Stinky and Tired
519 posts


@cavempty_ My doctor just said "do it whenever you want you don't need to tell me, just make sure you're tapering"
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@DetectivEsse Graphical fidelity being ass doesn't mean the game still doesn't exude charm in a lot of areas
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@chromatica99 They’re all hidden by an algorithm that only allows you to see them when you pay for the premium features. Everyone who is “my type” appears on the Xtra grid. Then when I buy Xtra they all move to Ultimate. Same with Tinder
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imagine chemically castrating and rendering yourself infertile just to look like an average guy in college (5’11 btw)
Barragers@barragers
Clavicular Arrest Details and Mugshot
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@LateNightHalo @TriCobaltGmg That's exactly what I'm saying, those games were great for their time but it is so antiquated to expect ass movement.
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@DellaMorePlease @TriCobaltGmg Brother, you saying games were boring before slide, overpowered climbing and minimal recoil?
Thats trashing the entire 360 generation of CODs, Halos, killzones, Gears of War, etc etc etc.
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Maybe its just me but there are so many movement shooters that it would be a breath of fresh air to get something heavier and more Killzone-like with a sense of physicality and grounded combat.
Idk, this seems like a bad idea.
Insider Gaming@InsiderGamingIG
Splitgate Devs Making 'Movement Shooter' Like Titanfall insider-gaming.com/splitgate-devs…
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@riellycooperr @JKFault @superhys @alineaanalytics Sea of thieves is the first extraction shooter that broke into the casual audience actually
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@JKFault @superhys @alineaanalytics I don't think it was necessarily crowded but no one was able to break into the casual audience for this genre until our graders came along and they were the first ones
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Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates).
It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design.
Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K.
Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases).
One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny.
My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop.
The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3).
Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend.
On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours.
PlayStation and Bungie are at a crossroads here. They can:
1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves.
2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak.
Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility.
I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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@LateNightHalo @TriCobaltGmg Sounds boring as fuck man. Marathon keeps the pace slow & steady without seeming like a slog.
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I do like how much slower Marathon is but even it falls for the "We need a slide, super powerful climb and minimal recoil" shtick
im talking about something that feels geniunely heavy, like you're actually controlling a person who weighs 200+pounds and aiming a gun that can weigh over 15 pounds
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@ArachneMTHN So annoying when I use a TAD and get no pings just for 3 assassins to be sitting in corners with this shit on
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Signal Jammer does the following:
- Reduce aim assist (both reticle friction for controller specifically and bullet magnetism for both)
- Make you immune to claymores
- Obscure both UESC and enemy vision against you (harder to spot)
- Makes you immune to flechette grenade tracking (though you can still take damage if you run into it)
- Hard counters thief x-ray vision, destroyers prime targeting, volt weapon targeting, recons drone, thief's drone
- Thermals
- Basically anything that has tracking won't work on you
Glorpinity@glorpinity
i just got exfil camped by a rat assassin with a signal jammer so I couldnt even see him with a thermal what the fuck is the counter to invisibility + signal jammer, exactly?
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@SamLW24 Good passive (ping on execution) everything else is bad
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@OneUnderTheSun_ @sasukedailydose Clearly different - Kunai is physically kicked here, you can see it connect with Kakashi's heel.
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@delnortecunty @honeymounz I guess we don't know what goes on behind closed doors. Maybe she snuck in Jack's phone and started farting around
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@honeymounz ummmmm I'm not sure abusive is the right word she's doing too much 😭 Hayden allegedly made fun of her weight and truthfully criticized the quality of her lyrics
Lana is lucky we didn't find any similar comment dating back to her messy Facebook era when she was Hayden's age
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@Tmelancholicus @JohnTitorVT It's MAD and not MAO? I've been saying it screaming it wrong in proximity chat every time im in that tunnel???!
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@JohnTitorVT Mad is the sword who severed tomorrow.
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Now you're getting it
ᴬᵀᴹ@dillonatm
Loving that the Marathon under the moon just looks like a sword. A sword in the stone. huh
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@KnownAsSys It builds heat and should still be patched out.
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