Wyrdfall Press

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Wyrdfall Press

Wyrdfall Press

@AndrewPMayer

Amazing Tabletop Roleplaying Experiences with a focus on Shadowdark and OSR Fantasy.

Portland, OR Katılım Aralık 2007
1.4K Takip Edilen1.1K Takipçiler
Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
And we've been doing it for decades. A lot of what we end up discussing was fully explored in the Forge era. What we lack in a post forum world is a reliable archive. That could have been the games themselves but we have no cultual discipline or rigor. Just an unending belief that 70s D&D are holy texts.
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Chubby Funster
Chubby Funster@ChubbyFunsterGC·
People offering ridiculously bad takes to get engagement means we end up talking about the same stupid opinions all the time
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Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
@Nobleshield Maybe you haven't lost enough characters. Seriously though, I mostly boil OSR down to "hard choices" along with the smallest amount of "twee" possible while maintaining a 70s adjacent fantasy vibe.
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Nobleshield
Nobleshield@Nobleshield·
I almost feel like I've been gaslit by the OSR.
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Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
Great weekend playtesting the Undying Vaults of the Lich Lord at Ganestorm PDX. If you're going to describe something unusual, always expect your players to interact with it!
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Chubby Funster
Chubby Funster@ChubbyFunsterGC·
I hate to rag on Nobleshield here because he is open-minded but… this is the exact path that the OSR is trying to avoid. Niche protection is important. If you want a simple ranged weapon, use the light crossbow. Magic should be really different from a light crossbow.
Nobleshield@Nobleshield

@Grand_DM I think they should be toned down (I'd just give one that's functionally a light crossbow but "magic"), absolutely.

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Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
Another example of why "realism" isn't usually a good goal. You want to align the incentives in your game with the systems you've built for them to play with. Attempts at adding realism for its own sake often leads to broken immersion.
Castle Grief@CastleGrief

Young Castle Grief disliked GP for XP (started with 2e and didn’t use it), but older CG views it as intended: A simple abstract mechanic designed to drive the action and maintain the core game loop. Arguments of realism with TTRPGs will always fall apart somewhere in the line.

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Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
What players say they want and what's actually desired have always been two vastly different things. An engine with depth and consistency isn't usually realistic. It may "feel" like the world is capturing systems larger than the player's choices but it's still all being done on their behalf and mostly on elements relevant to play.
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Sandy Petersen 🪔
Sandy Petersen 🪔@SandyofCthulhu·
After spending 11 years working on the Age of Empires series I believe I have the chops to state definitively that players absolutely want the semblance of realism in their games. They want to think that the game is realistic.
Wyrdfall Press@AndrewPMayer

I had this exact discussion with some folks last night. "Simulation" isn't what people really want in their play spaces. because it doesn't care about the player or their entertainment.

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Wyrdfall Press retweetledi
Fandom Pulse
Fandom Pulse@fandompulse·
Grant Morrison bashes HBO's upcoming Lanterns show and specifically the title: "TV writer/producer Damon Lindelof’s comments notwithstanding, the ‘Green’ in ‘Green Lantern(s)’ green is not ‘stupid’. Why does a writer attach himself to this kind of narrative if he thinks it’s fundamentally ‘stupid’? You don’t hand CSI scripts to patronising writers who condemn forensics experts and their haircuts as ‘stupid’, so why hire people who are ashamed and in denial about the comic book material they’ve been assigned to develop? Why don’t they turn down jobs they’re not suited for? It’s not like he needs the money, and Lindelof has proven that he can come up with his own ideas. What is this jockish dismissal of superhero conventions intended to prove anyway? Does Lindelof imagine it makes him seem less nerdy? It’s a bit too late for that, so what’s it all about? The only people who give a [expletive] about the Lanterns TV series are Green Lantern fans. Why alienate them at the start? That feels more like ‘stupid’. Is he right?
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Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
@RazorwireRPG It was fun as a kid. Got to replay it at a con a few years ago and combar was slooooooow.
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
I really wish I had played Star Frontiers back in the day. Heard mixed things, but I love the idea of a classic Space Opera RPG. Y'know, what Starfield was trying to be 🙄
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Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
Shadowdark handles this excellently. Want to see a party start triggering cascading trouble in a trapped room? Keep "loose turn order" during non-combat:
John Cyrano@John_Cyrano

The TURN is the forgotten heart of D&D. In classic play: OD&D, BX, AD&D, everything happened in turns. DM describes the situation. Players declare what they do. DM resolves the action and its consequences. New turn. New description. New choice. That’s it. That simple loop is the entire game. The length of the turn (10 minutes in the original game) is simply window dressing. The actual length of a turn doesn't matter; it can be as long or as short as it needs to be to resolve the action. What matters is the rhythm: Player intent → DM judgment → new situation → repeat forever. Every exploration, every combat, every tense negotiation lives inside that cycle. Other designers focused on the details: character options, "realism", or shiny powers. They forgot the single most important thing: D&D isn’t the class, or the levels, or the character sheet. It’s the conversation between DM and players, turn after turn after turn. Folk D&D needs to revive the turn. The TURN should be at the center of the table. We need tools, procedures, and advice that make it effortless for the DM to keep that loop clean, fast, and alive, no matter what the players throw at the table. The character sheet is just notes. Have you missed the turn in your game? #Folkdnd #OSR #TurnBasedRPG

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Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
@Nobleshield Maybe some kind of "basic" version? And then they could do an "expert" version that added some more complex rules and let characters reach higher levels.
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Nobleshield
Nobleshield@Nobleshield·
The #BrOSR should write a distilled 1e DMG version that breaks down the key rules into bullet points or easy-to-understand references, eliminating the need to read through the ponderous tome to find buried rules. That'd help give people #WinningSecrets
Wayne's Books@Waynes_Books

The AD&D 1e DMG will always have a special place in my heart. But it has been as often frustrating as fun playing from it in our current game. As a text it's fun to read. As a play manual, it's messy and intuitive. Looking up anything during play brings the game to a crashing halt.

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Talesworth Game Studio
Talesworth Game Studio@Talesworth·
I’ve been messing with adding some subtle tinting options to Graphics Settings for players that don’t like playing in straight black & white (or just can’t due to eye sensitivity). Which variant works best? ⚔️The Secret of Weepstone⚔️
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Ben
Ben@DungeonNoir·
Is there a Discord with mostly old-ass gamers (or those with an old-ass soul)? If not, we should make one.
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Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
@OriginalGrogna1 Great combat at low levels but not really a good RPG. The splat books also messed it up faster than usual.
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Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
@Grand_DM It depends on the system and the deaign of the expansion Feat type elements are the worst because they also define "not feats". IE if a system tells you that you can do it it also implies that you can't do it if you don't have the feat/attribute/ability.
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Grand DM
Grand DM@Grand_DM·
Most games start elegant. Five splat books later, they're a spreadsheet. At some point more just becomes… more. And the original spark gets harder to see.
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Wyrdfall Press
Wyrdfall Press@AndrewPMayer·
@SandyofCthulhu XP drain works without pulling dozens of hours if okay away. CON drain works well... especially if you're using the Crawl Breakers Mortal Peril system.
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Sandy Petersen 🪔
Sandy Petersen 🪔@SandyofCthulhu·
I was always jealous of D&D for the level drain mechanic. It was so terrifying and struck at your hero’s core. I never managed to get anything as awful in my own games, though Call of Cthulhu came close with Sanity. But now I hear level drain has lost its fangs. Too bad.
The Realm of Sesamar@GigagodSesamar

Getting touched by the undead had huge consequences in early DND. It drained a character of a level. Knowing how hard it was to gain a level made the touch very extreme. By Mark Lyons #Sesamar

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