Tone
134 posts

Tone
@InOneProjects
Education, Software, Game Dev, AI. Currently building CIC: Fleet Command

Day 5 Update II of Vibe Jam Really digging Retro Diffusion. Having fun creating animated versions of static assets. This amazing art asset pack has animated flags... but not the trees. 🌳 Asked GPT 5.4 to analyse the flags animation. Then use RD skill to animate the trees!



#vibeJam Day 9! Updates: Tough day for progress, despite putting in the time. Spent the day moving the holotable from confined to the table to a full centerpiece, since it's where the action will take place primarily. 1st screen - concept 2nd screen - start 3rd screen - current 4th screen - grid => sector shift diagram Part of the change toward more command oriented gameplay is shifting down from coordinates on a grid to sectors, which are 5x5 grids of coordinates under the hood. This will limit the number of POI's the player has to interact with and move closer toward "commander issueing orders to captains who carry them out". This is a huge change and taking it on all at once led to me just ditching the last several hours of work and reverting to a semi clean, mostly functional state. I'll spend a little time having codex and Claude tighten up the code base and implement a few code preferences, add additional unit testing, and now that I've got a greater handle on what needs doing hopefully give direction that orients the agents a bit more clearly and possibly in smaller chunks. Before the revert it was squash one bug, introduce three more, so best to step back and make it work better at first rather than bolting issues on top of broken code. More progress tomorrow for sure though.



🧑🚀 Day 11 of the @cursor_ai #vibejam Proudly sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai Prizes to win (submit your vibe coded game before May 1!) 🏆 $25,000 🥈 $10,000 🥉 $5,000 Today's games I liked most from the #vibejam timeline: 🌉 Grand Quack Auto by @ky__zo, back again, but now he has planes and he's flying to SF! 💻 Devimon by @thejjnn, a monster that runs in your CLI terminal, very different way to deliver a game 🚁 Drone Delivery by @MoneOunchPan, but while delivering you get attacked by anything and everything 🍄 Psychdelic Drive by @DurkatWork, a psychedelic driving game with lots of trippy effects!! YOU HAVE 18 DAYS LEFT! YOU CAN STILL ENTER! Reply in this thread with updates on your current games to share your progress, and add tag #vibejam so I see and can include you in the daily tweet There's now $40,000 in prizes for you to win, see threads below for more info. The Gold prize is $25,000, bronze is $10,000 and silver is $5,000! Wanna to participate? You can still start now and submit your game any time before May 1!

The Patchwright - Out Now! Link in comments.


Day 5 of Vibe Jam Retro Diffusion can: → 1. Make new sprites → 2. Generate NEW animations for EXISTING sprites ❌ Problems 1. No straw targets 🎯 2. Archer sprite had no melee attack 👊 ✅ Solution Use AI to generate them! Preview of them both here👇 To get image consistency took a little fiddling around but really happy with the result! Might write an article of the process.

Over the weekend, I added multiplayer "paint ball" dogfight to Tiny Skies, so players can fly around pelting each other with colourful paint balls, just for fun. I tried meshy and tripo to generate some 3D models for the game and the mesh vertices count are really high and lags the game a lot (probably because my game is a globe with thousands of objects - albeit mostly instanced). To my surprise, I found Gemini 3.1 Pro to be really quite good at generating good looking 3D models that are low in poly count. It generated 3D models at a much higher quality than Opus 4.6, Sonnet 4.6 and GPT 5.4. You can see the upgraded biplane models and some objects in the video below. #vibejam



Agent harnesses aren't the black magic many of y'all seem to think they are. To prove it, I built one.

Three Piñata is now available on Three.js Roadmap!🪅 It was freely available before, but this makes it a little easier to find. Trying to slowly gather all of my open-source stuff into one place... threejsroadmap.com/assets/three-p…





#vibeJam Day 8! Updates: - Added roll to ship movement & smoothed turning - Multiplayer works - Improved bridge flight simulation - Added scaffolding for sounds and first sounds with @ElevenLabs . Thanks @chongdashu for pointing out their skills! GPT, as it turns out, makes a banger of a @suno prompt also. First "space exploration" ambient track in place. You can hear a small clip in the attached video. - Tuned model builder. Still iterating. Got my first model I will use in the game (pictured). Observations: Using the model builder is much faster for iterating on simple models than trying to prompt toward it. Claude Sonnet is also, so far, the clear winner. Way more than GPT it simply tries harder - taking screenshots, comparing, saying when it screwed up, and then trying to fix it. I stepped in and moved one shape (the plinth) to get the final look, and the editor made it way easier than trying to guess with numbers or nudge with language. I've put together a skill but haven't had a chance to do a test with and test without yet. Tomorrow. Gameplay: I'm building out a bigger console because I think I'm nudging toward nixing a few of my original gameplay ideas and instead incorporating them more naturally. A game that was formative for me growing up was Mech Commander, and I can still hear Hitman, Falcon, Beast, and Lynx giving status updates and screaming "My armor's coming apart!" and while I won't be able to get that level of performance with Eleven (probably), I can still get the experience of a ship reporting in and giving cues on battle through audio. I want this to be very much a command experience, where the player participating in the combat is spice. So orders will be streamlined to be less like StarCraft and more like Majesty: Fantasy Kingdom Sim, with captains making choices on their own but overall under the command of the player.


✨ I can now generate 3d assets for my drone sim at drone.pieter.com directly from Cursor (sponsor of #vibejam) I need buildings that you'd see in a war torn city, like warehouses in ruins, broken down abandoned houses, bombed out bridges etc. Nano Banana Pro or 2 can generate them really well and then you can put them in an image-to-3d model and you get a GLB or FBX That one you can then import into your @ThreeJS game, the models might be big though, in my case like 16MB, so I ask it to compress it and make it more low poly so it loads fast ThreeJS then loads the individual GLBs on page load and puts them in my drone sim somewhere randomly, I think I should remove some of the grass and match the sandy color of the ruins though to make it fit in more


