Samuel Newton retweetledi
Samuel Newton
5.4K posts

Samuel Newton
@CA_samwell
What it do baby
Vancouver, British Columbia Katılım Şubat 2016
304 Takip Edilen18 Takipçiler

@RazorwireRPG This DLC has always been like a litmus test for what kind of player you are. A lot of people just flat out ignore the story, and don’t understand why the game forces you to try to survive with almost nothing
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If Bethesda had designed Dead Money, you'd have been able to take other companions in. From the onset, a spunky and well meaning NPC would exposition dump the whole story on you. You'd then get access to the best weapon and Armor in the DLC (you guessed it, it's Power Armor!). The Toxic cloud would never do damage, but would only affect rads. The radio collars wouldn't explode either, but they would limit where you could go. Of course, you'd be able to Fast Travel in and out of the Sierra Madre whenever you wanted. Ghost People would be able to have been killed like any other enemy. The Security Holograms would also be easily killed or switched off. There would be plenty of health and ammo. Don't get me started on the easily digestible companions and their complete lack of nuance, texture or faults. Who wants that? To top it all off, the Gold Bars would be plentiful, and easy to carry. This is what designing for everyone gets you. Homogenised soulless sludge. Every single thing I've listed here is what makes Dead Money so damn special. We were lucky we even got it at all.

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Samuel Newton retweetledi
Samuel Newton retweetledi
Samuel Newton retweetledi

@AlexJKelly Praying they don’t butcher dead money but I already know the answer
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Samuel Newton retweetledi
Samuel Newton retweetledi


@Jetifyed2077 My most played new Vegas DLC. I always do it first every playthrough
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anyone that hates dead money won’t be seeing the pearly gates, sorry not sorry
himedanshi warlord.^◡^.🍓@_DAMAGElNC_
the bethesda engine used for 3 and new vegas is perfect for survival horror and thats why dead money will always be the best piece of fallout content ever made
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@lesbianmahito Quite a few people install sprinting mods to that game though. Why would it simply be over
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Samuel Newton retweetledi
Samuel Newton retweetledi

so was them niggas jerking each other off for 13 years or what wdym crunch time when the game releases in 4 months
GTA 6 Info@GTASixInfo
Rockstar employees are reportedly facing crunch working up to 80 hours every week to release GTA 6 on time.
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@_DAMAGElNC_ dead money is my most played DLC. No regrets, I just wish it was longer
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@biggieU_U They’re gonna wait too long to bug fix the remasters again, and the hype will just disappear after a month
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Who doesn't want to revisit the Mojave at some crispy 15fps with UE5 stutters sprinkled on top???😍😍😍
Bethesda Game Studios@BethesdaStudios
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Samuel Newton retweetledi
Samuel Newton retweetledi

ai slop got 550k+ likes meanwhile hardworking artists only get around 30-40 likes or even lesser, what a amazing website
cнєєкυ⋆。🪐˚ ⋆@Okay_Bye___
Me refusing to sleep because i didn't get enough me time after work
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Samuel Newton retweetledi

A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios

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Samuel Newton retweetledi

Absolutely insane that this isn’t already illegal.
Democrats Deliver@DemzDeliver
🚨 AOC introduces bill banning Supreme Court Justices from accepting lavish gifts from billionaires.
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