
@randomoneh @SebAaltonen Do you need it?
Wouldn’t parallax mapping and tessellation also be an option to take it to a more manageable and yet still better outcome at steep angles?
Or does modern hardware for some reason dislike that?
English
Marc Schaerer
4.6K posts

@Marc_Schaerer
Creating cutting edge automotive and immersive tech Helping innovators creating the future with AI, metaverse and the tech in your hand.



I was inspired by the recent posts on Crimson Desert, so I added support for Parallax Occlusion Mapping to my engine this weekend. #gamedev #indiedev #CrimsonDesert #gameengine














>play game >it has poor performance >check the engine >its UE5 Literally 9/10 times its always this piece of shit




