Kevin Boggs

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Kevin Boggs

Kevin Boggs

@KBoggs117

Senior VFX/ Tech Artist

Cary, NC Katılım Ocak 2011
563 Takip Edilen48 Takipçiler
Kevin Boggs
Kevin Boggs@KBoggs117·
@asha_shar @JuiceHead33 I speak for many when I say we would love for a Morrowind remaster please 🙏 also keep the studios doing remaster onboard longer for bug fixing and community mod full support please.
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ASHA
ASHA@asha_shar·
Todd Howard just shared plans for the Fallout, The Elder Scrolls, and Starfield franchises. These worlds have earned a special place with hundreds of millions of people over many years. I'm looking forward to what's next, including the partnership with Obsidian on a new Fallout game and closer collaboration with ZeniMax Online Studios on The Elder Scrolls. The achievements of these franchises are remarkable: The Elder Scrolls V: Skyrim has crossed 65 million units sold, becoming one of the 10 best-selling games of all time, Fallout 4 has also crossed 35 million units sold, joining the top 25, and Starfield will soon reach over 1 billion hours played.
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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Kevin Boggs
Kevin Boggs@KBoggs117·
@trexus183 Would be great to be able to play it on my steam machine … 🙏
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Kevin Boggs
Kevin Boggs@KBoggs117·
@trq212 Something has to be broken with that right? Why aren’t there guard rails to prevent that or is that the goal? Seems bad for typical users. The token system and usage page is too black box and slot machine like. :(
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Kevin Boggs
Kevin Boggs@KBoggs117·
@trq212 I gotta ask my fable usage went from like 30 or 45 % to 100% in less than 5 minutes last night rough estimate can’t remember exact numbers and I have a negative 37$ current balance with auto reload off. What in the world happened I suspect some crazy recursive bugs or something?
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Thariq
Thariq@trq212·
I've heard a lot of questions about Fable's availability on subscription plans. While it will come off subscriptions after July 7th, we aim to restore Fable as a standard part of our subscriptions as soon as capacity allows, as we mentioned in our original blog post.
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Robert Dale Smith
Robert Dale Smith@RobertDaleSmith·
Anyone interested in a no solder, drop-in PCB to turn this into a real controller?
Robert Dale Smith tweet mediaRobert Dale Smith tweet media
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Kevin Boggs
Kevin Boggs@KBoggs117·
@_Be4_ Is this doing anything that could trip up anti-cheat, since it is rendering frames behind it? How does it handle live video, say if you wanted to make a CRT shader or an overlay on top of a game?
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Epilogue
Epilogue@meet_epilogue·
Happy 30th anniversary, Nintendo 64! And since it's not nice to show up to a party empty-handed, we brought you a gift. 64 Operator is coming soon!
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NatureManufacture
NatureManufacture@NatureDeveloper·
Tilled photoscanned cliffs, sand borders - fence systems ready, whole sand and shoreline foliage like pines, wild roses, shells, algae, rocks, and an atmospheric river flowing into the sea. Our Coast Environment pack for Unreal Engine is currently at Humble Bundle with all our other assets as well! You can catch the asset on HB or FAB. Both give you the Fab licence. humblebundle.com/software/unrea… #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @humble @fab @80Level @UnrealEngine
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Milenko
Milenko@dtoxmilenko·
This was hard as hell to get working even minimally like this. This is rendering and being assembled on Theseus from NXE's actual XEX/Resources being loaded and dumped.
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Joshua Guo
Joshua Guo@jshguo·
I used GLM-5.2 to optimize this visualization I previously made, and it doesn't feel like an open-source model at all. It's amazing.
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Kevin Boggs
Kevin Boggs@KBoggs117·
@Nitehack @RSDCDN The world needs a simple display with a ton of inputs and no smart tv nonsense too :) small for portable testing and big for living room use bonus if it’s got a slot for a retro tink 4k on the back.
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Nitehack
Nitehack@Nitehack·
My dream is finally becoming a reality Nintendo DS for HDMI displays. And yes, I'll be making it open source for everyone! 🔓 Coming soon... still a work in progress!
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Sunag
Sunag@sea3dformat·
Now we have a point light color node to create the firelight; the shadow also generates transparency according to the smoke. The example has less than 1k lines of code including HTML. #threejs #tsl #webgpu
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Flat2VR Modding
Flat2VR Modding@Flat2VR·
Morrowind VR Mod Coming To Standalone Quest! @TeamBeefVR is working on a free and open source for Meta Quest. Can you imagine going to a huge park and physically walking and questing through part of Tamriel?
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Kevin Boggs
Kevin Boggs@KBoggs117·
@Unyshek Will there be more collectors editions to preorder? They sold out too fast. Need reservation system next time
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John Junyszek
John Junyszek@Unyshek·
Do you have questions about Halo: Campaign Evolved? 👀 We've shared a lot of news since the Xbox Games Showcase, but I know y'all probably want even more nitty-gritty details Share what you're still curious about below!👇
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Kevin Boggs
Kevin Boggs@KBoggs117·
@asha_shar @JuiceHead33 Plz make enough anniversary consoles and collectors editions for folks that want them or put a preorder / reservation system in place I don’t want to not get elder scrolls collectors edition like what happened for the halo campaign evolved ce. I’d rather wait than not get one.
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ASHA
ASHA@asha_shar·
We just shared with our team the realities we need to navigate as we work to reset the XBOX business. We won't succeed by hiding hard truths, nor will we succeed by doing the same thing and expecting different results. See the note here: news.xbox.com/en-us/2026/06/…
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Owen
Owen@owenyuwono·
sneak peak of Fast Fourier Transform (FFT) ocean simulation in threejs again (I'm so threejs pilled right now)
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Kevin Boggs
Kevin Boggs@KBoggs117·
@hatchettstudio Hype! Now I need to get better at aiming in Golden Eye and the demo to prep!
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HatchettStudio
HatchettStudio@hatchettstudio·
@KBoggs117 You'l be glad to know SOE 64 already features Big head mode and Paintball as secrets in the campaign demo!
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HatchettStudio
HatchettStudio@hatchettstudio·
What powerup would you want in Zombies? Most liked comment goes in the game SOE 64 - Goldeneye x Medal of Honor Wishlist Now - Link in Comments Zombies update out next weekend #zombies #codzombies #goldeneye #indiedev
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Kevin Boggs
Kevin Boggs@KBoggs117·
@asha_shar This is what I want from the next Xbox too that and the blades dashboard please make enough for everyone to buy without scalpers.
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ASHA
ASHA@asha_shar·
Now this is an XBOX!
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