Fatal Exit

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Fatal Exit

Fatal Exit

@FatalExit

Creative for 10+ years. Finished 50+ gamejams. Gamedev, musician, wrangler of pixels and mangler of sound. Never growing up. Second AC @fataldotdev

Cork, Ireland Katılım Haziran 2013
4K Takip Edilen2.3K Takipçiler
Fatal Exit
Fatal Exit@FatalExit·
@singhijohn89 @PixiJS And playcanvas, and babylon, and wonderland engine, and cocos, and a whole bunch of others... so what? There doesn't have to be just one thing to do X, Y or Z.
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PixiJS
PixiJS@PixiJS·
Been working with GPT 5.6 Sol to add frustum culling to our upcoming 3D renderer 👀 Culling will be automatic, so no setup required, just like our batching Together, they let you render huge worlds without worrying about optimisation Demo: 1 million blocks at 120fps
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Fatal Exit
Fatal Exit@FatalExit·
@PixiJS Amazing 💛... I like Pixi more than three.js tbh Pixi is one of my favorite frameworks to work with, any idea when the 3D rendering features will be live even if experimental?
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Fatal Exit
Fatal Exit@FatalExit·
Testing moving my dev journey, recent workflow discoveries that led to nearly 2k USD jam prizes in months, experiments & discussion over to a new X account @fataldotdev if anyone is interested. Will try it for next couple of months, feels impossible to grow this account anymore.
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Fatal Exit
Fatal Exit@FatalExit·
I had a meme prompt I always used to screw with LLMs for over a year: "If a woodchuck could chuck woodchucks would a woodchuck chuck woodchucks?" For the memes & with a lot of iteration I tried out new GPT 5.6 sol + codex to build an absurd incremental + party game around it.
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Sharath Ravi
Sharath Ravi@sharathravi88·
One year ago I was reading a paper on WebGL late at night. Not looking for anything. Just curious. That paper led me to Wavedash - a Y Combinator backed startup building a way to play real games straight in a browser. No downloads. No installs. I loved the idea so much I sent them a cold email. No pitch. No ask. Just: this is brilliant. They replied. 🤯 @kylerblue and George walked us through everything - WebGPU, WebAssembly, why so many players quit before an install even finishes. Today I get to say this: Fighter 3D Pandavas is live on @wavedash Click and play. Mobile, laptop, desktop - no download required. Link - wavedash.com/games/fighter-… A year ago this was a paper I was curious about. Now it's a tab you can open. Thank you for being here through all of it. 🙏
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David Svezhintsev 🌸
I always wanted a game where you can grab NPC's by the hand and show them around the world. Well, now you can!
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J.
J.@munchivelo·
@thsottiaux @LogicaISoIution really hope you can take these reports seriously. only out of fairness. i didn't recieve the one you just did, or the one from yday and have missed on banked ones in the past. pro account. something isn't pushing resets to some people; it's real.
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Tibo
Tibo@thsottiaux·
Hello beautiful people! We have reset usage limits across Codex and ChatGPT Work. And another one will come later in the day. Rejoice. Now that I have your attention, a quick update on ChatGPT Work, Codex and all the updates we shared yesterday. We’ve spent the last 24 hours reading feedback, looking at usage patterns, and talking with many of you. The short version is that there is a *lot* of excitement for GPT 5.6 Sol, ChatGPT Work on mobile & web, but also that we didn't get everything quite right. - We made it too easy to use the highest-compute settings without making the impact on usage limits sufficiently clear. - We reorganized the desktop app in one bold move, making familiar things like chats and projects harder to find. - Our launch framing was focused on ChatGPT Work and to some of our Codex fans it made it feel like Codex was going away over time. Absolutely not our intention, we love Codex and it is here to stay. - And we introduced regressions for some existing multi-agent workflows, alongside a collection of rough edges in plugins and other parts of the experience. We’re landing a first set of improvements today. We’re resetting usage twice so people can keep experimenting, changing defaults and the model picker so they don’t push people toward unnecessarily expensive settings, fixing several plugin submission issues, improving how we represent Codex in the product, and cleaning up some of the most immediate desktop problems. A larger set of improvements will land next week. We’re bringing chats and projects back into the sidebar in a more familiar and customizable way, making usage and reset timing much more visible, clarifying when to use ChatGPT Work and when to use Codex, and addressing the many other smaller pieces of great feedback we've had. The ambition behind this launch hasn’t changed. We think bringing ChatGPT and Codex together into a workspace where people and agents can collaborate is a very important step forward. But an ambitious direction doesn’t excuse avoidable confusion or regressions in the first version. Please keep the feedback coming. We’re moving quickly, and you should see the experience already get better with a few updates today; and substantially better again next week.
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Fatal Exit
Fatal Exit@FatalExit·
@thsottiaux What the hell man... second one I got totally skipped by, yesterdays was never sent either. On 20x pro... 🙄
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Fatal Exit
Fatal Exit@FatalExit·
@nieyter19 @MarinFan347 @Zoroarts @Steam A game with thousands tens of thousands of concurrent players often sells millions of copies. Unless you are some grade A r word flat earther, people live in timezones around the world, sleep, work, go to school, have lives. CCU is almost always tiny compared to owners.
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Fatal Exit
Fatal Exit@FatalExit·
@nieyter19 @MarinFan347 @Zoroarts @Steam CONCURRENT PLAYERS ARE NOT FUCKING SALES. The listed sources in screenshot regarding copies sold/owner estimations are mediated by steamdb, same site you are spewing BS based on, nothing that can be impacted by the dev. 200k owners and 55k refunds is about what dev said % wise.
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Zoroarts 🦈 Paddle Paddle Paddle OUT NOW
This should not be possible @Steam Would be cool if you could finally do something about your refund policy... Got dozens of reviews like that and 21% refund rate even though the Reviews are 90% very positive... Thats over 55,000 Refunds btw...
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Tibo
Tibo@thsottiaux·
Enjoy a full reset of your usage limits for ChatGPT Work and Codex. Propagating in the next hour. @_rajanagarwal just joined to work on model research and push on coding capabilities. You can thank him for pressing the button today.
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Fatal Exit
Fatal Exit@FatalExit·
@kayaMads @thsottiaux @_rajanagarwal I had the opposite problem I spent too much with 5.5 over past half week (down to about 20% weekly left before 5.6 released) then I got zero reset of any kind. I'd rather be you in this situation :P
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M4Pro
M4Pro@kayaMads·
@thsottiaux @_rajanagarwal I had over 50% of my plan saved up in anticipation for the release and you just wiped it out instead of doing a banked reset... are we getting both? If i knew that was going to happen i would have used more of it up using 5.5..
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Fatal Exit
Fatal Exit@FatalExit·
@wavedash massive progress towards release viability and potentially also a savior for Lane Protocol which was in Dev hell.
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Fatal Exit
Fatal Exit@FatalExit·
Benchmark journey: from first test to today. Furor Machinae went from ~30 FPS on an M2 Pro Mac mini and ~20 FPS on a 7950X3D + RTX 4090 PC to sustained ~60 FPS on both by cutting draw calls by ~95%. Then I doubled supply to 200 per side. Still ~60 FPS. ⚙️ #gamedev #indiedev #rts
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