code 'Lowcon' 🇺🇸

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code 'Lowcon' 🇺🇸

code 'Lowcon' 🇺🇸

@LowconFN

🌱 Generating Experiences #EpicPartner Featured 20x in Fortnite Making games for Streamers and their communities

Click the link, play my games Katılım Aralık 2011
486 Takip Edilen1.9K Takipçiler
Alex
Alex@alexmarketx·
Ayer cancelé la compra de un piso. Negocié hasta 415.000€, aceptaron. En el momento de firmar me metieron 15.000€ de comisión de la inmobiliaria. A mí. Al comprador. Por enseñarme la casa 20 minutos. Me levanté, les di la mano y me fui.
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ARUUU ⏾⋆₊˚⊹
ARUUU ⏾⋆₊˚⊹@DeputyARUUU·
I want this entire verse written on my tombstone btw 🖤
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Carlo Martin
Carlo Martin@Liberfach0·
🇫🇷 | Un streamer Coreano fué a Francia para enseñar a sus seguidores que la inmigración enriquece culturalmente y todo es seguro. No terminó de bajar del taxi y lo esperaban dos africanos que lo molieron a golpes para quitarle la cámara. Absoluto Cine 🚬
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Matthias Schmidt
Matthias Schmidt@eurofounder·
@clashreport I don’t see anything wrong with it. You insulted a politician, you should be punished. These people give up their lives for citizens, they deserve nothing but respect
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Clash Report
Clash Report@clashreport·
A German teenager posted a frustrated tweet cursing out Olaf Scholz while his 37.9 GB Fortnite update crawled along at 173 KB/s, a download that would have taken over 60 hours to complete. The tweet had just 503 views. German police later opened criminal proceedings against him for insulting a politician. The case was dropped after he deleted the post. A year later he posted the official letter.
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End Wokeness
End Wokeness@EndWokeness·
Google just quietly changed their map of LA by using old pre-fire satellite imagery LA's election is in 2 weeks
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Giova 🔜 UE Fest 2026
@cttom4to this happened to me a lot of times, it's probably from some hidden blueprint in 1.0, I tried searching for everything in the outliner but nothing contained a reference to that. it was just the level. I ended up making a new level and copying everything over there, and it worked
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tom⓸to 🍅
tom⓸to 🍅@cttom4to·
UEFN CREATORS ‼️‼️‼️ I NEED HELP! I converted a 1.0 island to UEFN & it won’t validate at all when I launch a live session. It looks like there’s an error with the level itself. This hasn’t been an issue with any other maps I’ve converted. please @ anyone you think could help!
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code 'Lowcon' 🇺🇸
@NAbbott15734 @FlviaMichele2 HOA exists to regulate how the homes look. If one house is in poor condition, it makes the value of the houses around it lower. Other than that, it's run by folk with an authority complex; either dishing it out or licking it up.
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Nate Abbott
Nate Abbott@NAbbott15734·
@FlviaMichele2 If you're in the HOA community, and the HOA ( for whatever reason it exists) doesn't do anything with the money they get, the whole community can vote to disban the HOA for good.
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Eric Daugherty
Eric Daugherty@EricLDaugh·
🚨 LMFAO! THOUSANDS of patriots in Britain at Tommy Robinson's rally BOOED every failed world leader that came up on the screen, except for one MACRON: "Boo!" VON DER LAYEN: "Boo!" MERZ: "Boo!" CARNEY: "Boo!" ALBANESE: "Boo!" STARMER: "BOOOO!!!" TRUMP: "YEAH!!" 🔥🔥🇺🇸🇬🇧
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♤
@priest_099·
Which of these addictions is the hardest to quit?
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@priest_099·
Name an addiction that society has fully normalized.
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code 'Lowcon' 🇺🇸
@duos_with_dad Sell a currency and allow increase luck purchasable by this currency. You're not selling luck, you're selling a currency.
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
At this point, what frustrates me most is that Rule 4.4.9 is explicitly written around PAID RANDOM ITEMS, loot boxes, and paid RNG style systems. That is why I interpreted my implementation differently. Looking at the sanction itself, it honestly feels like the term “Luck Buff” may have automatically triggered the "PaidRandomItem" enforcement due to its association with gameplay loot probabilities. Zombielike’s random loot systems were gameplay systems tied to gameplay earned currency and progression, while the paid portion involved Luck modifiers similar to RPG style stats. Epic is clearly interpreting any paid modifier that can influence gameplay reward probabilities under the "PaidRandomItem" policy, even if the random rewards themselves are not directly purchased through MTX. I understand that interpretation now, and I’ve already updated the systems to ensure compliance moving forward. But I still believe a full monetization removal without warning, clarification, or an opportunity to correct the implementation was excessive given how the rule is currently worded. Especially when the wording itself can reasonably lead creators to different interpretations. @FNCreate @TimSweeneyEpic @alexbaileync
Dustin (DWDFN) tweet media
Dustin (DWDFN)@duos_with_dad

I wasn’t planning to address this publicly, but given the impact on both the project and the player experience, I feel it’s important to explain what’s happening with Zombielike and why monetization was removed for 48 hours. I’ve already had players reaching out confused about what is happening in game. Since monetization was disabled, parts of the player experience are currently disrupted because moderation warnings are now appearing where the MTX systems normally exist. The issue appears to revolve around MTX items that grant gameplay Luck bonuses. To be clear: - I do NOT sell paid loot boxes. - I do NOT sell paid RNG rolls. - I do NOT sell direct paid random rewards. Zombielike does contain gameplay based loot systems, including randomized rewards earned through normal gameplay progression and gameplay currency. These systems are part of the gameplay loop and are not direct MTX purchases. The confusion comes from the wording in Epic’s guidelines, which appear specifically focused on PAID RANDOM ITEMS and direct MTX based RNG purchases. For example, the monetization guidelines state: “If you offer a ‘luck boost’ for purchase with V-Bucks that provides the player with a greater probability of receiving a random item in gameplay, you must set the PaidRandomItem field in the entitlement to true and disclose the accurate numerical odds of obtaining each possible item prior to its purchase.” This statement exists directly under the section discussing Paid Random Items. That is not how these systems were intended or implemented in Zombielike. Had I understood Epic expected these systems to use a different API classification, I would have changed the implementation immediately. What frustrates me most is not simply the punishment itself, but the fact there was no warning, no request to correct the implementation, and no opportunity to resolve the issue before monetization was removed during the single most important earning period. To make things even more confusing, I’m positive some of these MTX items already existed in the project during the legal review process, and the Luck implementation was never flagged as an issue at that time. That’s part of why this situation completely blindsided me. If this was genuinely considered non compliant, I would have expected some form of warning, clarification request, or an opportunity to adjust the implementation before immediately losing monetization. Especially considering I have consistently tried to operate within the rules, advocate for fair enforcement, and openly communicate with Epic whenever concerns come up. I’m not refusing to comply with the decision, and I’m not trying to fight against moderation. I’ll make whatever changes Epic wants because I care about following the rules and protecting my project long term. That’s why the lack of warning and immediate enforcement here feels especially confusing given how often far more obvious violations remain active for extended periods. More than anything, I genuinely hope this situation leads to clearer guidance for creators moving forward so others don’t end up blindsided the same way I was. Developer Rules: legal.epicgames.com/fortnite/devel… Monetization Guidelines: dev.epicgames.com/documentation/… @FNCreate @TimSweeneyEpic @alexbaileync

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code 'Lowcon' 🇺🇸
code 'Lowcon' 🇺🇸@LowconFN·
Apples and bananas. The revolutionary feat of Fortnite Creative is that it allowed revenue. To aura max creativity into FNC and not be compensated while others are aura minimizing creativity and being compensated thousands to millions wasn't what was best for FNCs future. It forced me to work harder, be more creative and produce more, which is good for personal growth but not sustaining my existence. Others holding an umbrella over the apple and banana trees and kinking the hose so that the trees can't bare fruit while those others already have a mountain of fruit that's spoiled but people still eat it & hire the apple and banana farmer off that revenue is an interesting psychological observation of human behavior. Better off not planting any seeds because the fruit won't grow and people won't come even if it did. With all the love in existence, it won't fix a broken heart. The farmer deserve to farm and not be taken advantage of. In contracts there is a term called "consideration". It is illegal to do work without proper "consideration" for yourself or others in a contract. "Consideration" is another way of saying "compensation" for what is being offered. If there is no compensation, then there is no consideration. Fortnite receives consideration when work is produced, regardless of anything. The creators consideration is a commission rate, 100% dependent on players playing. Without players, the creator is left with no consideration for the work done. 100% unethical in the FNC economy when there is more than enough in the economy for consideration. However it's the agreed to contract in creator economies and nothing can be expected. Regardless that doesn't mean the best apples and bananas are sticking around.
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RayBenefield 🔜 UE Fest 2026
RayBenefield 🔜 UE Fest 2026@RayBenefield·
@marseckFN Right, but it's not anyone's responsibility to manage your finances but your own. If the landscape is risky for making money, then you have to get a different stable job and build on the side. I built for 10+ years in an ecosystem that never paid me long before Fortnite.
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RayBenefield 🔜 UE Fest 2026
RayBenefield 🔜 UE Fest 2026@RayBenefield·
Dear creators... Create cuz you love it. Create cuz you want a game that you would play. Create for your friends and make it fun. Find new friends with what you create. Discover controls lottery based success, not all success. The are ways to grow slow without going full-time.
marseck@marseckFN

Give me a reason to open #UEFN with the current state of the Discover. The New Tab: Gives you 0 players The Updated Tab: Hasn't updated since yesterday The other Tabs: Have 80-120 maps per Tab Epic's Picks: It's a lottery to get accepted Why should I create?

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Mikli
Mikli@CryptoMikli·
xQc explains how broken the court system is after his ex-girlfriend sued him for $10 million even after a court already ruled they weren’t common law married “Whatever I get, whatever I build is entirely mine. I own it, right? If I want to discard it, if I want to burn it, if I want to invest it, it’s up to me” “It was already proven by one court that we weren't married, and I can't understand how you're allowed to have a case where something is proven false and then refile the same claim in another county”
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MrBeast
MrBeast@MrBeast·
When I was a kid all I wanted to do was build mini military forts all day
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Samantha Ragsdale
Samantha Ragsdale@MajorasMidna·
Cheers to 7 years at Epic! Spent this morning reflecting on all the really cool things I have been apart of 😊💙
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STALCRAFT: X
STALCRAFT: X@STALCRAFT_ENG·
🤯 Massive spoilers and NA problems solutions In these highlights you'll find out about: • English voiceover; • Tutorials and the guidebook rework; • Graphical updates and 3D faces; • New WRD; • Triumphs; • Plans for NA region marketing. Watch the video on YouTube youtube.com/watch?v=0pcPkq… Or read the info here: Reddit — cutt.ly/TtXiABZn
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
This confirms that Apple’s ongoing 5 years of stall tactics in the US court system - leading to the Contempt of Court finding against them and the criminal referral for giving false testimony - is plainly aimed at stalling worldwide relief for developers and consumers.
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