
LoxodonStudio
592 posts

LoxodonStudio
@LoxodonStudio
I am a game developer. MVVM & Databinding For Unity3d https://t.co/XtwBruiL9v
People's Republic of China Katılım Temmuz 2019
4.1K Takip Edilen4.1K Takipçiler
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MVVM & Databinding for Unity3d
Loxodon.Framework is a powerful tool for your game development. It helps you make games more easily. It has a powerful data binding features and completely separates your game view and game logic. Don't you try?
assetstore.unity.com/packages/tools…
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NatureManufacture@NatureDeveloper
A few more words about R.A.M 3 - Fence system. You can create nice cliff with just few clicks even from photoscanned data or classical fences like road borders. You can transfer normals from terrain into the fence mesh to get a perfect blend. Fence could be vertex painted via our lake or river (wetness, emission or any other effect). You can read points from a lake, river, road, or other fence and create a parallel object. #gamedev #indiedev #madewithunity @unity @AssetStore
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Sebastian Schaefer presented Storm HydroFX, an awesome standalone app featuring a new GPU-based FLIP fluid solver.
You can try it in beta: 80.lv/articles/creat…
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#geometrynodes VDB Color Transfer. Initial color from ground gets transfered and mixed! Great for explosions and such. Wip2 #b3d
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We love this, Vladimir Marychev! 😍 Vladimir is a Motion Designer exploring the intersection of natural and artificial, driven by experimentation to push creative boundaries. He created this "Blue Flame" using #Houdini.
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Pleased to announce the release of iCity 1.6.2 🎉
This update delivers major performance improvements, a more readable UI, an expanded assets library, and a theme remaster. Huge thanks to Mohammed for updating the new UI 👏
#Blender #GeometryNodes #3D #ProceduralDesign
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Screen space mesh blending in Compositor, Blender 4.5. No scripts.
#Blender #b3d #blender #compositor #nodes
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Splashy sim test, will do a pass with foam next to give it some more scale. @insydium_ltd #FUSED #fluidsimulation
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#geometrynodes Ok I accidentally made quite simple Adaptive Subdivision with gnodes. Not just recursive but something that leaves no vertex hanging by itself. #b3d
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Creating a procedural wall is only one of many things you could do with the tools inside the @UnrealEngine plugin Dash.
If you want to see a video collection of our favorite Dash showcases, comment below!
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Create realistic characters with HumanPro, Khanh Vo's Blender add-on that will help you make detailed skin textures and complex wrinkles.
Grab it: 80.lv/articles/bring…
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I'm working on a river system update: delete and regenerate paths with flowing water, rocks, and waterfalls. Sound adapts based on position using 2-3 AudioSources. If this sounds interesting you can help me keep development going by buying a $5 game at NimianLegends.com❤️
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The creators of the skiing game SNØ: Ultimate Freeriding showcased an amazing snowboarding visualization.
Check out: 80.lv/articles/check…
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