Dave at DeepThink Labs

242 posts

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Dave at DeepThink Labs

Dave at DeepThink Labs

@DeepThinkLabs

Building an AI-First Orchestration Layer

Katılım Nisan 2025
194 Takip Edilen25 Takipçiler
Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie dev is making a satisfying game where you clean dirty carpets - Strip away dirt layer by layer - Upgrade tools and garage for tougher jobs - Huge variety of carpets It's called Clean Those Carpets. Would you play this?
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Forge
Forge@ThetaForgeCo·
As promised and in preparation for release of Roblox Arena, here is the completed opensource release of my port of the Quake 3 Arena engine to Roblox. github.com/travisdmathis/… Anyone can now create @Roblox experiences using the @idSoftware Quake 3 Arena engine. This port is licensed under the GPL 2.0 opensource license and all derivatives of the work, must be released under the same license. #robloxgames #robloxdev #gamedev #indiegames #q3a #quake #quake3arena
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Krakovia
Krakovia@krakovia_evm·
18 years ago, i used to play Exteel alongside GunZ. This friday i thought... what if... i can rebuild it from scratch in @threejs ? Here's the result after 3 days I'll continue it in my free time and yes, it will be free to play online, directly IN THE BROWSER.
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Omkar
Omkar@psomkarbuilds·
before AI, I had 3 unfinished projects . after AI, I have 87 unfinished projects.
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kache
kache@yacineMTB·
It's unironically the best time to be an indie game developer right now, especially if you make your own game engines and renderers.
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Dave at DeepThink Labs
Dave at DeepThink Labs@DeepThinkLabs·
@ghostdevz Might get higher numbers if you implemented mobile controls. I’m on my phone and it seems to think I’m on a PlayStation.
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ghost
ghost@ghostdevz·
This game makes me 10k-30k rbx a day. This goes to show that ccu doesnt matter aslong as you have a niche game, you will make money! #robloxdev #roblox
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saturadev
saturadev@lamiancegames·
i got SO FUCKING TIRED of this tool not existing that i built it myself. satura space is out. it fixes the three things that drove me crazy about running agents on unity: 1. multiplayer. no sane way to tell an agent "check this with two players." verifying it yourself means builds and clicking through menus in every window. 2. hot reload. every script change costs a domain reload and your play session. one-line tweak, restart the loop. again. 3. scenarios. you can't hand the agent a repro like "spawn two players, walk into the trigger." so it reads the console, sees no errors, calls it done. satura space is my answer. the game runs live next to the agent terminals, and the agent drives it all through mcp: spins up multiplayer clones, arms hot reload, runs the game, reads the console. works with claude, codex and cursor on your existing subscription. unity 6, mac and windows. more info in my bio.
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Dave at DeepThink Labs retweetledi
Claude
Claude@claudeai·
Beginning July 20, Claude Fable 5 will be included in all Max and Team Premium plans, at 50% of limits. Pro and Team Standard users will continue to have access to Fable via usage credits, and will receive a one-time $100 credit. Demand for Fable has been challenging to predict, which is why we rolled it out to subscription plans in stages, extending access several times as we secured additional capacity.
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Matt Workman
Matt Workman@mattworkman·
vision is gaming at full photorealism at 4K 60hz, Roblox + AI
TBPN@tbpn

Roblox Founder & CEO @DavidBaszucki believes the shift to photorealistic AI games will be as significant as the transition from black-and-white movies to color. "We're all used to what a game looks like. We've been playing games for 10 or 20 years. I don't think any of us have the expectation that a game should be photorealistic at 4K 60Hz like a movie." "Our vision, dream, and hope is multiplayer gaming at photorealism in 4K 60Hz... We do believe it'll be like going from black-and-white movies to color movies."

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Dave at DeepThink Labs
Dave at DeepThink Labs@DeepThinkLabs·
@IndieGameJoe I got enough chores in my real life to spend the little time I have to game “doing more chores” haha. With that said, there is something therapeutic about cleaning up a mess, so I could see people enjoying this.
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie dev is making a relaxing game about sorting thousands of bricks - Rip matching bricks from the Pile with a magnet glove - Fling bricks over your shoulder into bins - Watch models build themselves brick by brick It's called Never Sort By Color. Would you play this?
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Robin Ebers • Build Apps With AI
this is what 24 hours of Fable 5 can do context: - World of Warcraft inspired 2D game - faithful recreation of the game mechanics - questing, leveling, loot, bags, rare/elite mobs, etc this is all working incredibly well already i'm now traveling for the next week but will keep this running and bring GPT 5.6 Sol into the mix to speed up progress and avoid hitting Claude limits Codex generated the pixel art already btw. music/sfx will obviously be replaced, this is just a PoC
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Hubert Thieblot
Hubert Thieblot@hthieblot·
If you grew up gaming between 1990 and 2010.. what's the one game you still think about?
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Dave at DeepThink Labs retweetledi
Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
This is the beginning of the end of the AI luddite movement and it’s long overdue. AI is a generational productivity tool for all fields, and companies whose decisions get co-opted by AI haters will become entirely unviable as competition whizzes by with better products.
PC Gamer@pcgamer

'Fork it or just walk away': Linus Torvalds's message to Linux developers sceptical of AI-use pcgamer.com/software/ai/it…

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Startracker 🔺
Startracker 🔺@startracker·
Day 01 of building the space game I saw in a dream.🌙🚀 GPT 5.6 Sol Ultra had 12 hours to create the first playable vertical slice. @cursor_ai (with Grok 4.5 subagents) worked on the ship and visual assets. Codex handled flight physics, procedural world generation, weather and the seamless transition from the surface to space. Today, Nova has a custom spacecraft, manual flight, VTOL and catapult launch systems, volumetric clouds, a planetary atmosphere—and a playable journey beyond the Kármán line at 60+ FPS. Ultrawide compatible. Looks amazing on a big screen, this video doesn't do it justice. Use full screen when viewing. 📽️ And this is only Day 01.
Startracker 🔺@startracker

I had a dream last night. I was in a game. I used Seedance 2 to show you this dream. I wish to make this game. If my dreams guide me to this, then it must be done.

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Danny Limanseta
Danny Limanseta@DannyLimanseta·
Here's an early game trailer of Cook the Dungeon (🔊Sound on), a first-person roguelike deckbuilder where you defeat monsters, harvest their parts, and cook meals for the battles ahead. If the game interests you, please wishlist the game on Steam! It helps the game to get discovered.
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Dave at DeepThink Labs
Dave at DeepThink Labs@DeepThinkLabs·
@AIandDesign The AI sloppers and one shot prompt game makers are giving creators that use AI with careful intent a bad rap.
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⭕ AI & Design (Marco)
⭕ AI & Design (Marco)@AIandDesign·
Unpopular opinion: There is absolutely no market for the slop pretentious “AI artists” are producing. Even other AI creators won’t watch it.
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Shatterwake Online
Shatterwake Online@shatterwake_mmo·
Vibe Coding the Next Gen MMO with Fable Prompt #421 Feels INSANE to make 150+ tree species in 2 days. We extended @dan_greenheck's ez-tree, gave it to Fable with asset generation capabilities. It spent 19 hours to deliver. Still WIP, but there are some really cool trees here!
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Thomas Ricouard
Thomas Ricouard@Dimillian·
So I asked for 5.6 for good "combat feedback". Bro this is way too intense omg. I feel back for the little critters too now. But the story is that Sol is really good at translating an intent into actual gameplay!
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Majid Manzarpour
Majid Manzarpour@majidmanzarpour·
my first repo with 1000 stars ⭐️ thanks X!
Majid Manzarpour tweet media
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