Chubby Funster

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Chubby Funster

Chubby Funster

@ChubbyFunsterGC

Used to be the Pope of the OSR, now I am just a quiet monk writing game material in the dark. I try to avoid politics.

Katılım Şubat 2024
856 Takip Edilen1.8K Takipçiler
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Chubby Funster
Chubby Funster@ChubbyFunsterGC·
I often see this question posed in TTRPG discussions: "Why can you imagine a world with dragons, but not [insert dumb shit here]"? This is my attempt to explain why.
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Frug
Frug@Frug73·
Grimdark doodle
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Brent Norton
Brent Norton@KillerDm74·
In OSR style play wasn’t the training for lvl advancement, hireling, taxes, towers, and strongholds part of how to drain the players wealth? King Orgoth has given you an old barracks south end of the city, but it needs fixed up. Labor and supplies all cost gp.
Chubby Funster@ChubbyFunsterGC

In countless CRPGs, my character is walking around with more wealth than an Emperor. Seems dumb after a while. The only solutions I’ve seen are unrealistically insane equipment prices and making you in charge of a location that becomes a huge money-sink.

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Brent Norton
Brent Norton@KillerDm74·
@ChubbyFunsterGC @PaddyohCakes @AeresChronicles Needed this. Right now I am working on a pirate campaign but I am having some issues with the travel part. How does one make the vast ocean hex crawl not feel like a destination island hopping game? Should I have a dm map that over lays the players map with faction waters, etc?
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Aeres
Aeres@AeresChronicles·
DM advice that so thoroughly ruined an entire generation of D&D that the company is slowly discontinuing their own product. It's taken years for new gamers to shake off their stupor, and they might not fully recover. #dnd
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Chubby Funster
Chubby Funster@ChubbyFunsterGC·
In countless CRPGs, my character is walking around with more wealth than an Emperor. Seems dumb after a while. The only solutions I’ve seen are unrealistically insane equipment prices and making you in charge of a location that becomes a huge money-sink.
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Aeres
Aeres@AeresChronicles·
@ChubbyFunsterGC Thanks. An even greater shame is that playing 5E doesn't preclude overland travel, the mythic underworld, the classic dungeon crawl, mass combat, or anything else the game is about.
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Chubby Funster
Chubby Funster@ChubbyFunsterGC·
@archon Oh, I know!!! I was just looking at 100k groshen in my pocket in Kingdom Come Deliverance, after dropping 80k already rebuilding a town, thinking I need to start raising an army with this
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Chubby Funster
Chubby Funster@ChubbyFunsterGC·
@squidlord Agreed. The limitations of abstract wealth that you listed encapsulates why I don’t like it
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Alexander 'Lex' Williams
Part of the reason is that due to the limitation of the model in general, the things that would normally be an expense in an ongoing way are just not there. They're not part of the game. Another thing is that they aren't really modeling wealth. They are modeling a number of tokens, and those tokens are not constrained by economic concerns in a real sense. They don't have to be earned. Their value isn't pinned to really what you can buy with them. A whole number of things don't actually make them a real currency. Instead, they are largely an abstract mechanism of representing how many game mechanical things you can "afford to buy," thanks to doing things that the Game Designer wants you to. A more realistic approach to it would be to discard the idea of tracking specific tokens altogether and do what narrative games have done for quite a while, which is to make "wealth" a stat, which doesn't have a concrete representation but instead an abstract representation and allow you to call on that either via mechanical roll or treat it as a pool of abstract resources in order to allow that interaction with the world at large. The problem with that is you can't go on shopping trips with an abstract representation of wealth. Well, you can, but it doesn't look like sitting there flipping through multiple pages of gear and deciding if you've got enough tokens to trade for it. Wealth in general in games is a difficult thing to represent in a way that is really compatible with traditional gameplay. Since a lot of computer gaming, particularly RPGs, came through very traditionally architected tabletop RPGs, they have a lot of the same failings. Solutions exist, but they are non-trivial in terms of understanding why you might want to do one or another.
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Chubby Funster
Chubby Funster@ChubbyFunsterGC·
@Lordmatteus2312 Everyone's talking about the referee's that are suckered into giving yellow cards when a player pretends to be fouled, but what about the players? What about the players that want to fall down on the ground and pretend to be injured to get an advantage? Yeah, kick them out
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Lordmatteus
Lordmatteus@Lordmatteus2312·
Everyone's talking about DM's who were poisoned by Critical Role, but what about players who expect the railroad story experience? I have 2. One left the game because he didn't like not having plot armor. The other seems to think rules lawyering is player agency (Not kidding). I suspect he won't last much longer...
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