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Soweme

Soweme

@HelloSoweme

3D Web

Argentina Katılım Kasım 2022
920 Takip Edilen327 Takipçiler
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Alex
Alex@mustache_dev·
I have seen lots of comments and some disdain of people saying you can’t achieve good graphics with Threejs, okay, explain this ? 144fps, 4K inside a browser,what’s up ? #gamedev #threejs
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isaacmason
isaacmason@isaac_mason_·
crashcat has some fun new examples! raycast vehicle controller, 2 types of character controllers (kinematic, dynamic), ready to copy/paste into your project.
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Simon
Simon@iced_coffee_dev·
Most online tools only optimize file size, but they're still reinflated in memory. This tool will optimize your GLTF/GLB assets and export to GPU-compressed KTX2, entirely client-side. Try it here: gltf-optimizer.simondev.io #threejs #gamedev
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Faraz
Faraz@CantBeFaraz·
Now that the 8th Wall AR engine has gone Open Source, I will soon be releasing a #threejs (and #r3f) abstraction SDK with all the knowlage I have acquired working with 8th Wall over the past 5 years. Stay tuned 👀
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Dan Greenheck
Dan Greenheck@dangreenheck·
Three.js Water Pro v2.0 is now feature complete!🏁 Over the next week I'll be focusing on bug fixes, optimizations, improving the docs, and cleaning up the API to make it easier to understand and use. If you've already purchased, you will of course be getting all of the new features and fixes for free. threejsroadmap.com/assets/threejs…
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Verekia 🔮 ManaBlade.com
My vibe-coded purpose-built WebGPU/WebGL engine for Mana Blade is feature-complete and performs well even with 250 non-instanced characters and 250 raycasts per frame. I ditched the C/WASM core for a pure JS version and added every feature I need in the game. 🚀 #webgpu #gamedev
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Dominik Fojcik
Dominik Fojcik@_fojcik·
Snippet of a new website for TRIAR ✨ Built with Threejs and React Three Fiber. I used TSL for my particle system. Works on mobile too! #r3f #webgpu #webgl
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Dan Greenheck
Dan Greenheck@dangreenheck·
Decided it was finally time to take that boat for a spin
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Anderson Mancini
Anderson Mancini@Andersonmancini·
Two new #threejs projects on the way 😍 Working on my own gem renderer with a custom refraction material in TSL for #WebGPU, combining Screen Space Reflections + SSGTAO for superior results, as this allows diamonds to generate reflections on the metal mesh. The performance is incredible, even on gems with over 200 diamonds. This time, without any additional libraries. Just React Three Fiber and a lot of magic with custom shaders in TSL. GemGPU™ will also come with a very minimalist gem and metal customization panel that hides and lets the jewelry be the star. I also created a beautiful new stats panel that completely hides in the scene when not needed. It provides relevant optimization information, a performance gauge, summary and expanded modes, and day/night toggle. In the video, you can also see SSGI in action, with a pearl that reflects, in real time, all the objects in the scene, just as the objects in the scene reflect the pearl. It's magical. There are still a few things to fix, but I'll share the live link soon. Stay tuned.
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isaacmason
isaacmason@isaac_mason_·
My JS physics lib now supports custom shapes! Here I define convex–voxel interactions, and the engine uses them for rigid body sim, queries, and character controllers. Voxel changes are zero-cost, with much better performance and collider quality than meshes or compound shapes.
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Carlos Ulloa
Carlos Ulloa@C4RL05·
Vive coding with Claude Code and Three.js.
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Alex
Alex@mustache_dev·
'npm i r3f-vfx' Thanks to @verekia the r3f-vfx is now available as an npm package. install, write <VFXParticles debug/> in your project and start designing your particle system now. easy add custom colorNode shadowNode or whatever you need node to create more complex effects
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