
code 'Lowcon' 🇺🇸
11.1K posts

code 'Lowcon' 🇺🇸
@LowconFN
🌱 Generating Experiences #EpicPartner Featured 20x in Fortnite Making games for Streamers and their communities

















I wasn’t planning to address this publicly, but given the impact on both the project and the player experience, I feel it’s important to explain what’s happening with Zombielike and why monetization was removed for 48 hours. I’ve already had players reaching out confused about what is happening in game. Since monetization was disabled, parts of the player experience are currently disrupted because moderation warnings are now appearing where the MTX systems normally exist. The issue appears to revolve around MTX items that grant gameplay Luck bonuses. To be clear: - I do NOT sell paid loot boxes. - I do NOT sell paid RNG rolls. - I do NOT sell direct paid random rewards. Zombielike does contain gameplay based loot systems, including randomized rewards earned through normal gameplay progression and gameplay currency. These systems are part of the gameplay loop and are not direct MTX purchases. The confusion comes from the wording in Epic’s guidelines, which appear specifically focused on PAID RANDOM ITEMS and direct MTX based RNG purchases. For example, the monetization guidelines state: “If you offer a ‘luck boost’ for purchase with V-Bucks that provides the player with a greater probability of receiving a random item in gameplay, you must set the PaidRandomItem field in the entitlement to true and disclose the accurate numerical odds of obtaining each possible item prior to its purchase.” This statement exists directly under the section discussing Paid Random Items. That is not how these systems were intended or implemented in Zombielike. Had I understood Epic expected these systems to use a different API classification, I would have changed the implementation immediately. What frustrates me most is not simply the punishment itself, but the fact there was no warning, no request to correct the implementation, and no opportunity to resolve the issue before monetization was removed during the single most important earning period. To make things even more confusing, I’m positive some of these MTX items already existed in the project during the legal review process, and the Luck implementation was never flagged as an issue at that time. That’s part of why this situation completely blindsided me. If this was genuinely considered non compliant, I would have expected some form of warning, clarification request, or an opportunity to adjust the implementation before immediately losing monetization. Especially considering I have consistently tried to operate within the rules, advocate for fair enforcement, and openly communicate with Epic whenever concerns come up. I’m not refusing to comply with the decision, and I’m not trying to fight against moderation. I’ll make whatever changes Epic wants because I care about following the rules and protecting my project long term. That’s why the lack of warning and immediate enforcement here feels especially confusing given how often far more obvious violations remain active for extended periods. More than anything, I genuinely hope this situation leads to clearer guidance for creators moving forward so others don’t end up blindsided the same way I was. Developer Rules: legal.epicgames.com/fortnite/devel… Monetization Guidelines: dev.epicgames.com/documentation/… @FNCreate @TimSweeneyEpic @alexbaileync



Give me a reason to open #UEFN with the current state of the Discover. The New Tab: Gives you 0 players The Updated Tab: Hasn't updated since yesterday The other Tabs: Have 80-120 maps per Tab Epic's Picks: It's a lottery to get accepted Why should I create?





Apple files for Supreme Court stay in Epic case over off-App Store commission dispute 9to5mac.com/2026/05/04/app… by @mvcmendes

















