Revelation12Studios

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Revelation12Studios

Revelation12Studios

@Rev12Studios

We are Revelation 12 Studios making RPGs! https://t.co/VNpWY09tD9 https://t.co/fksn78Naye

Katılım Nisan 2026
10 Takip Edilen4 Takipçiler
Revelation12Studios
Revelation12Studios@Rev12Studios·
@CertainSpeaks @GodLogic_GL Only God can forgive sins, correct? What did Jesus do when He was on earth? Forgave sins. Mark 2:1-12; Matthew 9:1-8; Luke 5:17-26. It's clear as day, sir.
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Certain Speaks
Certain Speaks@CertainSpeaks·
For those who are as confused as @GodLogic_GL on how Revelation 14:14,15 debunk the Trinity: P1- God Almighty does not receive orders from God Almighty through an angel. P2- Jesus receives an order from God Almighty through an angel. C- Therefore, Jesus is not God Almighty.
Certain Speaks@CertainSpeaks

Lets watch @GodLogic_GL feign ignorance and go adhominum after rage booting me off the mic for debunking the Trinity in his stream.

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StillLookingUp
StillLookingUp@LookingUpStill·
@SpaceX @ShanaDiez You can easily forget the scale of what you’re witnessing in this video. That thing is roughly 50m tall, 9m in diameter and has a dry weight of nearly 100 metric tons.
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SpaceX
SpaceX@SpaceX·
Starship flip and landing burn at the end of its twelfth flight test
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Wilson Wilson
Wilson Wilson@euboid·
If you want to have a little fun this evening, try asking gemini 3.5 flash for a seahorse emoji
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NyanChuu🔮🇯🇵🍭
NyanChuu🔮🇯🇵🍭@tanpukunokami·
This might be hard to believe, but in Japan, fruit can be a serious gift. Not chocolate. Not wine. Fruit. A melon can be $80. Perfect strawberries can be $50 a box. Shine Muscat grapes can be $70. And people actually buy them. Not every day, of course. But for gifts, hospital visits, business partners, or someone important. At first, it looks insane. Then you see how they are wrapped. One by one. No scratches. No weird shape. No bad color. The box looks expensive too. Japan did not just make fruit sweet. They made it something you can give with respect.
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Tone
Tone@InOneProjects·
@Rev12Studios Ah I missed that, but yes my impression is there's a bit too much "moving pixel" feeling. Especially when zoomed its like the ship is morphing and shifting
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Revelation12Studios retweetledi
Tone
Tone@InOneProjects·
TOP 10 GAMES I REVIEWED OUT OF ALL 945 After reviewing all 945 games in #vibejam (unofficially!!) these are my picks, not presented in any order. The genre's and what's on display are so diverse that it really feels like a disservice to pick any of them as a true top spot winner. As a reminder, I'm not an organizer or involved in the judging in any way. These are my personal opinions and I have no connection to the actual competition except that I submitted my own game and took the time to review the competition (they beat me). Links for all of the games below. Vibefall by @imkieransmith This titanfall homage is one of the smoothest experiences you can have from FPS offerings in the vibejam. It’s got great onboarding, sound, visuals look good without looking vibey, feels like part of a much larger game, and is overall the sort of game that pulls from you an astonished, “This was vibe coded?” Fight life @fightlifemobile There aren’t many games that I loaded up and which had my jaw drop, but this was unquestionably number 1 on that list. This is the best mobile first boxing game since Punchout and it captures the feel of NES meets modern gaming like no other. The retro vibe is exactly my style, so there’s bias here, but I think the quality bar is set high enough that even non-mobile, non retro loving gamers can start this up and be impressed. Tiny Skys @DannyLimanseta The simplicity disguising a deeper game and the unmatched approachability of this make it a perfectly scoped, gorgeously packaged entry. It’s performant, plays well, looks good, and packages multiplayer and meta progression alongside the single player experience. It’s also just an absolute stunner from the very first load. Pawnfall by @rnschiehll A stylish, run-based strategy roguelite somewhat reminiscent of Slay the Spire or FTL, Pawnfall packs incredible depth into a package that in no way feels vibecoded. Music is perfect, animations are great, gameplay is chess inspired and easy to take in and get a feel for, everything just clicks. It’s brutally hard, but to me, this is a sleeper hit I heard nothing about and I think is likely criminally underplayed. Vibe Inc. by @cadostropia While I saw a number of games approach the genre of “automation and number go up” this one impressed me earliest and still does with it’s depth and polish. There’s a lot of complex games on the list that are really well done, but this one feels the most complete and the most approachable, not overplaying complexity as a cheap trick to reach depth. Aeralis by @duckocancode The most fun 3rd person shooter I played in the whole jam. A few tried to reach this level of fast paced, feels great to play, high skill ceiling shooter but none of them have the polish, feel, or vibe that Aeralis has. It’s a bit much putting the lyrics at the bottom of the screen for the music but, damn it, I DO like the music. Nebula Zero G by @Rev12Studios It’s simple, it’s not super pretty to look at, but this game more than any other on this list captured me as a player. I put another hour into it today over lunch. I can’t stop. It doesn’t bury the lead in complexity or force you to spend an hour discovering its true worth. You either pick it up for a second run and don’t put it down, or you give up. I just wish it was on iOS already. Capybara delivery by @leocooout My one qualm about including Capybara on the top 10 is it feels too complete, too good to have been done in a month. Maybe some people (teams?) are just built different though. A lot of these games struggled with identity - is it a shooter? A survival roguelite? Adventure? “A Game about Capybaras Delivering Food” feels like you’re John Malkovich going into his own head in the movie “Being John Malkovich” except instead of everything being Malkovich... It’s Capybara. Orbital Ops by @sidriff This game fought neck and neck with Null Range (honorable mention) to be included in my top 10, but there’s only room for one low poly, retro neon vibe space shooter and this one edged out the spot. From the very beginning it impresses, with a menu that feels hand crafted, a depth that is only hinted it, and an easy to learn difficult to master play style that gives it feel on par with commercial games built by teams. Field of Command by @Southers15 Unquestionably the fullest game I played among all of the standouts. A full, voiced tutorial, tight RTS controls, deep respect for the historical context it lives in, and it plays great. There’s a campaign, skirmish, and multiplayer (though I didn’t get there in my reviews). It feels like the kind of game you’d pick up at the store and pop the plastic only to get lost reading the manual, not wanting to miss the smallest bit of the nuance that goes into the play experience
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Tone@InOneProjects

I have finished reviewing/getting impressions of every single game out of the 945 games submitted to #vibejam. If you submitted a game and haven't received any feedback or tags from me, take a look at the link below. Impressions tend to be brief. To be frank, some of these games did not deserve even the brief time I put into them. But SOME of these games are genuinely stunners. Some of these games have enormous depth, gorgeous visuals, addicting loops, and genuine commercial potential. I'll be posting some of my thoughts, opinions, and wrapup ideas as the official judging of the vibejam continues. As a reminder, I am not an official vibejam judge. I just wanted to look at all of the competition and see what the playing field looks like.

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Revelation12Studios
Revelation12Studios@Rev12Studios·
@InOneProjects Interesting. Thanks for the suggestion. Bloom can be disabled in the graphics settings tab. Is it still too much even when disabled?
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Tone
Tone@InOneProjects·
@Rev12Studios It's a natural fit on mobile. I'd also tone down the shader/full screen bloom or whatever a bit, it can be sort of headache inducing to watch for awhile
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Revelation12Studios
Revelation12Studios@Rev12Studios·
@InOneProjects Oh, that's good to know that I can continue updating it then! I have not even thought about iOS, to be honest. Maybe one day! I want to release it on Steam eventually and hopefully if that goes well then maybe mobile after.
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Revelation12Studios
Revelation12Studios@Rev12Studios·
@TheScholastics This kind of system is a lot of work. When I was initially working on my first game, I believe I originally had 12 or 16 different equipment slots, but it was too much. 😅
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Wigmund / On Steam
Wigmund / On Steam@TheScholastics·
Fully asymmetric gear system! 🔥 Left Gauntlet ≠ Right Gauntlet. Left Pauldron ≠ Right Pauldron. Plus helm, knees, rings, necklace, mystic accessories, and back slot (cape OR shield). One of the most detailed and flexible armor systems ever designed in an RPG. Wigmund - built by two. Free demo on Steam: store.steampowered.com/app/1164690/Wi… #Wigmund #IndieRPG #HiddenGem
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Reciclops
Reciclops@ReciclopsDstroy·
Hey #vibejam community Let’s support the jam by voting and leaving honest reviews for all the games. Every review helps devs improve, learn, and feel the love from the community. Review the games here: vibereview-one.vercel.app Shoutout to @levelsio and the judges @s13k_ @timsoret @NicolaManzini @edwinarbus for making this happen. Also to some of the devs creating awesome games for the jam: @itscoleblake @draftsyntax @Switch_900 @0xFerb @GuyGir1 @paledustgames @SoloDevelling @amaanth3one @bobmute2 @xirosstudio @VibeCreAI @swhan0329 @joshua_lyon @AnaRozeno @MarcosBren31124 @MrCollison @simerdinger_sol @VynseDev @andreeliasde
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@levelsio
@levelsio@levelsio·
🕹️ THE VIBE JAM IS BACK! I present you... 🌟 2026 @cursor_ai Vibe Coding Game Jam #vibejam Sponsored by @boltdotnew + @cursor_ai Start: Today! Deadline: 1 May 2026 at 13:37 UTC, so you have a whole month to make your game! REAL CASH PRIZES: 🏆 Gold: $20,000 🥈 Silver: $10,000 🥉 Bronze: $5,000 RULES: - anyone can enter with their game - at least 90% of code has to be written by AI - it should be started today or after today, don't submit old games - game has to be accessible on web without any login or signup and free-to-play (preferrably its own domain or subdomain) - multiplayer games preferred but not required! - can use any engine but usually @ThreeJS is recommended - NO loading screens and heavy downloads (!!!) has to be almost instantly in the game (except maybe ask username if you want) - add the HTML code on the Google form in the reply below to show you're an entrant - one entry per person (focus on making one really good game!) WHAT TO USE: - anythign but we suggest @cursor_ai's Composer 3 and @boltdotnew, they are both fast, affordable and great at ThreeJS and making games THE JURY: Me, @s13k_, and I will ask some real game dev and AI people to jury again too Sponsors and jury suggestions still very welcome, just DM me! It will be interesting to see the difference in quality with last year, and the Vibe Jam can be kind of like a fun benchmark for AI coding seeing it close in on real commercial games I think To enter, complete the form in the reply below this tweet!
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Will Eastcott
Will Eastcott@willeastcott·
Videogame technology is disrupting the real estate sector 🏡 📷 Scan a house 🪄 Train a 3D Gaussian splat 🌐 Publish to the web with @playcanvas Buyers can speedrun through property listings! 🏃 Try it for yourself on SuperSplat 🔗👇
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Tesana - Make games with AI
When you publish your game on Tesana you get this 👆 a full storefront. like your own Steam page. cover art, description, play button - all there! people can play it, buy it, or remix it. you earn from every play and every purchase this is what publishing your game looks like now
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Revelation12Studios
Revelation12Studios@Rev12Studios·
@smolekoma Really. Cool. I tried it out but did not get the desired results I was hoping for. For example, I have a generated sprite sheet of a character, but each frame is not aligned perfectly. I tried using the Auto Detect grid, hoping it would align each frame perfectly, but did not.
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TachikomaRed
TachikomaRed@smolekoma·
This will save hours of cleanup work for pixel artists I built TachiSnap: a free, open-source pixel art fixer for AI-generated sprites. tachisnap.vercel.app github.com/tachikomared/T… Rust → WASM. 100% client-side. Runs in your browser. Can also run locally from CLI. No upload. No server. No account. Drop messy AI pixel art and it can: • snap fake pixels back to a clean grid • fix 2x / 3x / 4x oversized “AI pixels” • reduce noisy colors into a clean palette • remove backgrounds with flood fill • remove backgrounds by global color • use manual background color picking • upscale with crisp nearest-neighbor output • split sprite sheets into frames • convert sprite sheets into animated GIFs • adjust frame origin when sheets are misaligned • control columns, rows, FPS, palette size, pixel size • bulk process a whole folder • preserve folder structure in batch output • run as a native CLI on Windows / macOS / Linux • work in agentic flows with Codex / Claude Code Example: “Here is a folder of AI-generated sprites. Clean them with TachiSnap.” Agent runs the CLI locally. You get cleaned PNGs/GIFs back. No cloud processing needed. Useful for: • game devs • pixel artists • AI sprite workflows • animation cleanup • web/ai assets • RPG Maker / Godot / Unity sprites • batch-fixing whole asset folders Built by TachikomaRed + smolemaru. Forked from Hugo-Dz/spritefusion-pixel-snapper. Support building $TACHI 🦀 #gamedev #indiedev #pixelart #aiagents #openai #github #OSSvibejam
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Revelation12Studios
Revelation12Studios@Rev12Studios·
@InOneProjects @DannyLimanseta My game is one .html file getting close to 14,000 lines of code. I asked the LLM I use to see how it looks in regard to cyclomatic complexity and it said it's off the charts! 🤣
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Tone
Tone@InOneProjects·
I'm actually quite shocked at how well the various features are made modular in the file system with descriptive names for exactly the events or objects they represent. Like I've seen others comment, the huge files are the first places that really stand out - as a human, attempting to approach a file that size is a nightmare and so we tend to "abstract out" layers into helper classes/functions that live behind names that describe the thing being done. As an example, the Game.tick method is a massive string of conditional statements looking at game state to determine which pieces to run - from an organization perspective this is easier to parse (and likely will help keep your LLM's context cleaner) if they're abstracted out into helpers so instead of reading ----- if (campsite related stuff) { do x do y do z } if (moon impact related stuff) { do more stuff and more and more } ----- You just read ----- handleCampsitePhase(gameState); handleMoonImpact(gameState): ----- Have your agent do a check for "cyclomatic complexity" and try to bring the number down.
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Danny Limanseta
Danny Limanseta@DannyLimanseta·
I have open-sourced the entire codebase for Tiny Skies. You can see all the commits (100% commited by Cursor), right from the 1st day of the #Vibejam competition. If you know coding, I'd love to seek your expertise to take a look at the code to see how "messy" it is. I've always been very curious about how good/bad agentic coding is these days. So open-sourcing it will hopefully answer that question for me and whoever is curious. Github repo here: github.com/dannylimanseta…
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Revelation12Studios
Revelation12Studios@Rev12Studios·
@levelsio Are we allowed to continue to update our app we submitted to the Vibejam or will that disqualify it if we continue to update it?
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@levelsio
@levelsio@levelsio·
IT WORKS!! Lots of tweaking with AI but soldiers are starting to move around naturally now, really cool :O First load is a bit heavy cause it rigs 128 players, not sure how to fix that, the GLB is only 5mb though
@levelsio@levelsio

Ok I kinda got animated soldiers now to work On the server I used Blender to compile the FBX animations into one GLB that has the soldier model and all its animations like walking and running etc It's still bit buggy but the dying animations look great The running feels like it keeps resetting the animation instead of looping it, dunno why

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Unbound
Unbound@unbound_io·
Participating in the @cursor_ai Vibe Jam? We want to see what you're working on! 🎮 Need help generating assets with creative control to match your games unique style? Try Unbound Slop! #vibejam 🕹
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@levelsio
@levelsio@levelsio·
🧑‍🚀 Day 28 of the @cursor_ai #vibejam Proudly sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai Prizes to win (submit your vibe coded game before May 1!) 🏆 $25,000 🥈 $10,000 🥉 $5,000 🚨 LAST DAY TO SUBMIT! 🤯 The deadline is May 1 at 13:37 (LEET TIME) in UTC, so about 13.5 hours from now, there's $40,000 in prizes so why not try vibecode one in the next few hours? 😂 My favorite games from today: 🏜️ Eyrie by @slowchaz 🐓 Coop-Strike @mayfer 🗻 Mountain Adventure by @asalinasmark 🤺 AniKombat by @adrscott 📊 Mini stats: 674 games submitted 210,542 players 12,413,875 views Reply in this thread with updates on your current games to share your progress, and add tag #vibejam so I see and can include you in the daily tweet Wanna to participate? You can still start now and submit your game any time before May 1! (we started April 1 btw) There's now $40,000 in prizes for you to win, see threads below for more info. The Gold prize is $25,000, silver is $10,000 and bronze is $5,000!
@levelsio@levelsio

🧑‍🚀 Day 27 of the @cursor_ai #vibejam Proudly sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai Prizes to win (submit your vibe coded game before May 1!) 🏆 $25,000 🥈 $10,000 🥉 $5,000 🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨 YOU HAVE JUST ONE DAY LEFT! 🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯 My favorite games from today: 🦫 Capybara Driver by @leocooout, I posted it before but now it's finally done, it is so cool and cute and the 3d pixeley shakey style is so unique and original 🕵️‍♀️ Meta Infiltrator by @TheJohnnyStaley, infilitrate at Meta HQ as Elon to steal AI secrets, inteeerestinggg 🚗 Ride Tales by @Aurelien_Gz, drive anywhere in the world (not with Google 3d tiles but I think procedurally generated scenery!) 🍔 Bungr Inc. by @JacobFinite, lets you run a burger restaurant 📊 Mini stats: 540 games submitted 162,827 players 11,944,541 views Reply in this thread with updates on your current games to share your progress, and add tag #vibejam so I see and can include you in the daily tweet Wanna to participate? You can still start now and submit your game any time before May 1! (we started April 1 btw) There's now $40,000 in prizes for you to win, see threads below for more info. The Gold prize is $25,000, silver is $10,000 and bronze is $5,000!

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