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Most online tools only optimize file size, but they're still reinflated in memory.
This tool will optimize your GLTF/GLB assets and export to GPU-compressed KTX2, entirely client-side.
Try it here: gltf-optimizer.simondev.io
#threejs #gamedev
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Namek - ThreejsJourney Challenge
Live: diorama-namek.vercel.app
#ThreejsJourney #html #css #javascript #threejs #anime #japan #blender #dragonball
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Three.js Water Pro v2.0 is now feature complete!🏁
Over the next week I'll be focusing on bug fixes, optimizations, improving the docs, and cleaning up the API to make it easier to understand and use.
If you've already purchased, you will of course be getting all of the new features and fixes for free.
threejsroadmap.com/assets/threejs…
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watch the cat crash - crashcat.dev
examples: crashcat.dev/examples
github: github.com/isaac-mason/cr…
npm: npmjs.com/package/crashc…
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Two new #threejs projects on the way 😍
Working on my own gem renderer with a custom refraction material in TSL for #WebGPU, combining Screen Space Reflections + SSGTAO for superior results, as this allows diamonds to generate reflections on the metal mesh. The performance is incredible, even on gems with over 200 diamonds.
This time, without any additional libraries. Just React Three Fiber and a lot of magic with custom shaders in TSL. GemGPU™ will also come with a very minimalist gem and metal customization panel that hides and lets the jewelry be the star.
I also created a beautiful new stats panel that completely hides in the scene when not needed. It provides relevant optimization information, a performance gauge, summary and expanded modes, and day/night toggle.
In the video, you can also see SSGI in action, with a pearl that reflects, in real time, all the objects in the scene, just as the objects in the scene reflect the pearl. It's magical.
There are still a few things to fix, but I'll share the live link soon. Stay tuned.
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Just updated three-raymarcher to work with the latest changes in the render equations of #threejs v182.
github.com/danielesteban/…
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After 3 days of furious Clauding – I mean coding – @mustache_dev's high-performance WebGPU particles library r3f-vfx is now ✨ Three VFX ✨. It supports vanilla @threejs with vanilla-vfx, @tresjs_dev with tres-vfx, and @threlte with threlte-vfx. Go blow things up! 💥#threejs #r3f
Alex@mustache_dev
1 draw call procedural windwaker explosion with r3f-vfx
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A little late for the #threejs challenge of the day, but it looked fun so I did it anyway ✌️
The reference is a work by @Inspector_9
@dangreenheck nice challenge lol
Repo
github.com/emmelleppi/thr…
Live link
threejs-challenge-0.netlify.app
#webgl #r3f
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'npm i r3f-vfx'
Thanks to @verekia the r3f-vfx is now available as an npm package.
install, write <VFXParticles debug/> in your project and start designing your particle system now.
easy add custom colorNode shadowNode or whatever you need node to create more complex effects

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