AC Ward
1.8K posts

AC Ward
@AntiCheatWard
Director Anti-Cheat Engineering @EA. Previous @Blizzard_Ent. My posts & opinions are my own and not those of my employer. Husband. Father of 2. He/him. BLM.
Katılım Eylül 2020
294 Takip Edilen432 Takipçiler

@AntiCheatWard I know I’m just a speck in the fan base but this morning I was mid match and was banned from BF2042 from my autoclicker software I use for my idle games and i wasn’t using it in 2042, but it would mean the world to me if you could help rectify this. I never cheat
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@Lon @ItsGamerDoc "We don’t let random software vendors install persistent kernel hooks for “ecosystem integrity” in finance, healthcare, or critical systems."
Yes you do. Almost all of you have kernel level EDRs on your machines, and if you don't, you will immediately after your first compromise
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@ItsGamerDoc @PirateSoftware We don’t let random software vendors install persistent kernel hooks for “ecosystem integrity” in finance, healthcare, or critical systems. But we’re supposed to normalize it for gaming because some kid wallhacks in a shooter?
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I’m not trying to come across as dismissive, but it seems like there’s a gap in understanding the technical complexities of the issues you’re talking about in your videos. This applies to both you and @PirateSoftware as well lately
It’s easy to comment broadly, but diving into the specifics of anti-cheat systems and their role in gaming requires a deeper look at the problem space. anti-cheat drivers aren’t implemented just for the lols. They’re designed to tackle sophisticated threats like kdmappers, VBS implant cheats, DMA cheats, EFI bootkit cheats, and the increasingly a new threat surface SMM cheats.
These are real, evolving attack vectors that can undermine the integrity of competitive gaming ecosystems.
If you’re skeptical about anti-cheats, that’s fair, but dismissing them without understanding their purpose overlooks the technical challenges they address.
Instead of focusing frustration on game companies, consider redirecting that energy toward issues like OEM vendors shipping RGB lighting drivers with vulnerabilities that allow read/write memory access often pre installed on your machine.
These are far more exploitable and widespread than many realize. Game companies have a legitimate interest in protecting their games and ensuring a fair competitive environment. While it’s okay to disagree, it’s important to recognize that these attack vectors exist and won’t be mitigated without proactive measures from anti-cheat teams. Dismissing their efforts doesn’t negate the real threats they’re combating.
Low Level@LowLevelTweets
@vxunderground I mean to be fair I think kernel mode anti cheat is a bad software pattern. It puts an unnecessary amount of risk in the kernel, for no meaningful reason. But I hear what you’re saying.
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@AntiCheatWard is javelin the rename of EA anticheat by any chance? Or is it a brand new client?
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@tugberk @deteccphilippe The block is on the Javelin side, not the Valorant side. We'll clean up error messaging in time for launch.
Just stop running multiple game clients at once, your CPU & GPU will thank you in the end.
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@deteccphilippe How does Valorant allow Javelin if they’re doing the same thing?
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@Spideraxe30 @deteccphilippe I'd read it, Phil you know any good authors that can write the story for us? :)
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@deteccphilippe Rivals to lovers arc with Vanguard and Javelin?
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We'll fix the error messaging on our side to be more clear about this moving forward.
Thanks for the feedback, folks!
Phillip Koskinas@deteccphilippe
Vanguard is compatible with Javelin, and you don't need to uninstall one anti-cheat to use the other. However, BF6 does not currently allow the VALORANT client to be running simultaneously, because both drivers race to protect regions of game memory with the same technique.
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I want to shout out again -
We have a fully automated CI pipeline that does retail testing of our anticheat alongside all of our integrated titles on real machines.
This allows us to ensure stability and copy the experience our real players have into our test environment.
AC Ward@AntiCheatWard
I was interviewed for an article at work last week. :') ea.com/news/ea-antich…
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I was interviewed for an article at work last week. :')
ea.com/news/ea-antich…
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@OBSProject Following up for the rest of the X/Twitterverse (is there a good word for this now? I'm pretty out of the loop I guess).
Anyways, where was I?
Oh yeah, thanks OBS team for updating the tracker site!
EA anticheat has its green checkmark, we're good to go when you update. :)
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Game and anti-cheat developers! We are switching to a new code-signing certificate in the coming months.
We need your help to ensure creators will continue to be able to capture your games!
Update details and current status:
obsproject.com/kb/capture-hoo…
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@BabaIsMyself @OBSProject We don't control the Steam ratings of what's "playable" on Steam Deck.
Linux support is something we'd eventually like to tackle, but need more support from SteamOS, as most Linux security features are disabled by default, something we continue to discuss with Valve.
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@der_rod @OBSProject Earliest I can get this out is about 2 weeks, but should be good to from there based on your own information "in the coming months," yea?
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@AntiCheatWard @OBSProject Thanks for the quick response! Unfortunately we had some delays so this is a bit shorter notice than we hoped for, but hopefully enough time before 31.0 :)
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@RytoEX @OBSProject Hi Ryan, in the future you can ping me directly for anything EA anticheat related.
I can DM you my e-mail if needed.
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@AntiCheatWard @OBSProject Any chance we could get a point of contact on this to know when to update our KB article and for future endeavors?
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AC Ward retweetledi

AC Ward retweetledi

twitter released the algorithm source code and im fucking dying. @CaseyNewton was right
they really did have to spend engineering time sating that fucking loser's desire to feel popular by way of performance stats lmao
#L225" target="_blank" rel="nofollow noopener">github.com/twitter/the-al…

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