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Grand DM
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Grand DM
@Grand_DM
Big ideas. Gaming outside the box. Walnut and steel. Past and present. Plus Ultra.
Katılım Ağustos 2012
605 Takip Edilen14.7K Takipçiler

Yes, going there at level 2 may have been a mistake. The game world makes no apologies... well hopefully.
𝔓𝔩𝔲𝔰 𝔘𝔩𝔱𝔯𝔞@ultra_arcane
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@Steel_Accord91 You’re describing a table with consistency. I’m talking about the trend where “rule of cool” becomes the answer to everything and rulings shift constantly. Those aren’t the same.
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@WhittersRichard When the conversation turns to balance in RPGs, the real question to me isn’t mechanical, it’s philosophical: Are you playing the world, or expecting the world to play along?
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You know, looking back, the intro to "The Making of Original D&D" felt like a breaking point. A book meant to preserve the game’s origins instead framed the people who made it as a problem to be corrected.
WotC choosing to publish it that way has stuck with a lot of fans. By proxy, it can feel like people who still value those roots are something to be fixed too.
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@Lordmatteus2312 Very cool. Not an absolute for me. Just a response to the story first vibe from CR style play, which can set the wrong expectations.
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Exactly. I have a player who is planning on betraying his current thieves guild, betraying the party (I think), and betraying the Yaga Sahn to become the next Kingpin of Valkengaard. He knows nothing is certain, but he's going to try anyway...
It helps that he was a player in my Lamentations of Elemental Evil campaign for 3 years! 😅
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Everyone's talking about DM's who were poisoned by Critical Role, but what about players who expect the railroad story experience? I have 2. One left the game because he didn't like not having plot armor. The other seems to think rules lawyering is player agency (Not kidding).
I suspect he won't last much longer...
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@Lordmatteus2312 Sure, as long as they understand protagonist vibe does not come with extra plot armor.
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@Grand_DM I don't mind that per se, as it can help a new player to the type of game some incentive to engage with the world. However, there must be an understanding that the campaign is center stage, not them.
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@Blackmoor_Film Session zero stopped being a practical tool and turned into a trend, with some influencers using it to signal how enlightened they are.
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I never understood the Session 0 concept.
Me calling my friends, "Hey, wanna play some D&D?"
Wanna play some D&D is code for: we're going to do some kind of RPG thing that may not even be D&D, it could be traveller, or Gamma World, or whatever.
Everyone shows up to play and we roll up characters as fast as possible so we can actually get to playing.
If there is a distraction, like wasting a session not playing, I am not coming.
Grand DM@Grand_DM
“Session 0 solves everything” became the mythologized takeaway from years of bad influencer advice… Sure, it helps with tone and expectations. But you can’t frontload table culture in one conversation. It’s built through actual play.
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@KeilHubert For me zero was always about this old tweet, to avoid the we "Met in a tavern" thing

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@Grand_DM True. To its credit, a good session 0 *does* prevent the common "Oops! All Batmans!" headache.
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Alex Kurtzman on what to expect from Season 2 of Star Trek: Starfleet Academy:
"The balance between standalones and serialization feels like it’s been maintained in Season 2. I would say that really what it means is it’s emotional serialization, but individual stories that get closed-ended by the end of each episode, more or less. ...
New characters will introduce new problems in Season 2, and those problems are going to ripple through our cadets, and it’s going to shake things up a bit. You might find romances between characters that you could never have expected. And let’s see, what else can I say? You’ll get to learn more about Nahla, a lot more about Nahla, actually."
Who is interested in a second season?


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@Nobleshield I've had players paralyze the table in laughter and also ruin a big moment doing that. Learning to read the room is not something only GMs need to do.
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