coen H.
126 posts


@TateTheTalisman I work 25 hours per day and I can communicate with horses..
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coen H. retweetledi
coen H. retweetledi

11 years later and Assassin’s Creed Unity’s Crowd Bulk System is still the best crowd system I've ever seen.
NPCs near the player had 300 animation bones,acted independently, and reacted in full detail, while distant ones had 11 bones and moved in simplified groups that followed shared rules. They would blend up and down as you got closer.
This sorcery along with AI scaling, kept THOUSANDS of characters moving semi-naturally, creating the illusion of living crowds without giving us garbage performance. What I would give to see this tech in more modern games, Final Fantasy towns especially.
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coen H. retweetledi

I think Fable was my trailer of the day for the Xbox showcase. The British humour made me smile time and time again. Playground Games also knows how to make games on Xbox shine youtube.com/watch?v=2FiBmV…

YouTube
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@HyperchargeGame Don't let people ruin your joy! Loving the good vibes you are bringing. Congrats to your amazing achievements so far !
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Hi James, what a great way to support indie developers. We've come a long way to get where we are, and we're following our dream. Genuinely, I hope one day you get to experience what that feels like, too.
Jamessmokeee@Jamessmokeeee
LOL 25k copies sold on @xbox and this how devs act SOMEBODY help these fools @HyperchargeGame also your game sucks and has been on pc failing :(
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coen H. retweetledi
coen H. retweetledi

@NikTekOfficial rockstar is the ONLY company that can do this and we’ll all happily pay it
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coen H. retweetledi

Hellblade 2 | New Previews
-Runs at 30FPS on both Series X and S, dynamic resolution (no performance mode)
-Senua is traveling to Iceland to hunt down the Vikings that destroyed her home in the first game
-Otherworldly creatures like draugr and giants roam the land
-Combat is similar to first game, but impact of hits feels heavier, fights are 100% mo-capped
-Parry window appears less forgiving this time around
-Increased variety of enemy types + attack animations for Senua
-New ability: A handheld mirror that can temporarily slow down enemies to land combos
-Puzzles are largely familiar (find runic shapes in the environment)
-There are secrets hidden in the environment that can be discovered and quieter moments where you can check in on allies
IGN: youtube.com/watch?v=NUBeKD…
Polygon: polygon.com/24120021/hellb…
Gamespot: gamespot.com/articles/senua…

YouTube
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We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.
Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:
- Re-install charges - we are not going to charge a fee for re-installs.
- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
For additional questions, we have updated our blog and FAQ resources. ⬇️
Blog: on.unity.com/3ZiIwlB
FAQ: on.unity.com/44NMZ0R
Forums: on.unity.com/45RgrnV
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@Fifocra @MagicalXavi 10x the coach Xavi is though, never needed to spend 200 mil to go straight to the Europe League
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coen H. retweetledi
coen H. retweetledi

The CMA is not preventing something that would damage competition, but is shielding a market leader from competition and preventing a serious challenger to Apple's and Google's mobile app stores from emerging.
The CMA has now lost its reputation as a reasonable regulator.
Competition & Markets Authority@CMAgovUK
We’ve prevented @Microsoft from purchasing @Activision over concerns the deal would damage competition in the #CloudGaming market, leading to less innovation and choice for UK #gamers. ☁️ gov.uk/government/new…
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