Josh Lu
2.5K posts

Josh Lu
@JoshLu
GM @speedrun. Investor at @a16z. Apply here: https://t.co/bbxTvgMK6w You've probably played a game I worked on. Husband, girldad x2, cook, point guard











Advice I've given to multiple consumer founders recently: go spend a week in Tokyo. Your plan: Make friends with strangers and observe/ask them what they do for fun. Japan has been digitally ~5-10 yrs ahead of the US for a while (gacha/collectibles, virtual boy/girlfriends, etc)





Advice I've given to multiple consumer founders recently: go spend a week in Tokyo. Your plan: Make friends with strangers and observe/ask them what they do for fun. Japan has been digitally ~5-10 yrs ahead of the US for a while (gacha/collectibles, virtual boy/girlfriends, etc)


I have been trying to find something meaningful to say about the Id Software layoffs. My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month. I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal. You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games. Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know. The game isn’t over yet, and I hope the studio rallies through.










