Poxia

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Poxia

Poxia

@starDevya

poxia_pocia

1.1.1.1 Joined Eylül 2025
59 Following33 Followers
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Poxia
Poxia@starDevya·
hey, I am working on ai agent loop which can make complex 3D scenes using blender API by taking image or text as the scene description.
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Stars of Eternity
Stars of Eternity@SOEternity_Game·
@starDevya Its not out yet 😭 but it will be released on Steam this year. I’m still working on the Steam page! And ummm its been more than a year working on this 🙏🙏🙏😭😅
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Stars of Eternity
Stars of Eternity@SOEternity_Game·
If you like what you see please help Retweet 🙏😭 This is Boss 1, Enoch. He teaches players the importance of constant movement, especially with his consecutive hammer stuns. Also, thank you everyone who has helped repost the past few days. Yall are making my dream come true ❤️ #indiegames #gamedev
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Poxia
Poxia@starDevya·
@s3ththompson Tell me about TinyNodes , i can't find much on it. What does it do ?
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Seth Thompson
Seth Thompson@s3ththompson·
This is tinynodes, a TypeScript port of Blender's Geometry Nodes to the web! Still lots of work to do, including performance optimizations... but it's beautiful that it works at all!
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Poxia
Poxia@starDevya·
@jogicodes Asia is kinda cool !!, Specially South East part :)
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Jogi
Jogi@jogicodes·
you can just fly to asia and ship your startup from the pool
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Poxia
Poxia@starDevya·
@MarkKnd Startup acquired, for how much ? And where did you sell it ?
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Mark Vassilevskiy
Mark Vassilevskiy@MarkKnd·
I made 6 investments last year one startup got acquired one 3x the valuation since I entered
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Poxia
Poxia@starDevya·
@anupamrjp That is 56K to 60K , hmm nice ;)
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🃏
🃏@anupamrjp·
My recent payouts on 𝕏 🎉 Started posting with 0 expectations. Now getting paid from the internet 👀💰 What are you building online right now? 🚀
🃏 tweet media🃏 tweet media
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Poxia
Poxia@starDevya·
@nicdunz Nahh, we need architectural breakthroughs Sonething better than Transformers.
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nic
nic@nicdunz·
imagine if gpt-6-7 is agi
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Poxia
Poxia@starDevya·
@Stronkter problem is : if you want tweaks according to your need, then you are done for the day.
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Stronkter
Stronkter@Stronkter·
AI is crazy! Made this 2D cartoon style video in minutes AI is the future
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Poxia
Poxia@starDevya·
@sama Can you name next model as "Monkey" ? Monkey series ?
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Sam Altman
Sam Altman@sama·
what if we name the next model "goblin" almost worth it to make you all happy...
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Poxia
Poxia@starDevya·
@shariar_design So, what this is supposed to do ? What's the point ?
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SHARIAR
SHARIAR@shariar_design·
Dial Interaction 🤩
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Monica
Monica@musing_monica·
I wish there was no unnecessary meeting culture! It kills the time and mostly unproductive.
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Palak🎀
Palak🎀@Palak3312·
Building today for tomorrow... but right now I just need 11 of you to help me build this community to 1.4k! 🤝 Drop a follow if you love tech, problem-solving, and career chats! 🎀
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Poxia
Poxia@starDevya·
@Shubham_Coder Reaserch papers Official Blender API docs Blender MCP
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Poxia
Poxia@starDevya·
hey, I am working on ai agent loop which can make complex 3D scenes using blender API by taking image or text as the scene description.
Poxia tweet media
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DevDude
DevDude@oldgamesnob·
Jiggle Physics in Three.js with AI 3D Generated Model and Animations #gamedev
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Poxia
Poxia@starDevya·
@yabsssai @oldgamesnob 3d jiggle in 3.js would make possible better AR/VR experience for upcoming future.
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YabsssAI
YabsssAI@yabsssai·
@oldgamesnob "ai 3d generated models can add a whole new layer of realism to animations. i've seen it used in film production to create realistic crowd scenes. how do you plan on using jiggle physics for this project?"
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Alex Rodriguez
Alex Rodriguez@alex2481kobe·
@VadumRankin will be live on web and public open source on tuesday! appreciate it!
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Alex Rodriguez
Alex Rodriguez@alex2481kobe·
About 61 hours in on the Three.js map builder. Still polishing & debugging. The past couple days: - Full GLB pipeline — import + export round-trip with DRACO, KTX2, and meshopt decoders wired up. Drop a .glb in, edit it in the browser, export it back, opens clean in any other engine - Custom PBR materials. Drop your own albedo / normal / roughness / metalness maps in and they show up on the material picker for any block - Terrain generation + painted-grass scattering — huge thanks to @HLS_dev whose repos I built on top of for both. Procedural mountains, walkable, with grass that scatters when you paint it. - Agent-driven authoring — Claude can drive the editor through Claude in Chrome - Pile of small UX polish on path tools, transform gizmo, hotkey routing, and inspector controls - A whole architectural stair generator. Six layouts, multi-floor stacking, swappable structural frames, optional handrails. - Per-step rotated colliders so the character climbs every layout without skating Still got a long list of bugs and a stack of tools that need fine-tuning. Bigger goal: I'm building this so the community owns it. Open source, MIT, free to fork and contribute. If you've got an idea, I want to hear it. More videos later today.
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Poxia
Poxia@starDevya·
@LyalinDotCom Let your mind go there ;) I also want to try that out when i am free some time.
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Dmitry Lyalin
Dmitry Lyalin@LyalinDotCom·
What if you could use Gemma4 locally to power the dialog and events within a game? I decided to give it a try, here's my experiment: github.com/LyalinDotCom/t… ✅ Gemma4 smaller end model ✅ basic SDK around the model to help build up the world ✅ Electron/ThreeJS game to try it
Dmitry Lyalin tweet mediaDmitry Lyalin tweet media
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