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Exicide
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Exicide
@Exicide_
Amateur GFX Designer丨Twitch Affiliate | INTJ-T | PC Only | 🦅 Ravenclaw
Kentucky, USA Katılım Ocak 2017
418 Takip Edilen362 Takipçiler

@K3NDALLJAY the same as throwing your opponent into the steel steps also isn't a disqualification
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@samonpolos41663 @StormslayerDev I want you to think about what you just said. The improved tonemap, which features the original lighting, is worse, than the DLSS 5 version with the incorrect tonemap, that has intensely brighter lights and worse color.
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@Exicide_ @StormslayerDev Nah the original stuff feels more in line with rest of the render. Randomly changing light sources and textures will always look worse.
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Stop doing this!
Stop trying to make it work
It doesn't.
This is like pouring sour milk into a fresh container to keep it fresh.
Its still rotten, and spoils faster.
You're going to tank the performance of a 5090 for an effect with just 30% transparency? It needs to work at 100% or not at all.
Idle Sloth@IdleSloth84_
Original vs DLLS 5 with Tweaked Tonemap vs DLLS 5 via: Reddit reddit.com/r/hardware/com…
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Resident Evil Requiem uses path traced lighting, which is THE gold standard in lighting accuracy.
If DLSS 5 offers more accurate lighting, why is it showing such drastically different lighting results vs path tracing, which is already accurate? 🤔
Is DLSS 5 potentially highly stylising, glamourising or dramatising the lighting for added impact, at the cost of authenticity and accuracy?
Again, we're seeing completely different lighting in areas vs a path traced game; shadowed areas now much brighter and more specular, often losing the moody atmosphere you'd expect from an overcast, wet, glum day with low light and a train track overhead limiting light further, different facial lighting with a weird glow around faces too, new highlights on hair, faces etc.
My suspicion is that like with faces, DLSS 5 isn't actually necessarily always more accurate, but instead averaging to what it thinks might be, based on its LLM/data parameters.
Thus ironically potentially exaggerating lighting in areas, to being less, not more accurate, and losing some artistic value while doing so.
Perhaps @digitalfoundry could answer or investigate.
In other non path traced games, differences in lighting are naturally more stark, where with games like Starfield, entire shadows from clothing disappear with DLSS 5, like from the cap in this video example.
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Osvaldo Pinali Doederlein@opinali
Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*. 1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵 youtu.be/D0EM1vKt36s
QME

@Asmodel1527 @nib95_ You should go and watch that video you're taking screenshots of, watch the shirts, the limbs, the soccer ball, the heads.
It's shit, and that lighting isn't even accurate either. We already know what it actually is anyways.
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We've entered the era where literally anyone can deny anything by just saying "that's AI."
Said something controversial? AI generated.
Video evidence? Deepfake.
Written statement? ChatGPT made it up.
AI didn't just create a misinformation problem. It created the perfect plausible deniability shield for anyone who wants to walk back literally anything they've ever said.
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These are not my words. This is artificial intelligence.
Uncle Clif@ClifLewis3
I stand with @icecube
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Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*.
1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵
youtu.be/D0EM1vKt36s

YouTube
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@planetoidex @IGN I think that belongs to you because you seem to believe that DLSS 5 is the equivalent of Galileo's Heliocentrism discovery.
Get over yourself.
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"I play games to experience a crafted piece of artistry. DLSS 5 offers none of this, instead replacing the paintbrush held in a human hand with an AI slopping a big vat of oil over the canvas. What are we doing here?" bit.ly/41cj96R

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@planetoidex @IGN Alright, so because you want to play dumb. Look at the writers for the ones you disagree with, then look at the writer of the current article. "Respect for the artist's intention" is only talked about in the article that you replied to, not in the ones you're talking about.
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Ohhhh brother
Luke Stephens@LukeStephens
@LegacyKillaHD I predicted after the preview that this is one that game journalists will loathe. There is zero hand holding and even at the preview event I witnessed several journalists from big outlets getting stuck in the tutorial puzzle for 45 plus minutes...
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@faultierfreund @HellkiteFiend @IGN THE PROJECT WAS ONLY SIGNED OFF BY THE PRODUCERS OR CEO OF EACH COMPANY.
They didn't work with the developers AT ALL.
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Between the Valentinos, VDBs and the Japanese characters it's almost like the writers were trying to communicate something about cultures being reduced to shallow performances by the hyper-consumerist culture of NC. Like a theme maybe. Maybe even something with irl parallels
Images That Make You Feel Pain@ManMilk2
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