M3d_art_

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M3d_art_

M3d_art_

@M3d_art

3D artist, environment designer, voxel artist #magicavoxel #voxelart #voxels @Blender @MaxonV @otoy https://t.co/e7dkeK3zLB

Ireland Katılım Eylül 2021
957 Takip Edilen352 Takipçiler
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OfNodesAndNoodles
OfNodesAndNoodles@nodesandnoodles·
PBR Mixer works in all versions of Blender from 3.6 to 5.0.1 Here are some of its procedural height masks giving completely different results from one PBR set. #b3d #blender #blender3d #blendercommunity
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Codetard
Codetard@codetaur·
started rebuilding my whole threejs procedural space city shader so that it supports partial cylinders, concave and convex curves, etc. and added a billion generation parameters.
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Shaheer
Shaheer@ShaheerXAnsari·
Here’s a breakdown of some of my recent work with @rdznstudio Everything was rendered in UE5 using Lumen. Happy to answer any questions about the process!
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el.cine
el.cine@EHuanglu·
Adobe just flipped the entire design industry upside down you can generate and edit images, videos, sound, and 3D with AI directly in Photoshop & Premiere Pro this is the day AI officially replaces 90% designers 10 crazy AI features and how they actually work:
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Inu Games
Inu Games@games_inu·
I tried the demo made by @Bowimcn: it's beautiful and it runs at 60+ FPS (most of the time) on my 4070Super. It uses DLSS, the trees are animated using our IGToolsPP plugin. #UE5
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80 LEVEL
80 LEVEL@80Level·
Take a walk in a northern coniferous forest in this fascinating UE5 scene crafted by 3D Environment Artist B.O.W. Download the demo: 80.lv/articles/take-…
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Polygonflow Dash
Polygonflow Dash@polygonflow·
One awesome but unknown UE5 tool is the Dash RVT Blending, it let's you blend your Megascans meshes with your surfaces in seconds. Maybe it's something to try in your next Unreal Engine project?
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Wolf
Wolf@wolfstudioart·
Blender 5.0 has a new Multiple Scattering Sky Texture! #b3d
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Pasquale Scionti
Pasquale Scionti@scionti_design·
Scene could still look great without millions of polygons Nanite and with no Lumen. Using Lod’s and culling distance Lighting with UDS using 2D clouds and volumetric fog. Cascade shadows with contact shadows. Distance field meshes with Ambient Occlusion and SSR for reflections. Default Shadow Maps all is dynamic Unreal Engine 5.6.1 artstation.com/pscionti #UnrealEngine #UE5 #videogames #lighting @UnrealEngine @ArtStationHQ @80Level
Pasquale Scionti tweet mediaPasquale Scionti tweet mediaPasquale Scionti tweet mediaPasquale Scionti tweet media
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80 LEVEL
80 LEVEL@80Level·
Eldrix D launched Valley, a realistic environment asset pack designed for cinematic scenes, open-world landscapes, and next-gen Unreal Engine 5 projects. Grab it here: 80.lv/articles/craft…
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Alex Becker 🍊🏆🥇
Alex Becker 🍊🏆🥇@ZssBecker·
Alright. Fuck it. We are doing a PumpFun stream tomorrow. There will be a twist. Like/Share/Leave your sol wallet below. It'll be important. Time announced EARLY tomorrow.
Alex Becker 🍊🏆🥇 tweet media
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Gemezl
Gemezl@MrGemezl·
Open dungeon design. Got the idea from Kings Field 4. Do you guys like this? Or do you prefer traditional narrow dungeons?
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Codetard
Codetard@codetaur·
trying to figure out the best way to gigantic 10000x10000 32bit geotiffs in threejs. no idea what I am doing
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Umesh
Umesh@umesh_ai·
Wow! Wondering how much it would cost to make this video without AI. Prompt ⤵️
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CoffeeVectors
CoffeeVectors@CoffeeVectors·
boom. // Seeing how Seedream 4 on @FAL handles ultrawide closeups on a consistent character. Very impressed by the extreme angles it can generate! Keyframing with @Hailuo_AI 🧵Music in @SunoMusic Base image @midjourney
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