Augure

9.8K posts

Augure banner
Augure

Augure

@AlexCadinot

- 3D Character Artist & UE enjoyer. I eat polygons by day, and sculpt by night

Lyon, France Katılım Haziran 2013
704 Takip Edilen232 Takipçiler
Sabitlenmiş Tweet
Augure
Augure@AlexCadinot·
Hey, finally finished my MS-06 Zaku II (variant from Mobile Suit Gundam GQuuuuuuX) ! Thanks to all my friends and colleagues for the help and feedbacks on every aspects ! More details (including more renders and 360 turns) here : artstation.com/artwork/4NmQ1q
Augure tweet mediaAugure tweet media
English
0
0
1
82
Augure
Augure@AlexCadinot·
@SofaMods Can't wait to try the demo !
English
0
0
1
204
Augure retweetledi
Sofa (Comms Full)
Sofa (Comms Full)@SofaMods·
Good news and bad news for SteelFront. Bad news: We missed our planned launch window for Early Access this month. Alas, another delay. Good news: We've updated the demo with some of the fixes and updates we had in store for launch. More here: steamcommunity.com/games/3699990/…
English
5
43
403
9.7K
Augure
Augure@AlexCadinot·
@SofaMods This looks great, how the hell do you plan those very believable yet big and somehow scifi Rubicon-esque structures ?
English
1
0
1
241
Augure
Augure@AlexCadinot·
@MechaKnights_N Turns out that i'm making 3D and i have an obsession with mechs, would you need an hand ? Could we talk in DMs ?
English
1
0
0
22
MechaKnights:N
MechaKnights:N@MechaKnights_N·
@AlexCadinot Thank you! Yes I'm still a solo developer - but for the sequel I can afford to get more help from freelancer concept/3d artists mainly for mechs/weapons.
English
1
0
0
54
MechaKnights:N
MechaKnights:N@MechaKnights_N·
『Mecha Knights: Nightmare 2』は 発売初日から日本語テキスト対応予定です。 応援ありがとうございます。 MKN2 will support Japanese text from day one. Thank you for the support 🇯🇵 #メカ #mechaknights #インディーゲーム
MechaKnights:N tweet media
日本語
5
155
516
19.3K
Augure retweetledi
Rooster
Rooster@TheRooster·
Rooster tweet mediaRooster tweet mediaRooster tweet mediaRooster tweet media
ZXX
736
7.1K
174.9K
16.3M
Augure
Augure@AlexCadinot·
@Evanylaaa My company's looking for a lead/principal character artist in Paris (not remote unfortunately), if you're interested, send a DM
English
1
0
1
64
💫 Evanyla | 3D Character Artist
This being said, I am looking to advance my career further as a 3D Character artist. If you have an opening at your company within the EU for remote (or within Belgium), I would highly appreciate your support 🫶
English
2
2
11
712
RAZORWIRE
RAZORWIRE@RazorwireRPG·
Do you know what makes Ghouls cool in the Old Fallout games? They were grotesque but incredibly charismatic, normally written with a sense of dry wit and an acid tongue. They weren't just another NPC model with a gross texture overlay and a gravelly voice. Old School ghouls wore bizarre bits of machinery to hold themselves together and their meanness was always motivated and clearly outlined in a narrative sense. I can't really think of a single Ghoul in Fallout 3, 4 or 76 written in this manner.
RAZORWIRE tweet mediaRAZORWIRE tweet media
English
172
401
12.4K
391.5K
Augure
Augure@AlexCadinot·
@Michelgrabowy @Bobsdplissken @Scow21 @RazorwireRPG I naively thought that, maybe, i could share a few interesting points of my everyday job and partly explain why we lost some of that grotesque gross look Maybe they don't care, it's fine either way
English
1
0
1
44
Augure
Augure@AlexCadinot·
@Bobsdplissken @Scow21 @RazorwireRPG Though i do agree that the old ghoul look more caracterised, netter at some places. But in the search for visual realism and modernity, a lot of that was lost... I'm just saying that its not all because of poor art direction choices.
English
0
0
0
20
Augure
Augure@AlexCadinot·
@Bobsdplissken @Scow21 @RazorwireRPG Okay. Did they needed to physically move from one place to another ? How many ghouls were they compared to a latter game ? Can you move around them and see them from every angle ?
English
0
0
0
34
Augure
Augure@AlexCadinot·
@Bobsdplissken @Scow21 @RazorwireRPG 6/6 There's other technical & production reasons, it's not always lack of creativity, especially when there's thousands of great artists everywhere (including in Bethesda) but those usually don't have the last word on the decisions taken. And sometimes that's for good. Trust me
English
1
0
1
53
Augure
Augure@AlexCadinot·
@Bobsdplissken @Scow21 @RazorwireRPG You also have to think about optimisation. It's takes much less space to aply the textures on a normal face than creating dozens of different faves with bits. That single thing can easily increase the storage by a few Gigabytes on a game that is already very fucking big 5/6
English
1
0
1
54