Alex_

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Alex_

Alex_

@Alex_dg_dev

Creative Technologist

Tokyo, Japan Katılım Ağustos 2014
1.2K Takip Edilen489 Takipçiler
Kassy
Kassy@Kassy_hackit·
AIで操作→観察→判断→修正のループを作った。 バグが起きてもAIで確認して、また修正してを続けるシステム。 なるほどー。AIを稼働し続けるとはこういう循環システムを作ることなのかーと理解。 AIでARのエディターを作って思ったことは未来のエディターはもっと考え方が違うものになりそうということ🤔 そういうの作ってみたいなー。 添付は別の仕事でテストでスキャンしてもらったデータの私です
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日テレR&Dラボ
日テレR&Dラボ@ntv_rd·
色収差やグリッチなどの効果を実物体で表現する『VoF』。現実とCGの境目を見ているような、不思議な体験でした!振動でボカして被写界深度変化を疑似再現し、振動周波数とRGB LEDの点滅パルス幅の操作で色を表出させる。小野龍一さん @ryuichi__ono の作品 #ENCOUNTERS2026
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Alex_
Alex_@Alex_dg_dev·
Meshing in progress... Unity + Niantic+ AI Experimenting with using my surroundings as a canvas in Augmented Reality
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Kassy
Kassy@Kassy_hackit·
8thwallエンジンのノーコード制作ツールリリースします! soon!! 無料です!とりあえずベータ版から出しますのでフォローとコメントもらえると先に情報流します🙏 他のライブラリでも個人的にいいと思ったのテンプレに入れてくよっ!
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Gillian
Gillian@gillian_web3·
Vibe Coding update on POPRUN → Turning Solo Runs Into Social Runs 🏃‍♂️📲 This video is only the UX/UI flow, but I also have a functioning prototype on Rork. I'm stuck on in-app video posting though 👀 Looking for a builder/partner to take this further. DMs open 🚀 #vibecoding
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8th Wall
8th Wall@the8thwall·
8th Wall is now open source. The same codebase that powered thousands of WebAR experiences now lives at 8thwall.org Inspect it. Fork it. Build on it. Learn more: buff.ly/XLAeeQK
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Three.js
Three.js@threejs·
Three.js tweet media
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Alex_
Alex_@Alex_dg_dev·
Created with Unity AR and Stability AI’s Img-to-3D API, a super fast way to experiment and have fun. I originally built this prototype in WebAR. The idea actually came to me while I was reading a book to my daughter. I was imagining something like a “souvenir catcher”, a way to capture something you see and want to collect and keep with you or a way to bring your own drawing to life, or a favorite character from a book, into the world around you.
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Alex_
Alex_@Alex_dg_dev·
Move your hand toward or away from the camera or move it left, right, up, down etc. to guide the butterfly through the 3D scene. See if you can land on the flowers! The first tries are not necessary simple but once you understand and with some practice I had the feeling it was starting to be fun so decided to share it! -> React-Three-Fiber + Mediapipe Hand Tracking ~ Demo (not free of 🐛) lnkd.in/gt2GDPME
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World Labs
World Labs@theworldlabs·
RTFM (Real-Time Frame Model) explores real-time, interactive frame generation from images, producing new views on the fly without explicit 3D. It differs from Marble, which targets high-fidelity persistent worlds (3DGS). We’re interested in how ideas from both might connect 🌎
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Alex_
Alex_@Alex_dg_dev·
Built with @ZapparApp Mattercraft, I created a small "time-travel" AR experience that transforms a modern Japanese community park into an imagined Showa-era alternative. Through a portal, the surroundings become interactive, letting you observe fictional "people from back in the day" standing in the exact same location. It’s purely fiction, but I loved exploring the concept. I used a photo of the area to generate a World Labs Gaussian Splat model for the portal environment, then captured the place from multiple angles to generate short video moments of what everyday life might have looked like in that era. #XR #WorldLabs #Zappar #AR #GaussianSplat #Japan
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Wu, Kuan-Ying
Wu, Kuan-Ying@rainage·
Bringing hand-drawn characters to life by combining WebAR and drawing scans ✍️✨🐋 Your sketches, placed directly into the environment. #webar #ar
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World Labs
World Labs@theworldlabs·
The World API is live. Generate persistent, explorable 3D worlds from text, images, and video. Integrate them directly into your products.
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Alex_
Alex_@Alex_dg_dev·
I’ve been learning some new UE5 techniques and testing them in AR for fun, also as a little challenge for myself. Quick breakdown: Niagara trail on desktop -> then converting the Handheld AR demo into a character controller -> finally testing the trail effects in AR and scene adjustments. #UE5 #UnrealEngine #AugmentedReality #NiagaraVFX
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Alex_
Alex_@Alex_dg_dev·
👾📍Scavenger-hunt style game: built with Mattercraft, using Gemini AI for photo verification. → Users are given a deck of "polaroid" quests → Randomly select one, then go to the spot → Check your quest and look for the specific item, capture a photo → Once you find it, a "Found it" stamp appears on the photo you took → Finally your reward is revealed in AR 🎁
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