Red-Pixel Sun | Comms open

103 posts

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Red-Pixel Sun | Comms open

Red-Pixel Sun | Comms open

@RedPixelSun_SFW

#pixelart #gamedev Blender 250h | Aseprite 9250h | Godot 450h | GameMaker 9100h Commission for ETH/USDC/USDT https://t.co/mPfRH1FUlp

Joined Aralık 2023
161 Following678 Followers
Red-Pixel Sun | Comms open
Red-Pixel Sun | Comms open@RedPixelSun_SFW·
@MilikaTepa You’d be horrified to see how I work with materials, haha! I create a texture in Photoshop and then simply apply it to the model as a material, adjusting the UVs
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Milika
Milika@MilikaTepa·
@RedPixelSun_SFW Looks great! I’m curious about the material workflow. Mostly unique textures, or a trim sheet + tiling approach?
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Red-Pixel Sun | Comms open
Red-Pixel Sun | Comms open@RedPixelSun_SFW·
@A1D456B5 Nope! It all runs on Joint3D: when the player picks up the container, all the items inside are anchored to their local positions within it, and they are released when the player drops the container
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Philipp
Philipp@A1D456B5·
@RedPixelSun_SFW Thats awesome! 🔥🔥🔥 I LOVE to do such simple things in games and mess aroung. Do you "freeze" bottle physics when they are in a container?
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Red-Pixel Sun | Comms open
Red-Pixel Sun | Comms open@RedPixelSun_SFW·
@tramstalker I create textures in Photoshop, pixelate, draw light and highlights, and then make UV models (I'm an even bigger noob haha)
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tramstalker
tramstalker@tramstalker·
@RedPixelSun_SFW as blender noob - how do you make thi look? is it a one pixelised trim sheet for everything or do you make the visuals in the engine?
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