Blaize Studer

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Blaize Studer

Blaize Studer

@BlaizeStuder

Colorado, USA Katılım Kasım 2019
103 Takip Edilen39 Takipçiler
Blaize Studer
Blaize Studer@BlaizeStuder·
Why not? Seems like we need to take things into our own hands! Petition Sony to develop Destiny 3 - Sign the Petition! c.org/CVVYdjXmCJ via @Change
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Blaize Studer retweetledi
Destiny 2
Destiny 2@DestinyTheGame·
Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.
Destiny 2 tweet media
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Blaize Studer
Blaize Studer@BlaizeStuder·
@unknownplayer03 The real GOAT of Destiny - would love to see a video from you talking about all this. Can only hope you’d be there for a potential D3.
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Unknown Player
Unknown Player@unknownplayer03·
The best time to make Destiny 3 was after Final Shape, the second best time is now I'll never understand why Bungie waited this long, but glad they’re finally doing something
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Separer
Separer@Separer·
They made it explicitly clear there is 0 possibility at Destiny 3 “While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2”
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75MannyX
75MannyX@75MannyX·
@meloneslada He doesn’t need it imo and those Acromatic skins are kinda lack luster outside of Vandal. Vandal got a new outfit and the others just got a black reskin. I prefer Arachne skin for Triage
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melon 🍉
melon 🍉@meloneslada·
its so mean that they gave EVERYONE but triage acromatic rush skins
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chro/Mia
chro/Mia@chro_Mia·
somewhere in the heavens they are praying
chro/Mia tweet media
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HermonJames
HermonJames@RealHermonJames·
@dillonatm Promise you any D2 and D1 vet who really are Destiny fans won’t touch that shit.
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ᴬᵀᴹ@dillonatm·
if my niche extraction shooter made around $55 million on launch, not factoring all extra revenue, and the player base is stabilizing and clearly very happy, I would consider that a success. The longer this game exists i'm sure the more people will buy and play it, bc Good Game
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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TheTacoTim
TheTacoTim@TheTacoTim·
PLEASE Bungie, I can't equip my Achromatic Rush knife skin. It keeps defaulting to the normal one every other raid. I want my Marathon drip
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cody
cody@3beerslaw·
oh that’s sad
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Dredgen Sale 🟪⬜️⬛️
Dredgen Sale 🟪⬜️⬛️@destiny_thememe·
I think, if given the opportunity, maybe the game will continue to grow and evolve, and maybe one day it'll evolve into something i like better, or maybe i'll turn into someone that like it better. Id like to be around when that happens.
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Dredgen Sale 🟪⬜️⬛️
Dredgen Sale 🟪⬜️⬛️@destiny_thememe·
Ok. Marathon thoughts (serious) I was expecting to have fun with team dynamics instead of gameplay, and thats what i got. So, as expected Enemy density. Some of the runs i feel like im doing nothing. I want more UESC bots but they do hit hard lol
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ᴬᵀᴹ@dillonatm·
8 kills on a key run... they were right it's a whole different game after lvl 20 🙏🏿
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Skarrow9
Skarrow9@Skarrow9·
🚨🚨INTRODUCING GAME-CHANGING🚨🚨 5 incredible artists from the Destiny/Marathon communities. 5 insanely sick designs. 👇👇👇 skarrow9-shop.fourthwall.com
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