Evan

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Evan

Evan

@EvanLagios

Videographer/Photojournalist/I make TV commercials also I like games and stuff.

Katılım Aralık 2011
177 Takip Edilen134 Takipçiler
Star Wars Holocron
Star Wars Holocron@sw_holocron·
Happy birthday to Rory McCann! The actor known for his role as The Hound in GAME OF THRONES will play Baylan Skoll in AHSOKA Season 2. May the Force be with you!
Star Wars Holocron tweet mediaStar Wars Holocron tweet media
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Evan
Evan@EvanLagios·
@ZeddyHS This looks like an improvement over the mobile experience.
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Zeddy
Zeddy@ZeddyHS·
Zeddy tweet media
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Evan
Evan@EvanLagios·
@WJacky101 And let me tell ya, you don't look a day over 40!
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WackyJacky101
WackyJacky101@WJacky101·
Turned 40 years old today 🙃
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Evan
Evan@EvanLagios·
@OGNAGBONE @FaidesTwitch @Dexerto You literally said "this is MY issue" and proceeded to say they need to add things they have already added. But okay, sure.
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Weati
Weati@OGNAGBONE·
@EvanLagios @FaidesTwitch @Dexerto Too little too late, and I find it funny your making this about "me", under a tweet showing the player base has dropped 80% 😭😭Seems like it's not just me fella!
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Dexerto
Dexerto@Dexerto·
ARC Raiders has lost almost 80% of its players this year on Steam It had a peak 2026 concurrent player count of 466,372 in early January
Dexerto tweet mediaDexerto tweet media
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Evan
Evan@EvanLagios·
@OGNAGBONE @FaidesTwitch @Dexerto In the last 2 months they have added 2 new guns, 3 new Arc, and a new gadget.. if you have a problem with looting basic materials then maybe the genre isn't for you.
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Weati
Weati@OGNAGBONE·
@FaidesTwitch @Dexerto Yeah this is my issue with the game. They need new EVERYTHING. New guns, new items to craft with, new robots, shit needs to keep changing for me to come back. But if I load up the game I'm still looting the same batteries and mechanical components
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Evan
Evan@EvanLagios·
@DekksterGaming Battlegrounds has been a lot of fun lately
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dekkster
dekkster@DekksterGaming·
hearthstone?
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Evan
Evan@EvanLagios·
@WJacky101 You always had a good eye for it! The old intro tune still gives feel good vibes watching older videos.
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WackyJacky101
WackyJacky101@WJacky101·
Been 1½ years since I have been editing videos 🙃 Almost feels like old times🥲
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Actor Ben Starr said that Marathon will be Game of the Year. He said this because the game features Jennifer English. She voiced characters in big award-winning games like Elden Ring, Baldur’s Gate 3, and Clair Obscur: Expedition 33.
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
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WackyJacky101
WackyJacky101@WJacky101·
Today I am announcing my full return to PUBG and full-time twitch streaming/YouTube video making. All content will be exclusively TPP, as that is far superior entertainment, requires significantly more skill and is better overall content.
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Evan
Evan@EvanLagios·
@JamieMoranUK This totally reminds me of that time Dead Space did it first, still cool though.
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Jamie Moran
Jamie Moran@JamieMoranUK·
It needs to be said as often as possible Warhammer 40K Space Marine 2 One of the Best Games this Generation, back to basics is just what gaming needs. And this game excels at it. From XboxSeriesX
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Evan
Evan@EvanLagios·
@RocketeerDriver The only revisionism that's happening is that they are now saying "no one said Marathon will kill Arc"
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Rocketeer
Rocketeer@RocketeerDriver·
Yeah this didn't age well. I'll hide your identity but you know who you are. "Marathon will kill Arc raiders in a month." Well? I'm waiting...
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Garand Thumb
Garand Thumb@GarandThumb1·
You are forced to post the best camouflage in the comments. Pictures only
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Evan
Evan@EvanLagios·
@dillonatm You go to the store, you buy some pizza rolls. The store decided to stop carrying pizza rolls. They come into your house and take the pizza rolls out of your freezer saying, they can no longer efficiently maintain inventory of this product so they can carry other products.
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ᴬᵀᴹ
ᴬᵀᴹ@dillonatm·
I can't believe people are still complaining about the D2 content vault in 2026
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Evan
Evan@EvanLagios·
@ItsTomographic I hate the art style, but that's not why I refuse to even watch content about it. I cannot in good conscience support a company line Bungie and their anti-consumer behavior.
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Tomographic
Tomographic@ItsTomographic·
Marathon is being so slept on by the FPS community. It's been really interesting as a content creator, hearing directly from viewers that they refuse to watch because they can’t get past the polarizing visuals to understand that this is truly one of the best feeling FPS experiences in years with tight gunplay, insane tension (genuinely has my heart beating out my chest) and a gameplay loop that actually rewards skill and decision making. But I think that's also the games biggest problem. People like to bash the art style but really I think it's that PvP games just don’t stick like they used to. They’re harder to get into, harder to watch, and don’t have broad, instant appeal. If it’s not immediately accessible or visually “safe” people bounce. So Marathon ends up overlooked, not because it’s bad (it's great) but because it’s different at a time when most players just want familiar. *It's also crazy that Bungie took such a huge risk on a niche game with a niche art style for such a niche demographic so I can understand where the negativity is coming from as far as gamers wanting more than just "another extraction shooter" but they made a damn good one and I hope more people give it a chance.
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Evan
Evan@EvanLagios·
@Onepeg The extraction genre is not popular or accessible, Arc Raiders as a game is accessible and offers unpredictable and interesting social interactions you don't see in the rest of the genre. I believe that is a huge part of its success over other games.
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Onepeg
Onepeg@Onepeg·
Disagree. Arc does not teach you about the brutality of its game or its process, imo it’s just slower, but it does have a tutorial. People are intimidated by Marathon being more cut throat and frustrating. It was sold that way by design, and it’s why it didn’t sell a lot of units. That’s why purchasers of the title have reviewed it positively and why the game’s player counts, although comparatively lower than arc, have stabilized - people bought a cut throat extraction game that THEY wanted. Arc has more players because arc is considerably more casual friendly and considerably less frustrating. Arc is “the extraction game for every man”. Marathon is not that and never was that, and @Ziegler_Dev has said 1000 times that this game would not be for everyone.
Onepeg tweet media
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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Evan
Evan@EvanLagios·
@superhys @alineaanalytics The Bungie pedigree of being anti-consumer is the main reason I choose not to invest in their products.
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Rhys Elliott
Rhys Elliott@superhys·
Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)
Rhys Elliott tweet media
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Evan
Evan@EvanLagios·
@Onepeg I use a PS4 controller on PC, but unless I have it disabled Windows will try to switch my audio source to the controller.
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Onepeg
Onepeg@Onepeg·
Ok got a really weird bug. I connect my ps5 controller to my pc via Bluetooth. When I start up crimson desert the audio like pulses. It like mutes for 100ms, comes back for 1s, mutes for 100ms, and so on like a heartbeat. I can’t figure out what’s causing it. Anyone?
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Evan
Evan@EvanLagios·
@isolatedrook Shredders are easily manageable with the abundance of cover and corners in Stella Montis, when you have no cover it's going to be a lot harder.
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Evan
Evan@EvanLagios·
@Byrdman Content vaulting, toxic anti-consumer monetization behaviors, new or returning player onboarding that gives access to content only to later lock it behind a paywall, and more.
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Byrd
Byrd@Byrdman·
Can someone explain to me what Bungie did wrong to the D2 community? All I’ve seen is them slowly ramping down the game since FS and giving attention to a different IP. I have 10K hours across the Destiny franchise and I don’t feel betrayed. Make it make sense.
DimaDimaDima@D_Greguskov

@Byrdman @falloutplays No its not. People are genuinely pissed off at and hurt by bungie for how theyre treating the D2 community. Yes theres people doing what youre saying, but not everyone. Theres a lot that want to see and support the downfall of bungie just because of what theyre doing.

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