
Kroze
838 posts



Death Stranding 2 just hit a new all-time peak on Steam with over 57,000 players. steamdb.info/app/3280350/ch…


#CrimsonDesert Metascore de 78. Si eliminas las reviews negativas el MetaScore sube a 90. el Review bombing de algunos medios como IGN o Critical Hits por las siguientes causas: -"Protagonistas poco interesantes" Creo que si fuera una Mujer Afro y TRans tal vez seria mas interesante para ellos. -"historia no tiene valor" Que raro en Elden Ring tampoco importa la historia y opinaban diferente. -"El combate tiene muchos combos y muchos controles y se hace dificil" Claramente Skill Issue del periodista con poco tiempo para probarlo, en Elden Ring no tenian problemas xD. -"Misiones secundarias aburridas" En todos los RPGs hay muchas misiones secundarias aburridas o repetitivas, es lo que pasa en juegos con cientos de horas disponibles. Y luego todos coinciden en que es un gran juego a nivel detalle, libertad, mundo abierto y exploracion xDDD Esta misma gente dio un 9 a Dragon Age veilguard y mas puntuacion a Concord. Hoy salimos de dudas en Directo, recuerdo a todos que las reviews buenas, son las que ocurren en directo cuando lo jugamos y enseñamos todo los youtubers y streamers, y ahi podeis ver la realidad.



We spoke to multiple game devs and all of them hate DLSS 5: "What the fuck, Nvidia?!" One person currently attending college and studying game development, told Kotaku that after seeing DLSS 5, "it feels like there is no future for me." kotaku.com/we-spoke-to-ga…





Nvidia's DLSS 5 reveal trailer has only 16% likes on YouTube



@VisualFidelity Let’s go!

Will you refuse to buy a book with an AI generated cover providing that everything else is human written? #writingcommunity



@TheEggman64 > rather than more powerful hardware > look inside > 2x 5090s to run



Jensen Huang has responded to the comments calling DLSS 5 AI slop: "First of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI. It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level." He has also added: "This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering" What are your thoughts on this?



Developers at Ubisoft and Capcom found out about DLSS 5 the day that it was unveiled, same time as the public. a Ubisoft developer said “We found out at the same time as the public” Developers at Capcom also told Insider Gaming that the announcement and the studio's involvement were shocking because Capcom has historically been very “anti-AI” with projects such as Resident Evil Requiem. The real question is, who exactly in the game studio partners knew about DLSS 5 before making the decision to let Nvidia implement it. Were there any game artists consulted before giving this the green light? Obviously something doesn't add up here, I feel like the higher-ups of these gaming companies didn't expect DLSS 5 to change their games to that degree and the backlash that would happen, hence why they decided to go for it.


" CAPCOM developers had no idea what NVIDIA was going to reveal And in fact, they fear that people might think CAPCOM supports this initiative when, in fact, they are against AI" Respect the efforts of real artists who use techniques and knowledge to satisfy players and forget about this AI-generated nonsense. The battle against NVidia DLSS5 continues with the support of the army of Gracelings that we are ! #ResidentEvilRequiem #ResidentEvil #SurvivalHorror #Capcom #バイオレクイエム












