buddy
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Adam Fern
Adam Fern@fern·
Put a bunch of Easter Eggs in the Proof of Play Arcade on Abstract and of course nobody has seen em I forgot the golden rule: degens don't read w/o incentives. First person to find and then guess my favorite of the Easter eggs will get 50 credits Fyi - 1st ever play is free
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Adam
Adam@Rhynotic·
FundingWorks is the best onchain funding model by far Money flows from supporters directly to founders, while also keeping them accountable. Only possible on @ethereum
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DarylTanky
DarylTanky@DRTnky·
@graildoteth As someone that enjoys gaming, and some web3, this post hurts As they say, if it hurts, it’s probably true
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Grail.eth
Grail.eth@graildoteth·
Some unfiltered thoughts about the Treeverse TGE. $END did horrific launching out at 30M FDV and wicking right away down to 14M then bleeding to 8M FDV. It's a 4x to get back to the private investor round at this point. There have been many worse TGEs out there in the gaming space, but for a legit game with a live game, a real team and years of funding, this did poorly in record time. The token name $END is pure irony here, but i'll refrain with the snarky '$END of web3 gaming' quotes that are begging to be shouted. Couple thoughts here and lessons that probably won't be learned by other gaming founders with the balls to TGE into a market that absolutely hates gaming. Gaming is Rekt. Look at the past 5-10 gaming launches and it's clear. The market is not buying gaming tokens and the players (web3 or web2) are not playing the games. I still think we don't have any live games (outside of the onchain games) good enough to attract any players outside of incentivized farmers. There will be no breakout in web3 gaming till this happens. There will be no 'speculative' money coming to gaming till that happens. Until then, it's down down down. We have a few big gaming ecosystems coming out over the next 12 months. It's going to be either very interesting or very depressing. What went wrong with $END? Huge unlocked supply to NFTs: Team opted to give 17% of the supply unlocked to the NFT holders. A great distribution, however most of these investors bought in peak market conditions and bag held for years, it's sell everything to recoup. Too much community/nft debt, and not the market to support that exit. I think it was a very fair distribution to the NFT holders, but this did NOT play out favorably for anyone here, including those same holders who clearly opted to dump everything. NFTs have no utility in game or ecosystem: From what I've seen (correct me if I am wrong) the NFTs are basically just a token voucher and have no real utility in the game. I'm not sure if future utility is planned, but they are just a means to grab unlocked tokens. I believe if you have a game economy and an NFT mint, the NFTs need to interact with the ecosystem and offer some core utility. Including utility to the NFT would NOT have saved the token here, but it might have kept some of the holders tied to the ecosystem beyond a TGE trade. Season 1 "Players" are not real players, but farmers: Giving capital poor time rich F2P players a large season airdrop is a road to destruction. At this point, gaming airdrop attract only extractors in this market. It's my feeling having seen every gaming airdrop with seasons go to shit (be it social farming or in-game farming), this model needs to be binned. To get something out of a web3 gaming economy, you better first put something into it capital wise. DEX-ONLY, DOWN ONLY: DEX-ONLY launch is bold, but with NO token utility, little vision of the token use cases, high circulating supply, it's down only. Another DEX-only launch (@InfiniGods) absolutely destroyed their community with a token that's 1/20 of the value in 6 months. I'm a fan of giving the finger to the exchanges and saving your capital from exploitative exchanges who dump via market makers and give all the value to their own stakers. But you need to back that shit up with some compelling reason for buyers to actually buy your token. Maybe from in-game utility, belief in the token value over the long term, or some other vision. But going the route of a DEX when you have no demand for the token in game or out of game is a mistake. Better to pay a market maker provide fake liquidity so you at least have the illusion of token demand on TGE. Gaming tokens are (for now) radioactive: Gaming tokens stink and any of that degen money slushing around is allergic to these. I admire @loopify trying to launch in these conditions, but it may have served the project to wait for better conditions. If you launch as a gaming token, take your FDV at 100M and fractionalize it into many pieces. Really, by just changing your category to infofi or AI or anything else, you'll probably 2-3x your TGE market cap. $END Token has no use case nor utility in the live game: I am not that familiar with the ecosystem here, having no investment in it. But, the team should have a clear documentation on the utility of the $END token into the ecosystem. I saw nothing published on this and the actual core utility of like the game token was not marketed. To me, this should be the PRIMARY thing shouted about your token well before TGE. The game is might be somewhat live and playable right now, early that it is, BUT the utility of the token has not been turned on clearly. Points to the project for a live game that's clearly being built out, but without non-incentivized players (i.e. those coming for the airdrop who would not play otherwise) coming in to play the game AND an active live in-game economy to sink the token into, what does the token have at this point besides (negative) speculation? THE POSTIVES The FDV is something reasonable now given the team has 2 years of funding, a LIVE game that's fun enough and likely to be much better in 6-12 months. This is a good place to be in. No funding and I would say game over. The team also has a hype casual game called Capsule Heroes they can launch out onto Telegram or Abstract or Mobile. The team shuttered that game some months back to focus on Treeverse, however, I think that mobile casual game has far more $ potential and it's a potential vector the team can focus on. Token utility coming. I'm not sure what it is yet (this is not a good thing) but if the team focus on making the token core to the gaming experience without causing friction, something could happen. Frankly, I don't know enough about the ecosystem here to speculate on how, but they are going to need to sell the market on why the token matters and they are going to have to sell it hard. Will update on how I see things in this eco in some months. It's a rough start and the token has been trashed right from the getgo. A long road back up, but hopefully the beginning of it and not the end.
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Loopify 🧙‍♂️@Loopify

Making our latest investor update public: $END claim went live a few days ago and we enabled trading today. This is a big milestone for us, I want to go a bit deeper in this email so you can get pure words from me as the founder. $END launched at ~$30M and is currently sitting at ~$10M. There is no way to sugarcoat this and say it was a great launch, nor a good market for us. Gaming is fked. NFTs are fked. We were at the intersection of both. We went into launching this knowing that. We still build. What Endless Clouds Has Accomplished So Far: - Extremely successful NFT mint in '21 across 3 collections (~$100M+ volume) - Small pixel game to stylized cross platform open world MMORPG (Day 1 NFT implementation) - 43 Monthly Treeverse Updates collectively 100s of pages of design, art and engineering showcasing multiple years of development - Did layoffs early and frugal with capital, one of the few '21 NFT projects to still exist today at peak fundamental product strength - Hundred million+ impressions with no marketing spend - Public game launch with tens of thousands of users, available on iOS, Android and Epic Games - $16M+ in revenue - ~$6.25M raised from additional VCs (on the low end in comparison to competitors) - ~2 years runway assuming no additional capital raised What Does The Future Of $END Look Like? The circulating supply of $END was a fully unlocked distribution for NFT holders, S1 players and our partners. The rest of the supply is team controlled and investors. There is no inflation (other than people still claiming tokens from NFTs) over the next 6 months until then. Community, our biggest portion that will go to users as rewards and/or incentives will be fully unlocked in 5 years but manually distributed by us as a team. We went with a DEX only launch as we were not in a position for T1 exchanges and others were pretty much useless in our eyes, fragmenting liquidity. We concentrated the liquidity on ETH L1 where majority of our holders exist and it's still at a good ratio - mcap right now, more can be added. (We are planning to get CEXs to list over time, it's a lot harder, but that is the goal!). We avoided a lot of the programs that take small bits of supply but generally do not contribute to demand, including Kaito and Binance Alpha. Attention is overrated, it does not equate to price like it usually did, it would've just been more supply insta dumped to people who don't care about the project. We will release our Endless Clouds Foundation Docs this week that go more into detail of exactly how $END will be integrated within Treeverse and specifically what features and cosmetics you could buy with it. Season 2 launch expected EOY is the next biggest milestone for Treeverse. It will be a major improvement from Season 1 and have many sales in $END including partner drops. The good thing with games is there are much more significant product updates than most protocols who won't change much. We have a lot more to build and share. --------- I made my money before founding Treeverse. I tend to believe I have a very good understanding of the markets I was in but mostly trader and investor psychology. I've also been very deep into gaming since founding the company and have invested in dozens of Web3 games and other companies and kept an eye on many teams. Gaming is still an extremely hype market, the money sidelined is insane. Just the other day we saw a ~$30M funding round. Capital is waiting to bite, eventually we want people to realise there is Treeverse, and others. I ask you one thing: Don't write us off. The way we differentiate is being open and transparent with what stage we are at and give you conviction in what we are building. Markets are inefficient both on the upside and downside. Let's build. I am happy to have 1-1 discussions with anyone interested in having a conversation! If you also have connections to people with capital interested in games, let me know.

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Flobnox
Flobnox@Flobnox·
@alCamel77 friendly reminder to stop writing like that
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camel IR(ape)GC Führer
camel IR(ape)GC Führer@alCamel77·
update on ze lad hes learning fast af boi sharted eth but realized quickly is bad idea and took a smol L. gave bacc lil bit of profits whats fascinating (and pleasantly surprised to see) is that hes self aware and managing his emotions well, stayin focused on what he need to do to git gud go lad go
camel IR(ape)GC Führer tweet mediacamel IR(ape)GC Führer tweet mediacamel IR(ape)GC Führer tweet media
camel IR(ape)GC Führer@alCamel77

fyi lad didn come in to beg or ask for handouts or wtvr he genuinly asked how he can start, what to do, etc etc he got some 1 time paid job, wthdrew moar than half and sended to his mom and he tryna trade the rest hardworkin hustler mindset and harder he ganna work luckier he ganna become quite a few of u hav lots to learn from dis lad

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EVE Frontier
EVE Frontier@EVE_Frontier·
The Stillness stirs. The New Era is upon us. Watch our vision trailer, "The Ancient Dark", below. Carve your own path through the vast Frontier - join Founder Access at evefrontier.com/founderaccess
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Nikola Todorovic
Nikola Todorovic@sonofslobodan·
Would you be more likely to play Mortal Sin if it had a more "normal" art style? Don’t worry—the original look isn’t going anywhere. I’m just experimenting with some other options. #unity3d #indiedev
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Gabriel Leydon
Gabriel Leydon@gabrielleydon·
@Flobnox Just a comment. When you’re 40 all of the big production media will have influences from your youth too.
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