HiddenNinja25k

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HiddenNinja25k

HiddenNinja25k

@HiddenNinja25K

Gamer, Preservationist & Helper / Supporter of the #StopKillingGames campaign by the YouTubber @accursedfarms

Katılım Şubat 2025
231 Takip Edilen58 Takipçiler
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HiddenNinja25k
HiddenNinja25k@HiddenNinja25K·
#StopKillingGames #Governments and #Authorities should take action against the problematic practices from the Gaming Industry where companies are making paid Video Games completely unplayable forever. (1/7)
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Accursed Farms
Accursed Farms@accursedfarms·
The #StopKillingGames Parliament hearing for the European Citizens Initiative is happening Thursday along with the press conference. I'll be there for both and it will be streamed if anyone wants to watch live.
Moritz Katzner@Moritz_Katzner

Stop Killing Games is having its hearing at Parliament AND there’s a California law proposal! Big news: -California’s Protect Our Games Act by @ChrisWardCA is live. We advised on it and support it. -UK DCMS talks happened too. -New sponsors: Torn & @AlderonGames. Website soon + SKG skin pack idea in the works. #StopKillingGames

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Stop Killing Games Official
Stop Killing Games Official@StopKilingGames·
#StopKillingGames: - We have been involved in drafting and advising California’s Protect Our Games Act with @AsmChrisWard - Advising the UK’s Department for Culture, Media & Sport. UK not dead yet! - New sponsors: @tornrpg & @Deathlyrage - Website relaunch on April 16
Stop Killing Games Official tweet media
Moritz Katzner@Moritz_Katzner

Stop Killing Games is having its hearing at Parliament AND there’s a California law proposal! Big news: -California’s Protect Our Games Act by @ChrisWardCA is live. We advised on it and support it. -UK DCMS talks happened too. -New sponsors: Torn & @AlderonGames. Website soon + SKG skin pack idea in the works. #StopKillingGames

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Moritz Katzner
Moritz Katzner@Moritz_Katzner·
Stop Killing Games is having its hearing at Parliament AND there’s a California law proposal! Big news: -California’s Protect Our Games Act by @ChrisWardCA is live. We advised on it and support it. -UK DCMS talks happened too. -New sponsors: Torn & @AlderonGames. Website soon + SKG skin pack idea in the works. #StopKillingGames
Moritz Katzner tweet media
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SPLITGATE: Arena Reloaded
SPLITGATE: Arena Reloaded@Splitgate·
Splitgate 1 Lives On Through Peer-to-Peer Support!
 Hey Splitfam, As we mentioned in our recent update about building the Splitgate you deserve, we've made the decision to sunset the original Splitgate's dedicated servers. Today, we're excited to share how we're ensuring the game you fell in love with can live on!  
What's Happening Starting August 29, the original Splitgate will be moving to peer-to-peer as we focus our resources on rebuilding Splitgate 2. We know this game means the world to so many of you and we're not about to let that disappear. This means you'll still be able to play matches and experience the magic that made Splitgate special, just in a different way.  In addition to these changes, we have also added content to the game that was previously unreleased, stockpiled, or Work In Progress (WIP). - 13 WIP blockout arena maps (including some of the first maps shown in Splitgate 2 - Simulation Juliet (an unreleased Takedown map) - Everyone gets access to all cosmetics (for this reason, the Battle Pass, Rewards Center, Store, and Drops have been sunset)  We have also made sure that community-favorite features remain playable, including Races and Map Creator! How It Works A player will host a match and act as the server. Other players can view the game in the server browser and join from there. If the host has saved Custom Maps, then those maps will be playable for the lobby.  Why We're Doing This You've invested time, energy, and passion into the original Splitgate, which deserves to be preserved. Our community is everything to us. While we can't keep the full online infrastructure running indefinitely, we can make sure the game itself lives on for anyone who wants to keep playing. We have seen a lot of conversations about the stop killing games movement, and empathize with players who lose access to their favorite titles. We absolutely do not want our community to lose access to theirs. 
 To The Community When we started this journey almost 10 years ago in our dorm room, we never imagined how much this community would mean to us. You've stuck with us through the highs and lows, and this is our way of making sure that the game that started it all never truly goes away. 
As always, keep the feedback coming for Splitgate 2 and thank you for being the best community in gaming!
 Ian and Nicholas
Co-founders, 1047 Games
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Tom's Hardware
Tom's Hardware@tomshardware·
HWMonitor and CPU-Z developer CPUID breached by unknown attackers — cyberattack forced users to download malware instead of valid apps for approximately six hours tomshardware.com/tech-industry/…
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RPCS3
RPCS3@rpcs3·
We received some reports from users on Windows 11 that Microsoft Defender was incorrectly flagging RPCS3 as malware. After contacting @msftsecurity, they got back to us and removed the incorrect detection. Please follow Microsoft's instructions below if you still have the issue.
RPCS3 tweet media
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RPCS3
RPCS3@rpcs3·
Did you know that RPCS3 is available in different languages other than English? Catalan, Chinese (Simplified), Croatian, French, German, Italian, Polish, Portuguese (Brazilian), Spanish, Swedish You too can help translating RPCS3 to a new language! crowdin.com/project/rpcs3
RPCS3 tweet media
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
The dev claims that the malicious files were hosted for approx 6 hours before taken down Their signed original files were not compromised
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RPCS3
RPCS3@rpcs3·
The Vulkan API came at the right time, as RPCS3's development was starting to ramp up with the first games becoming Playable. Prior to 2016 we only had an OpenGL renderer, and a Direct3D 12 renderer was starting to be developed due to the poor performance of Windows drivers on OpenGL. Thanks to Vulkan, we were able to get rid of D3D12 without wasting too much time on it and focus on a cross-platform standard that was not locked to a single OS and that has more features that we need to properly emulate the PlayStation 3. In the end, Vulkan became the de facto cross-platform rendering API, surpassing the older OpenGL standard, proving correct our early trust and adoption of the new standard.
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RPCS3
RPCS3@rpcs3·
Did you know RPCS3 was the second software to implement the Vulkan API? Back in 2016, shortly after joining RPCS3, kd-11 implemented a Vulkan renderer on March 10 - less than one month after the API's release on February 16. The first game on the list was Vulkan's launch title.
RPCS3 tweet media
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Does it play?
Does it play?@DoesItPlay1·
@PS_Support_US Remove the online DRM already. This is an unnecessary hurdle for preservation and right-to-repair.
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