Synwithyn

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Synwithyn

Synwithyn

@synwithyn

Mania Likely

Bergabung Şubat 2011
333 Mengikuti49 Pengikut
Synwithyn
Synwithyn@synwithyn·
@LookAtMyMeat1 Real question is how did they find a child that somehow looks like a butch lesbian
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Synwithyn
Synwithyn@synwithyn·
@MadamSavvy @Nerdrotics I just don't understand how this stuff keeps happening after they always lose tons of money. Is this money laundering or something?
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Nerdrotic
Nerdrotic@Nerdrotics·
Black Snape
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🐉GRIEFIANA🐉
🐉GRIEFIANA🐉@NufinButGrief·
For future reference… How we feel about this one ?
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Asher Genesius🍶🦊
Asher Genesius🍶🦊@AsherGenesius·
@Grxit You don’t know Alan. Do yourself a favor and watch Reacher on prime. One of the few actually decent shows to come from them (up there with Man in the High Castle and the first 5 seasons of Bosch)
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Synwithyn
Synwithyn@synwithyn·
@YorchTorchGames I love death stranding 1, but 2 looked like he sold out. Ended with the typical toss out main male character and wahmen is new main character.
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Yorch Torch Games
Yorch Torch Games@YorchTorchGames·
Why is no one talking about these two games anymore?
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Synwithyn
Synwithyn@synwithyn·
@Pirat_Nation eventually law suits will be pouring out of the wood work for AI companys
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
A New Mexico jury has ruled Meta liable for $365 million in damages, They found the company knowingly misled users and failed to protect children from sexual predators on Facebook and Instagram. Meta plans to appeal the verdict.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Kingdom Come: Deliverance 2 Creative Director Daniel Vávra Defends Nvidia's DLSS 5 Against Critics 'No way haters will stop this'
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Synwithyn
Synwithyn@synwithyn·
@Rokaivt @Pirat_Nation Just dont buy it or use it, if its never used, why would they keep supporting it. Not sure why this is a issue anyway, when its going to be near impossible to buy a nvidia card soon.
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Rokai
Rokai@Rokaivt·
@Pirat_Nation no complaining will stop it, because Nvidia likes to ramrod their stuff into everything even if it sucks. Because they know they basically have a monopoly on graphics
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Simon Says
Simon Says@xSimon_Says·
@Pirat_Nation Let’s be real, It’s happening whether people like it or not. I’m sure once people get used to it there will be less complaints.
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Noir 浮世
Noir 浮世@madcap412·
Marvel Rivals continues pushing the male gaze🔥
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Synwithyn
Synwithyn@synwithyn·
@EndymionYT soyny bois arnt supporting their own games, tsk tsk
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Endymion
Endymion@EndymionYT·
Marathon according to Alinea has crossed one million copies sold in about 19 days. Most on Steam but either way it's not looking good bruv as the kids say
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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ItsGundo!
ItsGundo!@GundamIsHere·
Netflix, we want you to FUND anime studios NOT live action remakes.
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Synwithyn
Synwithyn@synwithyn·
@RobDaCool @RealMarcFoxx most of these don't really even play games or not at all, also for many its back ground noise, now the weirdos are the ones who donate 1000s
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RobDaCool ☸️
RobDaCool ☸️@RobDaCool·
@RealMarcFoxx I don’t watch my own wife play games, so why would I watch some random person online? Are people really that lonely?
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Synwithyn
Synwithyn@synwithyn·
@Pirat_Nation This is how you know nintendo is lost to corpo america
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Overwatch co-creator Jeff Kaplan says The Legend of Zelda: Breath of the Wild is the greatest game ever made: "So, there's one that's the best – it's The Legend of Zelda: Breath of the Wild. "Nintendo is the mecca, they're the best," and "if it's from Nintendo, it's going to be great."
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Synwithyn
Synwithyn@synwithyn·
@gosuprime022 @Wario64 Digital games destroy the whole reasoning consoles exist. If im buying digital, its pc.
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gosuprime
gosuprime@gosuprime022·
@Wario64 im literally far less likely to buy a game if it's on a key card, because that means I need to download it all, and internal storage is limited then you need your memory stick. cart = pop in game, no space wasted.
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Wario64
Wario64@Wario64·
Bloomberg: Nintendo Cuts Switch 2 Output by Over 30% on Weak US Sales 'The company plans to make 4 million units of its flagship device this quarter, a third less than the 6 million it had originally planned to produce. The reduced output rate is set to continue in April' bloomberg.com/news/articles/…
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