Kinami

352 posts

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Kinami

Kinami

@KinamiVR

i don't care about your feelings sorry. i stream sometimes. 20$ is 20$ i hate people with an ego

Aincrad Katılım Ağustos 2020
47 Takip Edilen457 Takipçiler
The Water Museum
The Water Museum@WaterMuseum_·
129 kb btw for saving this whole thing
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kaanu devs
kaanu devs@kaanomeg·
I have an amazing texture but I'll release it tomorrow. it's gonna break the internet.
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Kinami
Kinami@KinamiVR·
System Shock is the perfect reason for remakes to exist, remake old archaic games from the 90s and make them playable and easily enjoyable in the 2020s instead of remaking the last of us for the fourth time or whatever
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Fxv!
Fxv!@Fxvei·
@KinamiVR @DoreiGoblin You’re right! But thanks to people like @PandaabearA, who pushed for us to be better in our community, we thankfully don’t do that anymore. Just because it was bad in the past, does not mean we shouldn’t strive to be better!
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Dorei The Goblin 💚
Dorei The Goblin 💚@DoreiGoblin·
Okay vrchatters and bystanders let's have a discussion of theft in the VRchat community. So let's look at FXV's new avatar Shandris. It's a wonderful and beautiful lady, this avatar is almost at 500 downloads in one week on the one site I can see download numbers on. This doesn't include the discord which is full of people who don't want to be called out on. Now let's question some other creators. How do you think someone has an Airi, Shinano, Manuka, Miltina, and Kipfel avatar. All with Hash's face tracking module. All with unquie skin textures. Every single one of them has their own unique hair and outfit. The truth is, it's easy to say "Waa 20 people used an AI trend on my timeline" while hiding the fact you steal every asset you use. The true art theft on vrchat is something no one wants to talk about because they know so many of their friends do it.
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Kinami
Kinami@KinamiVR·
@kohack_v vr & multi-pass support 🙏 and my life is yours
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坪倉輝明@メディアアーティスト
Unityで鏡作るのって何かと大変なんだけど、Claude Codeと壁打ちしていたらできた。 CustomShaderにも対応して水面ぽくしたり、ミラー解像度や反射レイヤーも設定できるVRChatミラーと使用感の近いやつ。便利そう。
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Kinami
Kinami@KinamiVR·
@UnityCodeMonkey are these tips for people with down syndrome and learning disabilities? guys here is a pro tip, if you want to code, stop using Microsoft Word, its much easier and efficient to use an IDE! Who could have guessed?
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Code Monkey
Code Monkey@UnityCodeMonkey·
Do you use transform.Find() in your code? Stop! I highly advise against it for one simple reason: Find uses strings and strings are horrible identifiers. Strings are extremely brittle, it is very easy to make mistakes. If you have the string "Player" and "PIayer" they look similar but are completely different, as is "BOne" vs "B0ne" or "Elite" vs "Eli7e" or simply "Player" vs "Player ", invisible spaces have driven me insane many times in the past. All of those are completely different but hard to tell at a glance. And those are also perfectly valid strings in terms of code compilation, so you won't get any errors until you run the game and everything breaks. Because of that I highly recommend you avoid using strings as identifiers whenever possible, which thankfully in Unity you can avoid them with only a handful of exceptions (like Animator parameters) So instead of using transform.Find(); just use a [SerializeField] and drag the reference in the editor. This one simple change will help you avoid so many headaches.
Code Monkey tweet media
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Kinami
Kinami@KinamiVR·
@stevibe some more info? avg tok/sec and completion speed for each model? i tried some models myself but waiting a minute for a response is horrible
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stevibe
stevibe@stevibe·
Got a 24GB Graphics Card? These 6 coding models all fit on it (Q4): - qwen3.5:27b (17GB) - qwen3.5:35b (24GB) - glm-4.7-flash (19GB) - nemotron-3-nano:30b (24GB) - nemotron-cascade-2:30b (24GB) - gpt-oss:20b (14GB) I gave them the same challenge: draw a campfire with HTML Canvas. Why Canvas? HTML/CSS forgives bad syntax — things still render. JavaScript + Canvas doesn't — one mistake and the screen goes black.
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Kinami
Kinami@KinamiVR·
@modredcastleton tweet about to be deleted in a few minutes because of OPs sub 80 iq
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Potassium
Potassium@PotassiumHere·
I can no longer support this game as it has been taken over by a tyrant with no interest in the project and has no respect for art or artists in any way. A man parading a corpse around. This project can not exist without it's creator @HedProtag
Potassium tweet media
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Kinami
Kinami@KinamiVR·
@ushadersbible "The Unity Shaders Bible (2nd Edition) is currently in development and will be published chapter by chapter, with Chapter 1 available at the moment." I mean this, what is included in chapter 1 as of now?
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Shaders Bible Series
Shaders Bible Series@ushadersbible·
@KinamiVR The Unity Shaders Bible? Is being updated to Unity 6, so now the entire code is based on both HLSL on Shader Graph and ShaderLab
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Kinami
Kinami@KinamiVR·
@koguGameDev @tripoai with some amazing blender addons for retopology that could be a good way for indies to get some basic 3d models going, can always replace them later. ill check out trellis.2,thanks
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kogu
kogu@koguGameDev·
@KinamiVR @tripoai Currently, TRELLIS.2 offers significantly superior quality locally. However, generating models suitable for games with fewer than 30,000 polygons is challenging. Retopology would likely be essential for game applications.
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kogu
kogu@koguGameDev·
ちなみに今の3D生成はどこもこれぐらいの品質に並んできてる。これは @tripoai で、スマートメッシュ使って約5000 tri。ガチャ無しの生成しっぱなしで、顔はテクスチャ修正かけるともっと改善可能。オートリグは微妙だけど、ここまで数分。 決して手動クオリティではない。でも順当に向上してる。
kogu tweet media
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Kinami
Kinami@KinamiVR·
@meesedev nice post, but your first mistake was assuming these idiots can think
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A Flock of Meese
A Flock of Meese@meesedev·
Claiming UE5's performance problems are just "devs who don't know what they're doing" is the tech version of "the system works, you just need to work harder." When many developers ship games with the same issues, it points to the engine's architecture. Unreal's OOP-heavy design pushes developers toward expensive abstractions (which doesn't even save the developer time, in fact, it does the opposite). If good performance requires bypassing half the engine with custom code and workarounds, the onus is on Unreal.
szilard@sisqobmx

@RealestMemes_ there, fixed it for you

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Kenney
Kenney@KenneyNL·
Cube Pets is now available! 🎁 This pack includes 16 animals with walk and run animations, ready to settle in your game. Download for free, for everyone: kenney.nl/assets/cube-pe…
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