Greg
157 posts

Greg
@GregWasdyke
@cottonhammerDev co-founder Ringfall Art Director
Katılım Ocak 2026
36 Takip Edilen19 Takipçiler

@GregWasdyke @hurryimleaving1 @sean_gause Alphadev discovered previously unknown sorting routines that outperformed established human designed algorithms and were incorporated into the LLVM C++ library.
Alphatensor discovered matrix multiplication algorithms that improved on methods humans had not bettered for decades.
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Actual 3D artist. None of these are "production ready". Too high poly, can't be animated, nonsensical UVs and seams, lighting baked into textures, fused geometry, can't be revised or edited, can't be used for bakes.
If you turned this in, any AAA studio would fire you.




Majda Korac@korac2002
One image. One click. Production ready AAA 3d model. Generated with @yvo3d means 8K textures, qualit Clean topology Better de lighting Ready for Unreal, Unity, Blender or any 3d software yvo3d.com #AI3D #GameDev #Yvo3D #3DArtist
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@Nemicaedm @blephin_ this would be playin over the credits of a "latest in new tech" type tv show in 2002
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@A_Saints_Tale @hurryimleaving1 @sean_gause that's literally the way it works lmao
Do you think people are just programming the make model button harder than other people program stuff or what
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@hurryimleaving1 @sean_gause Where is your evidence for this. Or did you get all your info from reddit and youtube.
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@why_xbox Video game selling point in 2026:
"LOOK HOW MUCH DETAIL WE CAN ADD FOR AN EXTRA 300GB OF DISK SPACE!!"
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Hey y'all, I need your help. It's Ringfall-related.
Could you share some games with me that you feel do a great job with their communication?
I'm pulling double duty on design and community management. It's not easy, and you can probably tell I'm still learning a lot in both roles.
I know we're transparent, but I want to keep everyone informed as we approach our first public test.

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@VapeAscension @ChrissyLives @DreaminSpiritVT And you know it's the filter of the medium pavloving these people into expecting nothing but good times and flashy colors cuz I bet some of these mother fuckers think the idea of a comedy zooming in on personal tragedy is some taboo when Shameless was on the air twice for decades
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@GregWasdyke @ChrissyLives @DreaminSpiritVT I guess. Anime is a pretty broad medium like its viewers though, but yeah the average "anime watcher" probably will hate this show
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@VapeAscension @ChrissyLives @DreaminSpiritVT Anything that comes out of Japan with any artistic intent behind it that isn't just wealth extraction alienates the same set of fucking bozos.
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@FPSthetics the most important fucking members too. The art leads and the engine team. Absolutely absurd. Absolutely FUCKING absurd. They still expect Machine Games and Id to put out at their normal pace with the load baring pillars removed. I fucking despise these ghouls.
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@VapeAscension @ChrissyLives @DreaminSpiritVT expecting an anime watcher to be able to digest story and intent is an exercise in futility
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@ChrissyLives @DreaminSpiritVT Media illiteracy rampant. Even though i went in expecting more of a comedy, I knew what it was after I watched the first ep. Show is made by those who understand addiction & self destructive living. The MC is terrible but you also wanna route for her cuz yknow she's good at heart
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@bill80955214989 @ChrissyLives @DreaminSpiritVT Fans? Fans of what? Anime? The medium? Do you realize how fucking ridiculous that statement is?
We got a big paper fan over here fellas
Big fuckin microphone fan coming through
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@ChrissyLives @DreaminSpiritVT OK, why are we stuck with this shit?
Fans didn't ask for it nor is the majority of the world a disgusting animal......
And when we say that we think its shit, some wierdo asks like having these issues means they need to be glorified....
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This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
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@nickolls80075 @GhostSpoiler If he stuck around longer than a day in that state, we'd get a green two-face too
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@GhostSpoiler That sort of injury? You have weeks, if not days, to survive that, the infections that would pound that side of the face...
And still looks cool as fuck and he most likely meant it, being the director he is.
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The Chief Vision Officer was previously Jason Jones' title at Bungie.
Sounds like Jones is out.

Hark@HarkSilverthane
WARN notice lists Chief Vision Officer as part of the layoffs, which is Jason Jones as far as I know. I generally agree with "fuck bungie leadership" but he's the one dude I won't hate without a real reason, hope he's still there or at least is retiring with a fat stack of cash
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@Dr_Hingis @Wario64 weird, when the console prices increased, it was greed...now suddenly its the AI techbros 😆
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