Jessica Plowman (she/her)

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Jessica Plowman (she/her)

Jessica Plowman (she/her)

@DesignJunkie010

Tech Writer Manager @ Epic Games. Crafter of Artisanal Text. #GameDev’s Cool Aunt. Brush your teeth, unwrap your UVs, & fail. Drinks her coffee & loves her job.

Cary, NC Katılım Şubat 2014
1.6K Takip Edilen2.8K Takipçiler
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Jessica Plowman (she/her)
Jessica Plowman (she/her)@DesignJunkie010·
Now that I’ve reached 2400 followers, I think it’s time for a new intro post! Hi, I’m Jessica and I am a Tech Writer at Epic Games, focusing on Worldbuilding and Art Pipeline tools. Outside of that, I focus on Level Design in my spare time. Prior to the industry I was a teacher.
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Aaron
Aaron@DesignLvLUp·
Back when I was working on Sweet Nibbles, I put together a quick brief for some contractors for the Steam page assets (I ended up doing all of these myself to save money). I'm posting this to share some insight that may help indie devs put together a brief to communicate with their contractors. This was still early on, and the project was moving quickly. It ended up draining me with how fast I was moving and how many plates I was spinning. Although it wasn't finished, I learned a lot from this project. #gamedev #indiedev
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Jussi Kemppainen | Drivers of the Apocalypse
dev day 522: more work on the randomized architectural hotspot feature. Started work on a military base-set. Currently we only build a road-network and buildings on the plots. Next up: fences, poles, gates, and scattering of props. The goal is organic look. #solodev #procgen
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WorldofLevelDesign
WorldofLevelDesign@GameLevelDesign·
Put together another UE5 Master Material Template for environments. This one is 2 texture tiling, blend, w/masks. Allows for 2 textures to be blended based on texture mask you are using. Plug & play. Many customization. Get it on Patreon: patreon.com/posts/ue5-mast…
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Sam Santala
Sam Santala@SamSantala·
Posted on LinkedIn last night, woke up to several hundred notifications, friends requests, etc. Seems I struck a nerve in the industry by saying I wanted to create my own projects and not be at the mercy of execs. It's going to have to be smaller studios and smaller projects.
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The Internet Remains Undefeated
The Internet Remains Undefeated@WebUndefeated·
Okay but this is officially the best hiring story ever. A company in Mexico rescued an orange stray cat and decided not only to keep him… but to hire him. They named him Engineer Miauricio and gave him the title of Emotional Support Director. His responsibilities include smiling at coworkers, gently meowing, and walking around the office making everyone’s day better.
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Immature
Immature@ImmatureGamer·
In San Francisco for GDC today with a full slate of meetings. I’ll be at the Fortnite UEFN party tonight for a bit. If you’re attending, come say hi. Always great to meet more creators and developers building in this space. Quick turnaround trip for me, I’m flying out early tomorrow morning, so tonight is the window. Hope to see some of you there.
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David Wehle
David Wehle@DavidWehle·
I get 90% of my sounds from Freesound (best website ever), but I cannot for the life of me find a subtle hand tightening on wood sound… so now this malarkey is happening
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Cobra Code
Cobra Code@CobraCodeDev·
Don't sleep on Data Assets in UE. They allow you to separate your data from your blueprints and gameplay logic, which keeps your project clean and makes it super easy to create variants of objects. Full Tutorial: youtu.be/3PrpLvC5EO8
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Epic Games Store
Epic Games Store@EpicGames·
The storm is coming…and soon everyone can fight. Save the World. Free to play. April 16. epic.gm/fortnite-stw
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Pietro Baudin
Pietro Baudin@pietrobaudin·
Stylized anatomy isn’t talent — it’s a process. by lefties3d
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This developer is making a game where you play as a cute ball of slime exploring Tokyo, but you must stay hydrated. Seriously. - Real slime physics - Complete mission - Insanely adorable Is this something you'd play?
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Aaron
Aaron@DesignLvLUp·
Today has been an off day, but Idle Roller is out! Let's do 30 likes, and I'll tweet out 5 Steam keys for the game. #GameDev #Indiedev #Steam
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80 LEVEL
80 LEVEL@80Level·
.@JanvandenHemel, the author of Blender Secrets, shared a nice retopology tip that will help you place new geometry in Blender efficiently. Learn: 80.lv/articles/retop…
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WorldofLevelDesign
WorldofLevelDesign@GameLevelDesign·
One of best ways to get accurate reference of any ext environment to create is use Google Street View. Immerse yourself & live through it. Other best way is to visit the location. For this, I had the chance to actually visit & take reference then revisit through Street View.
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Christian Allen
Christian Allen@Serellan·
Game design pro-tip: A lot of the best game design happens because of insomnia.
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Jan van den Hemel
Jan van den Hemel@JanvandenHemel·
Interesting technique - build up the ear using Curves with depth, adjust the depth (Alt+S per Vertex), convert to meshes, adjust a bit in Sculpt mode (mostly with the Draw, Grab and Smooth brush). Not how I would normally sculpt an ear, but good to have another way. #Blender #B3D
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冬緑@fuyumidori

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Fortnite Developers
Fortnite Developers@FNCreate·
“D&D Zombie Dragon Adventure” from @TeraCreators in collaboration with @Wizards of The Coast, is a Fortnite Island that challenges you to survive an increasingly difficult journey packed with enemies and fantastic creatures, until you finally get the chance to slay a humongous Dracolich. We spoke to Creative Director, Luis Daniel Zambrano, and Lead Game designer, Cesar Solis Galindo, at Teravision Games about their new take on Roguelikes made in Fortnite, currently in Early Access. Take a look behind their Dungeon Master’s screen with us🧵
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Jessica Plowman (she/her)
Jessica Plowman (she/her)@DesignJunkie010·
This is it right here. The way out of tutorial hell is by just jumping in and doing. This also applies to everything in life: there is no “perfect time” for anything. Just get out there and do the thing :)
Javi Romero@imJaviRomero

2022: Zero Unreal Engine knowledge. 2026: Running a professional Fortnite Cinematic Studio. That "X" subject you’ve been wanting to learn? It’s the bridge to a life you haven't lived yet. Stop staring at the course page. Stop waiting for the "perfect" moment. Start now.

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Matt Allsopp
Matt Allsopp@MattAllsopp1·
Had the pleasure of doing some concept work for Dan Trachtenberg's 'Predator Badlands'. Which was awesome as 'Predator' is in my top 5 films of all time! One early task involved concepting the new super powerloader. Hats off to Fausto DeMartini for modelling this up from the sketch! Dan did a great job on the movie, and ill share more down the line... #PredatorBadlands #conceptart #powerloader #Aliens
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