nindy 💌
40.5K posts

nindy 💌
@NindyBK
smash player, speedrunner, & chronic project planner. rep for @majestygamingg and queen of tinkaton fanclub!!
it/she || SATX || 20 Katılım Haziran 2019
871 Takip Edilen901 Takipçiler

nindy 💌 retweetledi

@JacksonSSBM @Squidplumber @NotAklo either way, the debate and needless pride is just stupid I think, both games have their draws and whatever game someone wants to play is a weird thing for anyone to care about
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@JacksonSSBM @Squidplumber @NotAklo i think the actual sentiment is that both are good but have flaws and melee players are more unified on actually addressing their games' flaws as a community. ultimate players are less inclined to alter competitive rules for ours and i think that kinda sucks lol-
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Saw a lot of Melee vs Ultimate beef (lol) on my feed recently. I think i'm one of the most "qualified" players to speak on the topic, having won large tournaments in Melee, Project M/+, and Ultimate. Gonna try to give genuine insight, so hear me out before getting defensive.
Ultimate is a pretty fun game casually. But it's one of the least competitive games i've seen be played competitively. That's not to say you can't get good at the game — it's just that getting good at Ultimate often rewards some sort of degen jank or not interacting, whereas getting good at Melee often rewards difficult execution.
From the perspective of someone who has been around the Smash scene for a long time and has been very good at many smash titles, it begins to look silly:
In Smash Ultimate, the devs removed every advanced technique they could possibly THINK of (bar b-reversing and RAR?). It's a laundry list. There are even mechanics that were newly removed in Ultimate that had been in the series since Smash64 (shield dropping, pivoting, running through opponents).
Not only does the game lack competitive mechanics, it actually has anti-competitive mechanics. The input lag is abysmal. There is noticeably more input lag than in Sm4sh, and the game has double the input lag of Melee AT BEST. Using a gamecube controller is the most common way of playing Ult, yet not even the least laggy! I can understand enjoying buffer systems in fighting games, but Ultimate's buffer system is so bad that it's comical. Most people practice Melee on rollback netcode, whereas Ultimate online — yeah...
I realize that a lot of Ultimate players are actually new to Smash/FGC. If you became decent at a different game and came back, you would realize how silly Ult is competitively. EVEN MELEE IS A MICKEY MOUSE GAME HALF THE TIME.
Brawl players: "It's the new game, i'm done with Melee."
Sm4sh players: "This is the best game in the series by far."
Ultimate players: "How were we EVER playing tr4sh?? Can't wait for the new Smash btw."
Can you see how exhausting it might seem to hear Ultimate enthusiasts talk about it being the best competitive game?🐏🐑
People will make fun of Melee for lacking character diversity (which is less true now than ever), but it's way less common for people to have legit examples of bad gameplay in Melee. The next up and coming Ult player will be another 13-year-old "prodigy" who mains Minecraft Steve anyway.
Melee is one of the most technical fighting games with a dedicated fanbase and a captivating history. Competitive platform fighting games at the scale in which know them today would not exist without SSBM.
If Melee is fun to you, play it. If Ultimate is fun to you, play it. But let's not lie to ourselves lol.

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@JacksonSSBM @Squidplumber @NotAklo and coming in and creating strawmen about things ult players largely do not say and focusing really hard on only the flaws of the game in combination to make your side like more right while claiming false authority is strange to me. It's just disingenuous :/
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@JacksonSSBM @Squidplumber @NotAklo yeah, it's definitely got a handful of glaring flaws, but it's still a fun competitive game even, *most* of the time. having to live with the really poorly designed characters is offset by the thousands of unique, much more fun matchups is a worthwhile trade-off to many-
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@upgamer_Nicki The most Steve's there been in a major Top 8 has been 3 and that was in like 2022 iirc
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nindy 💌 retweetledi

The BIGGEST Smash Bros Ultimate Invitational in Texas history is coming to Austin this November! 🏆
Welcome to the HILLTOP CUP, presented by St. Edward’s Esports.
📅 November 14th, 2026
⚔️ 64 Players
💰 $2,000 Prize Pool
🗳️ 5 Open Vote-In Slots
One will stand above all at the Hilltop.
#HilltopCup #SmashBros #TexasSmash
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@shonenknives @arimanuls dude?? what are we even doing anymore
ari 🏳️⚧️@manulwaffen
nevermind the raping part theyll like that
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people are mad at me for wanting to kill black supremacists and racists gg bro
ari 🏳️⚧️@manulwaffen
these are the kind of people that we should be raping and beheading
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nindy 💌 retweetledi

@OkamiKousei @Mast3rofFlavor1 @NarniaJGC the japanese scene talks about it being disrespectful to modify nintendo's creation above actual fairness for the players lol
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@Mast3rofFlavor1 @NarniaJGC How is this bootlicking? It provides an unfair advantage to players who have it against those who don't by up to 12 frames. On average, an esports player takes 120-160 ms to react. This means that overall, someone using the mod will execute 2-3x faster against someone not using
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Did OneAlphaHelix AI generate this script???

OneAlphaHelix@Drewdee_
"Geometry Dash's Secret Skill Meta" I made an Excel sheet for the Demon List, and broke down numerous stats about the current hardest levels. UPLOADED NOW! Go watch :)
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@zNpesta__ @lesbvnn it also does this in the THUMBNAIL like comeee on 😭
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ngl u make some good videos but this is straight ass 😭😭😭 u gotta not use the ai scripts bro
OneAlphaHelix@Drewdee_
"Geometry Dash's Secret Skill Meta" I made an Excel sheet for the Demon List, and broke down numerous stats about the current hardest levels. UPLOADED NOW! Go watch :)
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