Kinami

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Kinami

Kinami

@KinamiVR

i don't care about your feelings sorry. i stream sometimes. 20$ is 20$ i hate people with an ego

Aincrad Katılım Ağustos 2020
46 Takip Edilen460 Takipçiler
Kinami
Kinami@KinamiVR·
@modredcastleton tweet about to be deleted in a few minutes because of OPs sub 80 iq
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Memories of Drangleic
Memories of Drangleic@wetbowlofsoup·
@PotassiumHere @HedProtag The same hedprotag who worked with a racist and a guy who made pedophilia jokes? Miss me with anything involving these people, I’m glad this fucking dork got his game stolen
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Potassium
Potassium@PotassiumHere·
I can no longer support this game as it has been taken over by a tyrant with no interest in the project and has no respect for art or artists in any way. A man parading a corpse around. This project can not exist without it's creator @HedProtag
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Kinami
Kinami@KinamiVR·
@ushadersbible "The Unity Shaders Bible (2nd Edition) is currently in development and will be published chapter by chapter, with Chapter 1 available at the moment." I mean this, what is included in chapter 1 as of now?
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Shaders Bible Series
Shaders Bible Series@ushadersbible·
@KinamiVR The Unity Shaders Bible? Is being updated to Unity 6, so now the entire code is based on both HLSL on Shader Graph and ShaderLab
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Kinami
Kinami@KinamiVR·
@koguGameDev @tripoai with some amazing blender addons for retopology that could be a good way for indies to get some basic 3d models going, can always replace them later. ill check out trellis.2,thanks
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kogu
kogu@koguGameDev·
@KinamiVR @tripoai Currently, TRELLIS.2 offers significantly superior quality locally. However, generating models suitable for games with fewer than 30,000 polygons is challenging. Retopology would likely be essential for game applications.
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kogu
kogu@koguGameDev·
ちなみに今の3D生成はどこもこれぐらいの品質に並んできてる。これは @tripoai で、スマートメッシュ使って約5000 tri。ガチャ無しの生成しっぱなしで、顔はテクスチャ修正かけるともっと改善可能。オートリグは微妙だけど、ここまで数分。 決して手動クオリティではない。でも順当に向上してる。
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Kinami
Kinami@KinamiVR·
@meesedev nice post, but your first mistake was assuming these idiots can think
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A Flock of Meese
A Flock of Meese@meesedev·
Claiming UE5's performance problems are just "devs who don't know what they're doing" is the tech version of "the system works, you just need to work harder." When many developers ship games with the same issues, it points to the engine's architecture. Unreal's OOP-heavy design pushes developers toward expensive abstractions (which doesn't even save the developer time, in fact, it does the opposite). If good performance requires bypassing half the engine with custom code and workarounds, the onus is on Unreal.
szilard@sisqobmx

@RealestMemes_ there, fixed it for you

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Kenney
Kenney@KenneyNL·
Cube Pets is now available! 🎁 This pack includes 16 animals with walk and run animations, ready to settle in your game. Download for free, for everyone: kenney.nl/assets/cube-pe…
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Kinami
Kinami@KinamiVR·
@tripoai "werewolf creature" its fucking Rajang from Monster Hunter, jesus fucking christ you imbeciles @monsterhunter are you aware of this :)
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Tripo
Tripo@tripoai·
Tripo P1.0 is live. Introducing Smart Mesh in Tripo Studio — generate structured 3D meshes in ~2 seconds. ⚡ ~2s generation 🧠 Smart topology 🛠 Production-ready assets 🌍 Built for game pipelines, real-time rendering, web 3D tools, and scalable content production From prompt to usable mesh — almost instantly. Try it: studio.tripo3d.ai #3DAI #3DCG #3dart #Tripo
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Kinami
Kinami@KinamiVR·
@Captain_Phyco just started playing it as well! gives me nice xenoblade vibes, so far its great
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Kinami
Kinami@KinamiVR·
@dmc3lady do people not know that if anyone in the family gets a VAC ban, everyone gets it?
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Kinami
Kinami@KinamiVR·
@sodaraptor_dev why does x keep recommending me tweets from people with down syndrome
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➤ sodaraptor.bsky.social
➤ sodaraptor.bsky.social@sodaraptor_dev·
End of an era... even more reason to not touch any versions 6000.5 and up.
➤ sodaraptor.bsky.social tweet media
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Kinami
Kinami@KinamiVR·
@TheMirzaBeig ok son goku, i will now learn blur shaders son goku
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Mirza Beig
Mirza Beig@TheMirzaBeig·
✍️ I wrote an article on programming blur shaders for beginners. You do not need to be adept at either math or programming to understand how it works :) Going from the most basic/straightforward type of blur, to what you see below, and more! Lots of pretty pictures, media, and interactive code to learn from. -- Box blur, with clipping and radial weighting. (So, no longer really a box blur...?) 🔍 #gamedev #indiedev #unity3d
Mirza Beig@TheMirzaBeig

x.com/i/article/2024…

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Kinami
Kinami@KinamiVR·
@official_syrinx @smart_poly i will ask you the same question i asked multiple people on reddit and never got an answer. Point me to like, 3 things he said that are objectively wrong/false and proves that his knowledge is wrong
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somebody
somebody@official_syrinx·
@KinamiVR @smart_poly No, movies and books are pure art and can allow for subjective analysis. Optimization is an engineering problem, which is objective. He *must* have something that show his knowledge, but he has nothing which isnt a surprise because most (but not all) of the shit he says is stupid
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SmartPoly
SmartPoly@smart_poly·
The reason why you can’t find any of Threat Interactive’s work is because it doesn’t exist. The “game prototype”, the custom UE5 fork”, not a single screenshot He realized criticizing games is easier than making them. Also if he ever releases a game, it will need to be… (1/2)
Tyretes@Tyretes

plus, for someone who talks like an expert, why is there no public available works – no demos, no portfolios, plugins, prototypes, forks.. i also checked the linkedin page, and i find it lack information like detailed experience.

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Kinami
Kinami@KinamiVR·
@yuusakumenka i think so, but i think 9 out of 10 times its criticism of the process, because its the internet and people hate a person not their arguments most of the time. People will look for any reason to validate their hate for an individual
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Yuusaku Menka(遊作メンカ)🎢🧶
There is clear vitrue in beeing a maker in the field you criticize. And you shouldn't need to bridge engineer to complain about a bridge collapsing. I guess criticism of the making process (fellow maker) and criticism of the product (customer) are different beasts?
Kinami@KinamiVR

@smart_poly this is such a retarded normie argument, you can apply your flawed logic to anything. Someone criticizes a book? WHERE IS HIS BOOK? Someone critics a movie? WHERE IS HIS MOVIE? and so on and on, do you people not realize how absurd you sound?

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Kinami
Kinami@KinamiVR·
@smart_poly oh no, thats fine, i misinterpret the point,yeah if he lists this shit and doesnt have anything to show, just another youtube retard, but it STILL does not discredit his points and arguments against all the shit from UE no matter what piece of shit he is
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SmartPoly
SmartPoly@smart_poly·
@KinamiVR I never made that argument. -It’s listed multiple places “Ti is a game studio” -mentioned several times, working on a “game prototype” -mentioned several times “working towards a custom UE5 fork” Yet if I ASK where are the things he’s working on, that’s “flawed logic”?? 😂
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