Fractal Life

23 posts

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Fractal Life

Fractal Life

@FractalLifeGame

Fractal Life: Evolution, but recursive. An Indie game coming to steam soon.

UK Katılım Nisan 2026
4 Takip Edilen5 Takipçiler
Fractal Life
Fractal Life@FractalLifeGame·
@ArtVand78688074 @oldyzach LSL 7: Love for Sail is still my fave. To this day I think it's the only game that's shipped with a physical scratch and sniff card.
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PeteZach
PeteZach@oldyzach·
Show me the game you love the most. I'll start.
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Fractal Life
Fractal Life@FractalLifeGame·
@oldyzach Theme Hospital. Or Colonization. Or Dungeon Keeper. Or Fractal Life 🤗
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Fractal Life
Fractal Life@FractalLifeGame·
Flagellum is now mostly finished as a cell type, they're dynamic, if you add them out of balance you turn and go all over the place, a balanced cell can move forward in a straight line, and stacking many cells gives you crazy speed 🤣
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Fractal Life
Fractal Life@FractalLifeGame·
@Knights_Path Seeing you guys do what you love, plus an unexpected break from work, gave me the push I needed to start development of my own indie game. It's not knight related, but here's an homage in my planned style. ❤️
Fractal Life tweet media
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Bitrunner
Bitrunner@BitrunnerDev·
This place is known to be a space where game developers interact mostly with other developers. I'd like to test this theory with a little "Reach Test". Please comment if you're either a Gamer or a Developer (If you're both, please reply "Dev" ;) ) #indiedev #gamedev #solodev
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Fractal Life
Fractal Life@FractalLifeGame·
@MjTheHunter Assume players are going to abuse the mechanics, make sure there's checks and balances to stop this. Players will naturally game systems and then feel disappointed if they can cheat them. Playtest a lot, master your own game.
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MJ
MJ@MjTheHunter·
Gamdevs, what's your best piece of advice when it comes to building complex systems for your games?
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Fractal Life
Fractal Life@FractalLifeGame·
@IronIntOfficial The development choice is almost certainly to avoid innocent deaths. What they did wrong was putting the civilian in the road rather than behind that barrier.
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Fractal Life
Fractal Life@FractalLifeGame·
@hilkojj I love this retro feel, I'm all aboard! Nothing like a good sim game ;)
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Fractal Life
Fractal Life@FractalLifeGame·
@IndieBandits As a simulation game, I have to say mechanics :) It's actually really hard to think up well balanced mechanics.
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Fractal Life
Fractal Life@FractalLifeGame·
@ElvGames Fractal Life is in early development. A simulator game where you build life from the cellular level right through to an advanced civilization. Right now working on views so each cell type displays important information, this view indicates the healing range of protein cells.
Fractal Life tweet media
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Fractal Life
Fractal Life@FractalLifeGame·
My cellular evolution game has recently started development. I now have views enabled so you can check on simulation elements like the amount of energy or in this case healing distance of healing cells. The background is dynamic, its populated with other cell blueprints you've built. #screenshotsaturday
Fractal Life tweet media
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The Path Into The Abyss
The Path Into The Abyss@Abyssthegame·
Un Salame no puede venir mal! Nueva Update con mejoras, DLSS 3.5 y Salame!
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Game dev question of the day How do you validate your game ideas?
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KT☆ケイティ
KT☆ケイティ@KT_9_10·
Made a circular indicator shader for things like health or stamina ✨ Used atan() to convert UV → angle progress controls the main dial separate change_progress for delayed transitions Back to game dev after a while 🔄 #gamedev #Godot #shader
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Fractal Life
Fractal Life@FractalLifeGame·
My first dev update as I work on my game. Early days, but I have the protein tile type made and it can be placed then heals neighboring tiles when they take damage❤️‍🩹 Sound on for explanation. #indiedev #GodotEngine #Devlog #SimulationGame
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Fractal Life
Fractal Life@FractalLifeGame·
@UnityCodeMonkey This helps avoid spaghetti code which so many games suffered from. Notably games like New World which broke as many things as they fixed every patch. Shame because I loved that game, but bad coding essentially killed it.
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Code Monkey
Code Monkey@UnityCodeMonkey·
One of my favorite design patterns is the Observer pattern! (C# events) It's one of my favorites because it allows me to achieve my favorite word in all of programming, decoupling! If you want to write high quality code then that word should be on your mind constantly. The more decoupled your code is the easier it is to keep working on that codebase. And the observer pattern (events) allow you to decouple your code, the main way is decoupling UI from the Logic class. For example you have some Health System script, it should NOT be tightly coupled with some kind of Health Bar UI script. The Health System should work whether or not a UI exists, it should not care about it. So in practical terms the HealthSystem script should fire off some kind of OnHealthChanged event, and the UI script hooks onto that event and updates the visual Health Bar. That way the HealthSystem is completly decoupled so when you're working on the Health System the only thing you need to keep in your brain is just the Health System and nothing else. Same thing for separating visuals from logic, they should be as decoupled as possible. If you can play your game without visuals at all then that codebase is likely very easy to work with.
Code Monkey tweet media
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Fractal Life
Fractal Life@FractalLifeGame·
@RetroCptn @IndieGameJoe I've wishlisted. The vibe looks very papers please and you've nailed the artwork, it looks visually really good. I like that the consequences in this setting can be less abstract and more impactful. 💥
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie dev is making a Papers Please-inspired cryptography thriller set aboard a secret submarine in 1942 - Decode & encode transmissions - Classify messages as true or false for regime - Smallest mistake means a huge death toll Would you play this? It's called False Echo
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Derly
Derly@Derly_dev·
added some character customization you can change the lil guy’s face now🫨🫨 #gamedev #indiegame
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