Jakob Pålsson

19 posts

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Jakob Pålsson

Jakob Pålsson

@JakobPson

🚀 Building cool experiences in Unreal Engine 🏗️ Creating great platforms using React, Svelte & more Want to do some cool stuff together? https://t.co/rnimtLuqi0 • https://t.co/Qg41uEgrJ2

Katılım Temmuz 2009
274 Takip Edilen42 Takipçiler
Jakob Pålsson retweetledi
GSAP
GSAP@greensock·
💚 Showcase - Andreas Antonsson Beautiful work. Smooth, simple, effective. That font's pretty lovely too credit → @andyantonsson 🛠 ScrollTrigger SplitText site → andreasantonsson.dev showcase → buff.ly/49Tf6zs
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BradOfWales
BradOfWales@bradofwales·
@JakobPson @TrashTastePod If it helps you should have a email ending human theory . jp if helps to search as the email you found is shopify
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Trash Taste
Trash Taste@TrashTastePod·
For all customers from the After Dark pre-orders: We'd like to inform you all that our Merch Team at Human Theory sent an email out yesterday requesting a phone number for your order. This is to facilitate smooth communication with our shipping partner for your upcoming delivery.
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Jakob Pålsson
Jakob Pålsson@JakobPson·
@TrashTastePod @TrashTastePod It seems that I haven’t received this email. I’ve checked the spam. I did get the order confirmation so the email should be correct.
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Trash Taste
Trash Taste@TrashTastePod·
To clarify, this in regards to the recent After Dark collection and not the Apari re-release
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Jakob Pålsson
Jakob Pålsson@JakobPson·
@TrashTastePod It seems that I haven’t received this email. I’ve checked the spam. I did get the order confirmation so the email should be correct.
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Jakob Pålsson
Jakob Pålsson@JakobPson·
@MetaAI @restoreforward Is it possible to read more about how the canopy height estimations were made using this model? I'm working on a project trying to reduce deforestation where this could be helpful.
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AI at Meta
AI at Meta@AIatMeta·
Models like this will be useful in a wide variety of applications. For example, we recently collaborated with @RestoreForward to use AI to map forests, tree-by-tree, across areas the size of continents.
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AI at Meta
AI at Meta@AIatMeta·
Announced by Mark Zuckerberg this morning — today we're releasing DINOv2, the first method for training computer vision models that uses self-supervised learning to achieve results matching or exceeding industry standards. More on this new work ➡️ bit.ly/3GQnIKf
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Jakob Pålsson retweetledi
Marcus Svensson
Marcus Svensson@Mangetarkort·
Big leaps today! With the help of @JakobPson we managed to create an agent that joins your video call. The recording starts as soon as the agent joins and when the meeting ends the resulting audio file gets sent to the server for further processing
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Jakob Pålsson
Jakob Pålsson@JakobPson·
@DukeGunston Oh cool, I've totally missed that they added that. Thanks for the tips, I will try it out right away!
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Ryan Corniel
Ryan Corniel@DukeGunston·
@JakobPson Thanks Jakob. UE5.1 introduced "Physics Controls" which is basically added physics on top of animations. With that new set of nodes you select which bones you'd like to apply it to. You just need to make sure your skeleton has a physics asset.
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