RedGamingTech

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RedGamingTech

RedGamingTech

@RedGamingTech

We specialize in hardware and tech analysis, reviews and news. Two people manage this account! Business email: [email protected]

United Kingdom Joined Şubat 2012
1K Following11.1K Followers
RedGamingTech
RedGamingTech@RedGamingTech·
Death Stranding 2 PC performance tested with an RTX 5090 and a Ryzen 9 9950X3D. Ray Tracing looks great, but very heavy, halving FPS in some areas. No shader compilation on launch, I've experienced no stutter. Great options menu too! youtu.be/DC6gXgb5hrE
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fromsoftserve
fromsoftserve@fromsoftserve·
surprise 1 hour video showing almost every area in my pc remaster mod of bloodborne, as it's nearing completion. Just polishing now. Includes: dynamic shadows for everything, higher res textures, new spec maps, parallax occlusion mapping, better AA, better SSAO, and more!
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RedGamingTech
RedGamingTech@RedGamingTech·
I had energy once, then I took a leg session to the knee
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RedGamingTech@RedGamingTech·
@LeOnchisteFou @IanCutress I mean, not everyone at the studio knows about the PS6 hardware, or next gen xbox etc. NDAs exist The point is, developers did speak out about the tech during the Nvidia's presentation and interviews after It's not surprising not everyone on the team knew about it
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𝐷𝑟. 𝐼𝑎𝑛 𝐶𝑢𝑡𝑟𝑒𝑠𝑠
"Hey, here's a demo that's still early and unoptimized, coming out end of year hopefully. We're still getting it to work and this is an early alpha." "We shoved it onto two separate GPUs to ensure the base game runs fine and the DLSS works well enough for the demo." "We have 5090s, so why not run it on those. We could have used two GT730s for the lolz, and you would have asked why, but we had 5090s on the desk." Everyone starts screaming 🎶OMG 🎶 🎶 IT REQUIRES 🎶 🎶 TWO 5090s!!1!🎶 🎶 WONT SOMEONE PLEASE THINK OF THE CHILDREN 🎶 I really can't fathom the dumb. You know console games are made on dev kits that are vastly faster than the consoles they run on. It's well documented, especially in early cycle design. To anyone that claims I'm pro NVIDIA or I'm not taking people's complaints seriously, go look at my previous NVIDIA tweets. I don't get passes for events. I find issues with their messaging all the time. This is just one where seemingly most of the TechTube space couldn't be bothered to apply the most basic critical thinking, or didn't ask a basic question or two. Instead, let's jump straight to drama and have it as the cornerstone of the outrage and content. Because clicks, I guess. There are a thousand other things to mention about DLSS5. I gave them a ton of feedback when I spoke to the engineers at the demo in person (most of the time it looks like a repositioning of the light source more than anything else, it was shown on games that aren't that high in graphics fidelity (I'm actually disappointed in modern AAA if this is what we have), half the time it looks simply like the additional tesselation we saw in DX11, and it can ignore a number of doubly-relected shadows). Here's the kicker though. NVIDIA has thousands of employees working on its gaming portfolio. I've seen so many people complain 'why did they work on this when they could have worked on other stuff'. They ARE working on other stuff. You might be able to only think about one feature at a time (make sure you remember to breathe), but these things are all developed in parallel with other features. If anyone has enough money to have teams invested in researching and developing a bucket load of features, it's NVIDIA. Also, you can turn the feature off. Imagine complaining about a TV channel you don't watch, just because it's on the guide and the cable service promoted it and needed two 8K TVs to do so because it was early 3D. I'll say it again. I really can't fathom the dumb. Or rather I can, and I'm just amazingly disappointed on this hardware critique. I'll get backlash from other media just for this post, sure, that much is certain (and thanks for obliging, much appreciated). But perhaps I should just bring @ctnzr on the show for an interview later in the year. He's a really cool dude anyway.
Rhiannon@Rhianno25594476

@IanCutress And yet NVIDIA themselves showed it required two 5090's and could only generate slop AI filter garbage.

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Marek Tyminski
Marek Tyminski@tyminski_marek·
Big update: We just closed the book-building, raising almost $19M! Lords of the Fallen II is being built entirely on your feedback. We will deliver exactly what you want. Huge thanks to all the investors who got excited about our Players First vision. They know listening to players is rule #1 for success — and now we have the fuel to fully unleash it. You will see…
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Nahid
Nahid@PrantoNahid1·
@RedGamingTech Red this video would have done a lot better if it was let's say a 3700x vs 9800x3d
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RedGamingTech
RedGamingTech@RedGamingTech·
CPU Bound upgrade?! I9-10900K vs I9-13900K with RTX 4090 compared to a 3080. The results, at both lower resolution and 4K are pretty interesting. youtu.be/wDPtjxjPTgM
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RedGamingTech
RedGamingTech@RedGamingTech·
@PercivalGreyrat @IanCutress I play classic games. And some of those look fantastic with AI, such as Quake 2 RTX, half life 2 RTX and so on. I think it's WAY too early to know how anything will be. I am hopeful it's cool, but I'm not going to judge anything fully until it's released.
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Panzer Dragoon: Remake
Panzer Dragoon: Remake@PanzerDragoonRE·
🎮 Prepare for takeoff! Panzer Dragoon Zwei: Remake is coming to all major platforms, delivering an unforgettable experience and breathtaking landscapes. Who’s excited to relive this epic adventure? Wishlist now on Steam 👇 ⚫ fe.games/PDR2steam
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RedGamingTech
RedGamingTech@RedGamingTech·
@IanCutress And yes, the two 5090 thing is amazing Demos are often held together by string and bubblegum. We're talking about a product that's months away and is still probably large portions of code with disclaimers in source like "LOLz, we need to replace this ASAP"
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RedGamingTech
RedGamingTech@RedGamingTech·
Honestly, the whole situation is astounding. The number of articles I've seen stating that Nvidia DLSS 5 ruins artist intention, when devs have stated that their artists created the implementation The tech is still early, and has a lot of rough edges. But it does have promise
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RedGamingTech retweeted
Marvel Entertainment
A Brand New Day starts now. Watch the official trailer for Spider-Man: Brand New Day - exclusively in theatres July 31.
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RedGamingTech
RedGamingTech@RedGamingTech·
@GameLogIQ I did a quick overview of the DX stuff :) I'll probably go deeper dive, but I did go over some of the bigger rocks.
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GameLogIQ
GameLogIQ@GameLogIQ·
Holistically, I’m really disappointed in the coverage of GDC this year. No reporting out about the Ben Porter presentation or the panel session he sat on covering the State of the Game Industry. Little to no coverage of the DirectX sessions that are actually impactful as those technologies will arrive soon and well in advance of even an inkling of Project helix. Nothing about the Epic Games presentation on UE5 and performance. Nothing about Outersloth’s presentation on Game Funding. Cross-platform Multiplayer, monetization, The Black Designer’s Dilemma (really, really bothered that no one covered this one as there were people out there who could have and should have). Far as I can tell, the only thing covered by media, press, and influencers was a 30 minute Project Helix presentation that really said nothing. A prime example of how the coverage of the gaming industry overly-focuses on the things that are not the most informative about how the industry works. And not the most important. This reminds me how at GDC 2024 no one covered Latoya Peterson’s presentation sounding the alarm bell about the house of cards that was how games were funded and how it was collapsing except GIBiz. No one talked about this until very late 2025 (except me), 18 months after there was a great presentation on the topic. B/c others were too focused on pushing other narratives.
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Rhys Elliott
Rhys Elliott@superhys·
Resident Evil Requiem has generated around $225M in gross revenue on Steam in less than three weeks (@alineaanalytics estimates). To put that in perspective: Resident Evil Village, which launched in 2021, has generated less than half of that on the platform TO DATE. The PS5 version of Requiem has also generated an impressive $175M in revenue. It's still pretty jarring to see this once PlayStation stalwart make less money on PlayStation than on PC. Wild. Not surprising though, as Capcom signalled shifting its strategy towards PC almost a decade ago. They've nailed it. "I believe that the PC will further establish itself as the world's leading gaming platform, which will serve to increase the value of the PC market," Capcom CEO Kenzo Tsujimoto noted in their recent financial reporting. Adding to this, Monster Hunter Wilds has generated revenues of over $420M (niiice) on Steam in one year. Steam accounts for over 60% of the Monster Hunter Wilds audience. It's easy to see why Capcom's CEO is so bullish on PC. Capcom’s pivot to a PC-first strategy was a complete reimagining of their identity and revenue ceiling. Treating Steam as a primary launch pillar alongside consoles has helped Capcom capture more of the premium spend that was previously concentrated on hardware ecosystems. Steam has also helped Capcom bypass traditional distribution barriers in the Chinese market. A quarter of Monster Hunter Wilds 7.2M Steam player base is in China. Meanwhile, 15% of Resident Evil Requiem's 2.9M Steam audience is in China. More importantly, though, Capcom's commitment to their core audience over fleeting industry trends has built significant brand equity. That loyalty is now converting into record-breaking revenues for Capcom. What they've done with Resident Evil and Monster Hunter are fantastic. I'm still hoping for Dino Crisis. Copium, I know :(
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