JayShugito

147 posts

JayShugito

JayShugito

@JayShugito

Building, learning, participating, and simply doing my part.

Texas, USA Katılım Eylül 2023
786 Takip Edilen90 Takipçiler
JayShugito
JayShugito@JayShugito·
@gr3pme Congrats! I’m new to Web2/3 bug hunting and building my own local research workflow. If you’re open to sharing, what does your workflow look like?
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gr3pme
gr3pme@gr3pme·
may have found my coolest bug yet. escalated it 3 times. let's see how this one goes
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JayShugito
JayShugito@JayShugito·
@0xaudron trying to learn how lol. is there a leading open source system people are using?
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0xaudron
0xaudron@0xaudron·
With AI people are bug hunting on scale, anon. What’s stopping you?
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JayShugito
JayShugito@JayShugito·
@Cayden_Liao @immunefi Congrats on the payout! I’m new to Web3 bug hunting and building my own local research workflow. If you’re open to sharing, what helped you most in finding this one: manual review, fuzzing/invariants, prior audit diffing, or something else?
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JayShugito
JayShugito@JayShugito·
@MatusK279 @immunefi Congrats on the payout! I’m new to Web3 bug hunting and building my own local research workflow. If you’re open to sharing, what helped you most in finding this one: manual review, fuzzing/invariants, prior audit diffing, or something else?
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Tone
Tone@InOneProjects·
HONORABLE MENTIONS Crypt of the Void Sovereign by HL Retro Game Studio Of all the games, none of them made me want to quit reviewing and get back to building quite like this one. It inspired me with its art style and presentation to such a degree that I’m still thinking about it. Rubble Kings by @eric_j_sexton This is such a neat concept that it’s one of the few RTS games I came back to to try again well past my initial review. It needs work but it’s a way of playing I’ve never seen done before. Bungr Inc. by @JacobFinite A dystopian burger making game? What? This was the first among my standouts to really floor me with the “this is actually a real game” feel. Sumo Ball by @netpro2k It’s just such silly fun. Polished, goofy, and you have to try it. The Far Colony by @MoeMagicLantern I think about this game more than any of the others on this list. Not because it doesn’t have problems (it does), but because it’s RTS played in a perspective that invites dreaming of new features. You’re not the zerg. You’re the creep. Echo Ohce by @JayShugito I don’t know if this is an underground genre, but this was the 3rd or 4th game in the jam that used blindness and echolocation as a mechanic, but this one nailed it in a way that’s fun, progressive, and actually looks fantastic. Undersphere by @_NoahWhiteson Probably the best arena FPS in the jam and with a unique hook for playstyle that captures the essence of a good jam entry by asking the question, “What IF we swap this one variable out in a tested genre?” Null Range by @taylor_sntx Tough battle with Orbital Ops and just narrowly missed being included in my top 10. It captures the neon retro space vibe, plays great, and works great start to finish. Fanto's Megamart by @e_c_t_o The only thing that keeps me from top 10’ing this one is it feels like more of a mini game than a game. The visuals are amazing, the sensation of hectic play and the N64 era are peak. It’s not one to be missed. Eyrie by @slowchaz With some tweaks I think this could have been top 10. It plays well but just needs to amp the pace a bit and add a bit more visibility for the player to know where enemies are coming from. Beyond those tiny criticisms, it’s an excellent FPS roguelite. Tiny Hamlet by @boona11 The only thing keeping it from top 10 in my book is it still feels like it is in demo territory. That being said, it’s a gorgeous, fun to fiddle with sandbox of a game reminiscent of Tiny Glade. Hollow Lands by @andreeliasdev It’s just so dang good looking. Truly astonishing level of detail. It works, but what keeps it out of top 10 for me is the sense that it’s in a very early state of development. I hope they’ll keep building. The Operator by @itscoleblake Short, atmospheric, and with great audio and problem solving.
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Tone
Tone@InOneProjects·
TOP 10 GAMES I REVIEWED OUT OF ALL 945 After reviewing all 945 games in #vibejam (unofficially!!) these are my picks, not presented in any order. The genre's and what's on display are so diverse that it really feels like a disservice to pick any of them as a true top spot winner. As a reminder, I'm not an organizer or involved in the judging in any way. These are my personal opinions and I have no connection to the actual competition except that I submitted my own game and took the time to review the competition (they beat me). Links for all of the games below. Vibefall by @imkieransmith This titanfall homage is one of the smoothest experiences you can have from FPS offerings in the vibejam. It’s got great onboarding, sound, visuals look good without looking vibey, feels like part of a much larger game, and is overall the sort of game that pulls from you an astonished, “This was vibe coded?” Fight life @fightlifemobile There aren’t many games that I loaded up and which had my jaw drop, but this was unquestionably number 1 on that list. This is the best mobile first boxing game since Punchout and it captures the feel of NES meets modern gaming like no other. The retro vibe is exactly my style, so there’s bias here, but I think the quality bar is set high enough that even non-mobile, non retro loving gamers can start this up and be impressed. Tiny Skys @DannyLimanseta The simplicity disguising a deeper game and the unmatched approachability of this make it a perfectly scoped, gorgeously packaged entry. It’s performant, plays well, looks good, and packages multiplayer and meta progression alongside the single player experience. It’s also just an absolute stunner from the very first load. Pawnfall by @rnschiehll A stylish, run-based strategy roguelite somewhat reminiscent of Slay the Spire or FTL, Pawnfall packs incredible depth into a package that in no way feels vibecoded. Music is perfect, animations are great, gameplay is chess inspired and easy to take in and get a feel for, everything just clicks. It’s brutally hard, but to me, this is a sleeper hit I heard nothing about and I think is likely criminally underplayed. Vibe Inc. by @cadostropia While I saw a number of games approach the genre of “automation and number go up” this one impressed me earliest and still does with it’s depth and polish. There’s a lot of complex games on the list that are really well done, but this one feels the most complete and the most approachable, not overplaying complexity as a cheap trick to reach depth. Aeralis by @duckocancode The most fun 3rd person shooter I played in the whole jam. A few tried to reach this level of fast paced, feels great to play, high skill ceiling shooter but none of them have the polish, feel, or vibe that Aeralis has. It’s a bit much putting the lyrics at the bottom of the screen for the music but, damn it, I DO like the music. Nebula Zero G by @Rev12Studios It’s simple, it’s not super pretty to look at, but this game more than any other on this list captured me as a player. I put another hour into it today over lunch. I can’t stop. It doesn’t bury the lead in complexity or force you to spend an hour discovering its true worth. You either pick it up for a second run and don’t put it down, or you give up. I just wish it was on iOS already. Capybara delivery by @leocooout My one qualm about including Capybara on the top 10 is it feels too complete, too good to have been done in a month. Maybe some people (teams?) are just built different though. A lot of these games struggled with identity - is it a shooter? A survival roguelite? Adventure? “A Game about Capybaras Delivering Food” feels like you’re John Malkovich going into his own head in the movie “Being John Malkovich” except instead of everything being Malkovich... It’s Capybara. Orbital Ops by @sidriff This game fought neck and neck with Null Range (honorable mention) to be included in my top 10, but there’s only room for one low poly, retro neon vibe space shooter and this one edged out the spot. From the very beginning it impresses, with a menu that feels hand crafted, a depth that is only hinted it, and an easy to learn difficult to master play style that gives it feel on par with commercial games built by teams. Field of Command by @Southers15 Unquestionably the fullest game I played among all of the standouts. A full, voiced tutorial, tight RTS controls, deep respect for the historical context it lives in, and it plays great. There’s a campaign, skirmish, and multiplayer (though I didn’t get there in my reviews). It feels like the kind of game you’d pick up at the store and pop the plastic only to get lost reading the manual, not wanting to miss the smallest bit of the nuance that goes into the play experience
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Tone@InOneProjects

I have finished reviewing/getting impressions of every single game out of the 945 games submitted to #vibejam. If you submitted a game and haven't received any feedback or tags from me, take a look at the link below. Impressions tend to be brief. To be frank, some of these games did not deserve even the brief time I put into them. But SOME of these games are genuinely stunners. Some of these games have enormous depth, gorgeous visuals, addicting loops, and genuine commercial potential. I'll be posting some of my thoughts, opinions, and wrapup ideas as the official judging of the vibejam continues. As a reminder, I am not an official vibejam judge. I just wanted to look at all of the competition and see what the playing field looks like.

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JayShugito
JayShugito@JayShugito·
@sorpaas for us normies, does/will this mean JAM is dead and JAR is in?
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Wei Tang
Wei Tang@sorpaas·
Current benchmark data, JAR Chain vs JAM Chain.
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JayShugito
JayShugito@JayShugito·
@pashov What roles are available In web3 security
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pashov
pashov@pashov·
There are so much money to be made in web3 security, it's insane Study the craft. Many people did it - learn from them, follow their steps, or find your own path. Keep going, I am yet to see someone going all in into web3 security and not making it🫡
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JayShugito
JayShugito@JayShugito·
7/7 My simplest one-line definition: JAM = Ethereum-style coherence + Polkadot-style parallelism That is the core beginner mental model. Next up: the problem JAM is trying to solve
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JayShugito
JayShugito@JayShugito·
6/7 So what’s the goal? To combine: • scalability • composability • resilience Not just “make blockchain faster” but build a system that is flexible, powerful, and harder to bottleneck.
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JayShugito
JayShugito@JayShugito·
JAM sounds intimidating, but the simple version is this: JAM is Polkadot’s vision for a trustless supercomputer. In plain English: a shared system where apps can run, scale, and interact without relying on one central owner. 🧵
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CoinGecko
CoinGecko@coingecko·
may our bags achieve generational wealth
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Xynth
Xynth@xynth_m·
Xynth can now scan the stock market for you 24/7 ! Simply describe what you want monitored in plain English. Under the hood, we wire Claude Opus 4.7 + Python to 3,000+ live market endpoints to build your custom alert. The workflow lives in the cloud, hunting your setup the moment it hits. As part of this launch, we're giving free access to the top 5 most profitable alerts built so far. RT + comment "Xynth" below to get access ↓
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