Heisenbugs

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Heisenbugs

Heisenbugs

@Heisenbugs_Code

PhD/Software engineer & Applied mathematician with a deep passion for low level engineering, game engine dev, 3D Rendering and more! ᕦ( ͡° ͜ʖ ͡°)ᕤ

Paris Joined Şubat 2019
461 Following47 Followers
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Heisenbugs
Heisenbugs@Heisenbugs_Code·
Programming : Learn how integers are represented inside your computer 0⃣1⃣0⃣1⃣0⃣1⃣ Visit heisenbugs.dev to learn more about programming ! 🫡
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FFmpeg
FFmpeg@FFmpeg·
We would like to congratulate @AmpereComputing on their acquisition by SoftBank. Unlike the majority of hardware/cloud companies, Ampere have supported the FFmpeg project by giving us a 160-core ARM server for development.
Ampere@AmpereComputing

Proud to announce that Ampere will become a part of SoftBank Group Corp, operating as a wholly owned subsidiary using the existing Ampere name. Key acquisition enables Ampere technology to strengthen and enhance Softbank's ability to drive innovation in AI and compute.

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Shingpapi
Shingpapi@shingpapi·
forced to install unreal engine just to extract some animation file I bought off fab. took 10 minutes to start, and that wasn't even the project. And then when I tried to create a new project it I got hit with this.. what does it need 10000 shaders for???
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Heisenbugs
Heisenbugs@Heisenbugs_Code·
Here we go! 😊 Note that it's quite easy to reuse this implementation regardless of your programming language. Visit heisenbugs.dev to check out the full post! 5/5
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Heisenbugs
Heisenbugs@Heisenbugs_Code·
The GUID system is straightforward. As a base class for your game object, it automatically generates a GUID via GuidGenerator's singleton in its default constructor and returns it to GuidGenerator's _guidInQueue during the game instance's destruction for later reuse. 4/5
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Heisenbugs
Heisenbugs@Heisenbugs_Code·
@tom_doerr Donne with Manim ! 🙂 such a great tool 👌🏼
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Tom Dörr
Tom Dörr@tom_doerr·
Python library for creating math animations
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Heisenbugs
Heisenbugs@Heisenbugs_Code·
Bit-fields in C: Learn a simple trick to optimize space complexity when using the boolean type!😤 Visit heisenbugs.dev to learn more about Programming
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Heisenbugs
Heisenbugs@Heisenbugs_Code·
Programming : Learn what happens in memory when you use pointers ↩️ Visit heisenbugs.dev to learn more about programming.
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Heisenbugs
Heisenbugs@Heisenbugs_Code·
Object Oriented Programming : Class introduction with C++ 🏭 Visit heisenbugs.dev to learn more about C++.
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Heisenbugs
Heisenbugs@Heisenbugs_Code·
C++ : Reference and variable manipulation ↩️visit heisenbugs.dev to learn more about C++
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Heisenbugs
Heisenbugs@Heisenbugs_Code·
C++ : Pointer and variable manipulation ↩️ visit heisenbugs.dev to learn more about C++ 😚
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FFmpeg
FFmpeg@FFmpeg·
FFmpeg handwritten assembly language lessons being written. This week you'll be able to try out te first lesson and submit feedback
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Ama Tradeur
Ama Tradeur@Ama_Tradeur·
Nouveau PDG pour ULTRA UOS HMMMmm.. je sais pas quoi en penser ?? Votre avis ??
Ultra Ecosystem@UltraEco_

🚀 Big News for Ultra! After 7 years of relentless R&D, we’re entering a bold new era. A new focus, a new direction, and a new leader. We’re excited to welcome @Gusvanrijck as our new CEO! With his expertise and vision, Ultra is ready to scale, innovate, and redefine gaming. Let’s make history! Learn more: ultra.io/articles/249/a…

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Heisenbugs
Heisenbugs@Heisenbugs_Code·
@flockaroo Actually the car physic look incredible 👌🏾
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Тsфdiиg
Тsфdiиg@tsoding·
Guys, why do some GameDevs keep making their own engines? It's such a waste of time! Wouldn't be better to just use an already made engine ? There are so many free and even Open Source engines out there!
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