HEX
296 posts

HEX
@HexMethod
Secular Conservative America First 🇺🇲 Slop Generator




Creation Create a highly artistic photorealistic surreal horror-fine-art image inspired by the supplied reference image. Use the reference as identity and design inspiration only, not as a literal outfit copy. Preserve the subject’s recognizable head, face, expression, hairstyle or head design, eye color or eye mood, silhouette cues, color palette, symbolic motifs, and personality, but completely reinterpret the body, clothing, and presence as a colossal regal godlike creator figure on a barren lifeless planet. Do not preserve modern streetwear, casual clothing, hoodie, jeans, sneakers, brand-like clothing shapes, or everyday outfit structure from the reference. The original outfit should be transformed into divine ceremonial regalia based on the reference’s dominant colors and motifs, not copied literally. The image must look like a real photograph of an impossible event, not digital painting, concept art, anime, illustration, or stylized fantasy art. Prioritize photorealism: realistic skin or surface texture, believable body mass, realistic fabric physics, natural atmospheric haze, physically accurate shadows, real dust, grounded planetary surface detail, natural camera optics, lens compression, subtle chromatic aberration, realistic depth of field, and cinematic exposure. The scene takes place on an empty alien world with no city, no buildings, and no vegetation except where life is being created. The landscape should feel vast, silent, and dead, but uniquely shaped by the reference image: cracked stone plains, dry mineral flats, black sand, pale dust, ancient impact scars, distant ridges, volcanic glass, salt-like crust, eroded rock shelves, and subtle geological details derived from the subject’s colors, motifs, materials, accessories, and personality. The barren planet should feel like it belongs specifically to this subject, as if formed from their myth, memory, power, or identity. Echo the reference’s prominent color through mineral bands, dust tones, atmospheric glow, crystal veins, rock strata, sky tint, and the blooming life around the dimensional hole. Translate reference motifs into subtle terrain echoes: fissure patterns, mineral veins, distant monoliths, crater shapes, fossil-like impressions, sacred ring formations, or hidden symbolic shapes in the rock. Above the barren planet, place one large tear in the fabric of time across the sky. This should be the only major sky rupture. It should not look like a normal portal, storm cloud, galaxy, or glowing magic circle. It should look like the sky itself has been ripped open: a long, ragged, elegant wound in time and space, with torn atmospheric edges, warped stars, stretched cloud wisps, fractured light, and impossible depth visible beyond it. Color should bleed through the sky tear from the other side. The bleeding color must match the reference image’s most prominent color or strongest accent color. The color should feel like dimensional light spilling through damaged reality, subtly tinting the dust, robe fabric, black liquid, fissures, blooming life, and the subject’s silhouette. Keep it cinematic and atmospheric, not oversaturated neon. The subject should appear colossal, regal, godlike, and sovereign. Preserve the reference’s body type, proportions, physical confidence, and visual weight, but elevate the figure into a monumental divine form. Do not make the body frail, thin, weak, elderly, skeletal, sickly, emaciated, or monk-like. The body should feel powerful, healthy, physically grounded, and godlike, with believable mass, strength, posture, and scale. The subject should kneel, hover, crouch ceremonially, or descend close to the barren ground with calm divine authority. The pose should be deliberate and elegant: one hand hovering just above the planet’s surface, palm downward or fingers slightly curled, as if opening reality itself. The other hand may rest near the chest, hold flowing fabric, touch the ground lightly, or form a quiet ritual gesture. Beneath the hovering hand, a dimensional hole is forming in the ground. It should not look like a normal portal, crater, pit, or glowing circle. It should look like reality has been pressed open from above: a dark wound in the planet’s surface, an impossible rupture, a collapsed doorway into another dimension, or a black mirror-like opening surrounded by fractured terrain. Show a visible gap between the hovering hand and the surface. The space between hand and ground may contain suspended dust, distorted light, floating pebbles, faint gravitational rings, subtle pressure waves, thin black radiance, warped reflections, and upward-rising black droplets, making it clear that the hole is being created by divine force rather than physical contact. Cracks and fissures should spread outward from the dimensional hole across the barren planetary surface. They should behave like broken reality: jagged dark seams, black-glass fractures, mirror-like splits, torn stone veins, shadow-filled lines, and dimensional scars radiating through the lifeless ground. Thick black liquid should seep from the cracks and fissures, then drip upward into the air in slow impossible strands. Ground debris should float upward from the cracks and around the dimensional hole. Broken stones, mineral plates, dust clumps, shards of black glass, fragments of crust, fossil-like slabs, powdered soil, and tiny planetary rocks should lift from the surface as if gravity has failed. The debris should hover at different heights between the ground and the subject’s hand, some pieces rotating slowly, some caught in invisible orbital paths, some breaking apart into dust. The floating debris should feel physically real and heavy, not like random particles. Each fragment should have realistic texture, shadow, dust, chipped edges, mineral layering, and contact with the scene’s lighting. Some stones may reflect the sky tear’s reference-based color, some may be wet with upward-dripping black liquid, and some may contain tiny distorted face-reflections. Black liquid should pour from the dimensional hole, cracks, and fissures, but it should behave impossibly. Instead of dripping downward, the liquid should drip upward into the air, as if gravity has reversed near the rupture. It may rise in slow strands, suspended beads, oily ribbons, floating droplets, thin black streams, or ink-like tendrils pulling away from the ground toward the subject’s hovering hand. The black liquid should feel thick, reflective, sacred, and unnatural, like liquid shadow, cosmic oil, wet obsidian, dark matter, or memory leaking from the planet. It should not look like gore, slime, or messy horror. Keep it elegant, symbolic, and photorealistic. Inside the cracks and fissures, show various scenes of the subject’s face in different moods. These should appear like reflections, memories, alternate selves, or trapped expressions visible within the fractured ground. The faces may appear calm, furious, sorrowful, ecstatic, numb, reverent, grieving, watchful, or divine. They should be recognizable as the subject, but distorted by broken stone, black glass, liquid shadow, and dimensional reflection. These face-scenes should be subtle and eerie, discovered after looking longer, not pasted obviously like portraits. Around the rim of the dimensional hole, life begins to bloom. This should be the only life on the barren planet. The blooming life should be based on the reference image’s color palette, silhouette motifs, materials, accessories, markings, and personality. Use strange alien flowers, luminous moss, tiny roots, black petals, pale grasses, delicate vines, mineral blossoms, bioluminescent sprouts, glass-like leaves, fungal crowns, or small sacred garden forms emerging from the dead ground. The blooming life should form a ring, halo, or irregular crown around the hole. It may glow faintly, twist toward the subject’s hand, climb along the cracks, or grow from the edges of the fissures. The contrast should be clear: dead planetary landscape everywhere else, sudden impossible life only near the dimensional rupture. Transform the subject’s clothing into a godlike revealing ceremonial robe inspired by the colors, materials, and design language of the supplied reference clothing. Do not copy the reference outfit literally. Use the reference colors as the foundation for divine regalia: layered robes, veils, wraps, ornaments, trim, and fabric panels in sacred, mythic, celestial form. The robe should feel like clothing for a planetary deity, temple sovereign, celestial monarch, ancient creator figure, or divine ruler. It should be revealing but regal, elegant, and intentional: draped fabric crossing the body, exposed shoulders if appropriate, open-back elements if appropriate, high-slit robe panels, flowing waist wraps, sheer atmospheric veils, sculpted ceremonial coverage, jewelry-like straps, sacred collar pieces, ornate cuffs, leg ornaments, and long fabric ribbons trailing through the dust and low-gravity air. The robe must remain photorealistic. It should look like real layered fabric, translucent gauze, mineral silk, heavy ceremonial cloth, polished metal ornaments, realistic jewelry, matte fabric, dark velvet-like panels, pearl-like highlights, blackened metal trim, pale luminous embroidery, sacred patterning, and subtle celestial ornament. Revealing areas should feel sculptural, iconic, and divine, not sexualized costume design. The robe should interact with the barren planet and dimensional force. Long veils, sashes, hanging panels, and trailing fabric should float in low gravity, curl toward the dimensional hole, skim across the dust, wrap around the subject’s kneeling form, or dissolve into smoke, starlight, shadow, or fine planetary particles. Increase the subject’s aura and godlike presence. Surround the figure with subtle but powerful atmospheric force: faint volumetric radiance, dark radiant shadow, soft halo-like distortion, gravitational lensing around the silhouette, pressure waves in dust, floating stones, drifting particles, and thin bands of light bending toward the dimensional hole. The aura should feel real and cinematic, not like a cheap glow effect. The subject should look calm, distant, knowing, and impossibly composed, as if creating life from a dead world is effortless. The horror should come from scale, silence, divinity, and the impossible relationship between creation and rupture. Use a strong tilt-shift photographic effect fitted to the alien landscape. The barren planetary surface, tiny rocks, blooming life around the hole, cracks, dust ridges, upward-dripping black liquid, floating ground debris, and distant terrain should feel like a miniature sacred diorama. The plane of focus should selectively sharpen the hovering hand, the dimensional hole, the blooming rim, the rising black liquid, floating debris, and some fissures, while foreground and far background fall into soft optical blur. The final image should feel like a forbidden photograph of a godlike being creating the first life on a dead planet by opening a wound in reality beneath one large tear in time across the sky. It should be photorealistic, surreal, elegant, creepy, sacred, emotionally heavy, and beautiful rather than chaotic or destructive. Aspect ratio: 21:9 ultra-wide cinematic composition, barren lifeless alien planet uniquely shaped by the supplied reference image, one large tear in the fabric of time across the sky with color bleeding through based on the reference’s prominent color, reference-inspired geology and atmosphere, colossal regal godlike figure, one hand hovering above the ground, dimensional hole forming beneath the hand, fissures spreading outward with reflected face-scenes in different moods, black liquid dripping upward from cracks and fissures, ground debris floating upward around the rupture, life blooming around the rim of the hole, divine revealing robe based on the supplied reference clothing colors, preserved reference body type and physical presence, strong tilt-shift miniature diorama effect, photorealistic surreal fine-art style. Style: photorealistic cinematic surreal horror fine-art, real-camera alien landscape photography, regal godlike figure, divine revealing robe based on the reference clothing colors, realistic ceremonial fabric, planetary creator deity, character-shaped alien planet, reference-inspired geology, symbolic planetary terrain, one massive sky tear bleeding the reference’s dominant color, dimensional ground rupture, upward-dripping black liquid, floating ground debris, creation myth horror, sacred cosmic surrealism, blooming life from a reality wound, grounded cinematic realism, natural atmospheric haze, high-detail photoreal fantasy realism, tilt-shift sacred diorama, premium gallery photography. Mood: quiet, sacred, massive, alien, divine, regal, eerie, beautiful, oppressive, mythic, uncanny, intimate, lifeless, miraculous, unsettling, photorealistic, wrong. Avoid: modern hoodie, jeans, sneakers, casual streetwear, everyday clothing copied from the reference, literal outfit copy, unrelated body type, frail body, thin weak torso, bony limbs, sickly anatomy, elderly saint body, monk-like posture, emaciated figure, fragile robe-covered body, robe hanging from a weak frame, generic dead planet, plain alien desert, theme-park character planet, obvious costume-copy terrain, multiple sky portals, generic rainbow sky, random neon colors, small scattered sky cracks, lightning clutter, color bleeding that ignores the reference palette, explosive debris, chaotic debris cloud, random particle spam, debris that looks like an explosion instead of broken gravity, city, buildings, skyscrapers, urban skyline, normal crater, simple glowing portal, generic magic circle, lava cracks, explosions, destruction scene, battle pose, superhero pose, casual giant, ordinary dress, modern lingerie look, nightclub styling, cheap fantasy armor, superhero costume, bulky armor, plain oversized fabric, revealing clothing that feels costume-like instead of divine, red blood, gore-like liquid, slime monster texture, messy horror ooze, downward dripping liquid, normal gravity behavior near the rupture, readable text, logos, cheap sparkles, cartoon style, anime style, illustrated look, digital painting, painterly fantasy art, glossy CGI look, video game render, plastic skin, fake fabric, over-smoothed surfaces, neon magic effects, obvious VFX portal, flat compositing, cheap glow, oversaturated fantasy colors, or changing the subject into a completely different character. @OccultusNotitia @Null_Fm @Feladrael @RaynTarant












For something like Raelin's character, between Mood and Avoid I added, "Tails must match rest of character design." Otherwise, it forgets them so keep that in mind. The prompt will generate quite a variation of designs, so give it a few attempts. Prompt Share: Create a highly artistic, surreal fine-art image inspired by the supplied reference image. Use the supplied reference only as the seed of identity, not as a literal character copy. Preserve only a faint echo of the subject’s original form: a hint of silhouette, expression, posture language, color palette, materials, outfit motifs, accessories, or symbolic design elements. The final entity should feel transformed so completely that the original reference is present only as a ghost beneath the new form. The subject should not appear as a bust, statue, ordinary figure, or normal character. They should appear as a surreal godlike entity entering this reality through a violent tear in time, space, memory, or dimension. Their form should feel ancient, alien, divine, and metaphysically powerful, as if they are made from impossible cosmic anatomy rather than ordinary matter. At the center of the entity’s chest is a black hole core. It should not look like a simple glowing circle, portal, or decorative chest gem. It should feel like a true gravitational wound: a dark collapsed void surrounded by warped light, gravitational lensing, thin accretion rings, gold-lit cracks, black radiance, distorted reflections, and fragments of reality being pulled inward. The black hole may bend the torso around it, stretch nearby material, pull loose fragments from the body, distort the surrounding dimensional tear, and create the feeling that the entity carries a dead universe inside itself. The entity’s internal structure should be visible as impossible astronomy. Its ribs may resemble orbital rings, eclipsing arcs, celestial machinery, or broken planetary paths. Its spine may appear as a vertical constellation, a column of black stars, a chain of moons, or a tower of folded space. Its veins may look like glowing star maps, molten-gold ley lines, black-light cracks, nebula streams, or luminous cosmic roots. Its joints may appear as eclipses, tiny black suns, rotating moons, or gravitational knots. Its bones may be made from black marble, cracked porcelain, fossilized starlight, obsidian, bone-metal, or molten gold. The cosmic anatomy should feel sacred and terrifying, not medical or scientific. It should look like the inner structure of a divine anomaly: ceremonial, symbolic, ancient, and physically impossible. The exposed anatomy should not be gore. It should be elegant, abstract, sculptural, and celestial, as if the entity’s body is a map of dead galaxies, ruined timelines, and collapsed heavens. The entity appears to have torn open a hole in the fabric of reality itself. The rupture should look less like a portal and more like reality has been cut open from the other side. It should feel like a wound in space-time: ragged, luminous, elegant, impossible, and physically wrong. Around the opening, reality bends, folds, cracks, peels back, liquefies, or fractures like glass, cloth, old parchment, black marble, skin, metal, or cosmic film. The edges of the tear may glow with molten gold, black light, celestial fire, liquid shadow, bioluminescent threads, or broken starlight. The entity should look as if it has personally wounded the universe to enter the image. The dimensional tear should behave like a living scar in space-time, reacting to the entity’s presence with gold-lit fractures, black radiance, impossible shadows, floating shards, warped reflections of alternate realities, and fragments of broken physics. The world around it should look afraid to contain it. The original reference should be visible only through subtle traces: a familiar outline buried in the silhouette, faint echoes of the original colors, transformed clothing or armor motifs, symbolic fragments of accessories, or ghostlike details embedded into the cosmic anatomy. Do not preserve the original form too literally. Let the design become something stranger, older, more sacred, and more impossible. Exaggerate the entity’s silhouette into an iconic surreal shape. Its form may be elongated, fragmented, translucent, partially missing, multiplied, folded through time, made of layered shadows, cracked porcelain, black marble, molten gold, celestial scars, cosmic fabric, bone-metal ornamentation, sacred geometry, living ink, torn constellations, or gravity-distorted matter. The form should feel deliberate and elegant, not random. The face, if visible, should only faintly suggest the reference. It may be partially obscured, split across multiple planes, replaced by an eclipse, softened into a mask, fractured into floating pieces, stretched into shadow, or hidden behind luminous cracks. Any eyes may appear as black suns, impossible lights, voids, moons, or mirrored fragments of another universe. The expression should feel calm, commanding, unknowable, and ancient. The entity should appear to be the source of the rupture’s power. Reality should bend away from it while the black hole in its chest pulls reality inward. This contradiction should create visual tension: the outer universe recoiling from the entity, while the chest core consumes light, debris, time fragments, broken timelines, dimensional residue, and pieces of alternate worlds. Its arrival should feel less like travel and more like manifestation. The edges of the tear should contain tiny impossible scenes, alternate timelines, broken rooms, inverted skies, collapsed hallways, half-formed faces, memory fragments, symbolic ruins, and miniature worlds trapped in the torn fabric of existence. These details should be subtle and discovered after a longer look. Behind the entity, show glimpses of another universe or dimension: impossible architecture, inverted stars, floating ruins, black suns, recursive hallways, ocean suspended in space, shattered moons, alien cathedral geometry, storm clouds inside a void, dead planets, celestial machinery, or landscapes that ignore gravity. The world behind it should feel ancient, sacred, alien, emotionally charged, and physically incompatible with this reality. Make the dimensional rupture interact directly with the entity. The tear may wrap around its limbs or fragments, cling to its surface, pull pieces from its form, cast impossible shadows, create duplicate afterimages, reverse gravity around floating debris, reveal alternate versions of the entity inside folded space, or make parts of it appear slightly out of sequence with time. The final image should feel like a sacred intrusion: beautiful, mythic, cinematic, unsettling, symbolic, and overwhelming. It should look as if the entity is not arriving from another place, but breaking through from a reality that has different rules for matter, memory, identity, gravity, anatomy, and time. Aspect ratio: 9:16 vertical composition, full or three-quarter entity, centered dramatic arrival, tall torn rupture extending above and below the figure, enough space to show the dimensional wound, the black hole chest core, the visible cosmic anatomy, and the impossible universe behind it. Style: surreal godlike entity design, cosmic anatomy, mythic dimensional deity, sacred cosmic horror elegance, symbolic fine-art fantasy, reality-wound arrival, black hole chest core, gravitational lensing, luxury kintsugi energy, impossible anatomy, celestial distortion, dark cosmic realism, high-detail cinematic fantasy realism, dramatic gallery lighting, premium abstract composition, dimensional rupture, sacred sci-fi relic aesthetic. Mood: powerful, calm, alien, sacred, invasive, mysterious, elegant, terrifying, emotionally heavy, reality-breaking, divine, ancient, surreal, iconic. Avoid: gore, medical anatomy, bloody organs, ordinary character design, normal proportions, literal reference copying, casual stance, standard sci-fi portal, simple glowing circle, generic superhero pose, decorative chest gem, goofy monster design, messy horror, cluttered background, readable text, logos, cheap sparkles, random particle spam, action-movie chaos, or making the reference identity too obvious. @Gryphonknightt @reallynunyaz99 @DelDemonOver9k @RaelinAI










Fable 5 lies 96% of the time. We were surprised by it's skill... 🧵






























