Eero Mutka

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Eero Mutka

Eero Mutka

@EeroMutka

Programmer at Elemental Games. Programming games, engines and tools!

Stockholm, Sweden Katılım Temmuz 2020
345 Takip Edilen140 Takipçiler
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Eero Mutka
Eero Mutka@EeroMutka·
The past week I've been working on a box drawing tool and implementing grid snapping to the editor. It's almost starting to feel usable! #programming #gamedev #3dmodeling
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Ryan Fleury
Ryan Fleury@rfleury·
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Eero Mutka
Eero Mutka@EeroMutka·
@turanszkij @anki3d A benefit is that it remains efficient if you want to implement rectangle-selections where it’s not just one ray. On the CPU, you’d either have to cast lots of rays or do some kind of frustum-triangle test. I guess that wouldn’t be too different from a ray-tri function though
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János Turánszki
János Turánszki@turanszkij·
@anki3d Nice one, but I always questioned this approach, why this is often recommended to how to do picking. Raycast on the cpu makes much more sense, and that also works for all the other cases when you need to test off-screen.
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Out of Words
Out of Words@outofwordsgame·
We couldn't be happier going co-op with Epic Games Publishing to bring Out of Words to PS5, Xbox Series & PC on the Epic Game Store in 2026! We hope you fall in love with this handcrafted adventure we're creating and that you will enjoy the journey with us outofwordsgame.com
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Slime 64 👀
Slime 64 👀@Slime_64·
We've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." The White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the Vertical Deadzone, where the camera won't follow player movement.
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Jeremy Laumon
Jeremy Laumon@_plop_·
I have just made the repo of my C++ STL replacement lib public on github. It's called Bedrock. It's got the usual things, Vector, String, Atomic etc. but also a very good HashMap and few interesting allocators. github.com/jlaumon/Bedrock
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Karl Zylinski
Karl Zylinski@karl_zylinski·
My digital book "Understanding the Odin Programming Language" is OUT NOW! ✨ If you want to learn Odin and demystify low-level programming, then this book is for you! Read more or buy at: odinbook.com
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Eero Mutka
Eero Mutka@EeroMutka·
I decided to clean up the code for my Vulkan prototype renderer I wrote a year ago. I also wanted to put the source code up for anyone to learn from! Here are some *brand new* screenshots :) Link to the repo (stars appreciated!): github.com/EeroMutka/Vulk… #gamedev #programming
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Eero Mutka
Eero Mutka@EeroMutka·
Been trying to get a renderer up and running with model and texture loading. I accidentally got the UE4 Sun Temple - scene running using the editor's font atlas texture instead of the actual textures. Whoops! #gamedev
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Eero Mutka
Eero Mutka@EeroMutka·
@rfleury This way of coding feels like a hidden gem of programming knowledge. It’s not really taught anywhere, but in practice it’s convenient in so many ways.
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Ryan Fleury
Ryan Fleury@rfleury·
I didn't think this would've blown up like it did, because it's not a significant issue (many great programmers disagree, meaning it's not very important), but since several people are not aware of how I structure this without nesting or early returns, here is how I do it:
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Samperson
Samperson@SamNChiet·
Even today, Half Life: Alyx feels like it came from an alternate game industry we never got. A hard overcommittment to the tech and techniques of 2000s-2010s gamedev, instead of just accepting the expected modern pipeline at face value.
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Mark C.
Mark C.@LargeCardinal·
I have been laughing at this entirely too long...
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Eero Mutka
Eero Mutka@EeroMutka·
Some work on my UI system and a "generic data editor", which I plan on expanding into more proper gamedev tools. I implemented drag n drop today! #gamedev #programming
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Freya Holmér
Freya Holmér@FreyaHolmer·
game dev conference but instead of afterparties there's a large, well-lit, sound dampened space, with many tables and chairs where people can meet, hang out, and chat also they would serve tea, hot chocolate, coffee, and light snacks. maybe a dinner menu too
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Eero Mutka
Eero Mutka@EeroMutka·
It’s strange to see the amount of hype around ”AI-assisting” software tools when the tools could easily be improved with better design and execution. I don’t want autopilot on an airplane that is missing a stabilizer, I want the stabilizer!
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Ryan C. Gordon
Ryan C. Gordon@icculus·
I can't believe I finally get to say this. SDL3 is officially ABI locked! We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today! github.com/libsdl-org/SDL…
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