Brendan Mulligan

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Brendan Mulligan

Brendan Mulligan

@BrainEngineer

Is: Creating joyfully @ https://t.co/dAKheCvuLa Was: Monetization Design & Strategic Partnerships and M&A @ Riot Games

Los Angeles, CA Katılım Şubat 2009
3.5K Takip Edilen1.8K Takipçiler
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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
Vibecoding has gotten so good that it feels like magic, yet we still haven’t seen the true potential of AI-powered creative tools for the masses. I wrote about how the next wave will enable joyful creation for everyone. I call them AI Crayons. brendanmulligan.com/writing/magica…
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lynne
lynne@helloitslynne·
@anistotle_ @BrainEngineer is one of kindest, smartest people I know with immaculate taste @Reshusaur is also v interesting but only in town sometimes some people have also told me I’m interesting 🙂‍↕️
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Ani
Ani@anistotle_·
It looks like I'll be more likely returning to Los Angeles for familial reasons. Who's the most interesting person you know there and why? Looking for people building & doing work in tech, finance, gov, & culture. Please do not recommend 19th century Prussian bureaucracy experts.
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Ani@anistotle_

Someone please just tell me where to live in California. LA has my family and the Bay has the exact right distance from my family. I'm unhappy in both and I'd rather be unhappy in southeastern France but that's not one of the options rn. Do not say DC, I will block you. Help.

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Andrea Intg.
Andrea Intg.@andreintg·
@BrainEngineer threejs + a coding agent is the most fun creating in 3D I had in a while. There's something very freeing about working without a full blown game engine underneath and being directly on the web.
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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
Threejs has crossed the chasm and is now attracting the layer of tooling that makes it a true platform. What an incredible rise in such a short period of time, and this is clearly just the beginning as these tools lead to the next set of growth loops.
hlsvortex@HLS_dev

Decided to start porting my mesh tools over to #threejs. Goal is to be able to generate a wide variety of Optimized props for Web games. What kind of Props do you need for your game? #indiedev #gamedev #Procedural

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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
League of Legends is the modern path to enlightenment. Like the zen master who stacks stones to build a mountain each day only for the wind to knock it down each night, our brotherhood ganks top only for our laner to feed; and yet day after day, we persist.
dond@DawnedEUW

league of legends ranked is such a beautiful game unlike any others. you can load into a game and know the next 30 minutes of your life will be completely fucking wasted because your toplaner called TungTungMalzahur locked in Shaco top and there is nothing you can do about it

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Vanessa
Vanessa@Vanessa2opl·
@BrainEngineer Wtf wait, how do you know Drew? He follows you? Are you also a Riot employee?
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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
@itsjessyin I usually do web dev for desktop using cursor but Replit handles mobile extremely well when I need it
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jess yin
jess yin@itsjessyin·
does anyone have a good system for building mobile native web apps? i have an issue where i build for desktop because i build on desktop and optimize for mobile after. yet 80%+ of my users are accessing on mobile so the mobile experience should definitely be priority and not an afterthought
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Vanessa
Vanessa@Vanessa2opl·
@BrainEngineer Huh ? Enlightenment? True enlightenment is typing “mb all good” after witnessing the most criminal 0/12 top lane performance imaginable.
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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
On the plane to Japan and rewatching the original Star Wars. This movie is perfect, it cannot be improved upon. In 2000 years the robot aliens will gather to discuss the heroics of Luke and Han as we praise Achilles and Odysseus.
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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
These kids are cooking
Enfeul@spawnfeul

Been a bit since my last post, but I've been hard at work vibecoding another project of mine! Once again made through @spawn ! And it's called, Vacuo! Vacuo is a roguelike card based game.. Make your way through The Sovereign's dungeon for a way to break your curse.. Features two LLM based characters which can help you on your journey, and that you can talk to directly! Alongside: 3 premade characters. A way to make your own character by asking the CDN to make a portrait for you and allocate your own stats! Inventory and gear system, with enemy drops and random events! 7 floors to go through, with many different enemy combinations with their own mechanics, 7 unique bosses and OST! And you can play version 1.0 now on Spawn!

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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
@voskhodd yes people are often disappointed when they get an email from me and then look closely at the spelling
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voskhod
voskhod@voskhodd·
@BrainEngineer I thought for a moment you were the other Brennan Mulligan and I got very confused
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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
AI lets me indulge my dumbest thoughts I love it
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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
@Bishopdxu1 I was running a startup and just had less time. And I was never great! I peaked at low gold, but always enjoyed it.
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Bishop
Bishop@Bishopdxu1·
@BrainEngineer I am sure this is coming from an immortal player , but why did you reduced your playtime ? Is it not fun ?
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ashe
ashe@ashebytes·
everyone's looking for that sama follow,, but my friends have other plans for me
ashe tweet mediaashe tweet media
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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
@Mortdog I literally built myself a schedule for M-F for this reason. I was losing my mind without it.
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Riot Mort
Riot Mort@Mortdog·
Being on Sabbatical, weekends just feel like every other day... I don't like this. I NEED STRUCTURE
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Brendan Mulligan
Brendan Mulligan@BrainEngineer·
@RiotIksar the supposition is that players don’t want to invest time in a “dead game” so when they can see CCU and its sub-scale, they then choose not to trial, which makes the slow start impossible to climb from
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August Dean Ayala
August Dean Ayala@RiotIksar·
@BrainEngineer i've contemplated this myself, though I think transparency still wins out. I hate the toxicity devs receive as a result of charts, but I don't believe there is some meaningful pocket of (any?) games that would have won out had the data been private
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