Thief
187 posts

Thief
@NineCol
I'm so bad at the game yet I have so much fun.
Tau Ceti Katılım Şubat 2021
250 Takip Edilen4 Takipçiler

We’ve been reviewing early community feedback around Vault Breaker, especially from players jumping in solo, and we have a tuning update in the works.
When Update 1.1.5.1 goes live next week, we are adding a Solo queue to Vault Breaker. In this queue, players will deal increased critical damage to UESC while UESC will be less aggressive and less accurate than in Trios. Ideally, this will provide a slight bump to survivability as a whole. (Notably, players solo queueing into Trios with Crew Fill off will still access Vault Breaker on its original launch difficulty.)
Thanks again for the feedback so far. We’ll share the full patch notes when 1.1.5.1 goes live, but keep letting us know what you're seeing out there!
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@MarathonDevTeam I love Marathon but can we make the PVE more solo friendly? The casual will not truly embrace the game until that happens IMO.
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Today we're sharing a blog covering some of the mid-Season 2 updates, including balance changes, details on Vault Breaker, a few much-needed weapon adjustments, and details on a buff to Cradle progression. (This blog is just a preview, and we'll have the full list of patch notes the morning of July 21st.)
Read the full thing here: bung.ie/midseason2upda…
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@PaulTassi "Destiny Next" Early Access, AKA Marathon. Good because I was sick and tired of D2. Let the old game die so we can enjoy a new and better game.
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NEW VIDEO: Going into the first details on the Marathon Vault Breaker PvE mode, plus the surprising news that there is a full PvE mode coming in just another half season
youtube.com/watch?v=2R5UpL…

YouTube

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@MarathonDevTeam Solo should be the main focus of the game. COVID is long over and we aren't devs or streamers. Also the young generation are all playing Roblox, Fortnite or any F2P gatcha. Your player base are 30+ dads who growed with Halo and Destiny.
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Hey everyone, we know we've been a little quiet out here - but, as we get closer to the mid-Season 2 update, we wanted to take a chance to get the ball rolling again.
Later this week we'll be sharing a blog covering some of the mid-Season 2 updates, including balance changes, details on Vault Breaker, a few much-needed weapon adjustments, and details on a buff to Cradle progression. (This blog is just a preview, and we'll have the full list of patch notes the morning of July 21st.)
But, in the meantime, our ear is to the ground. We want to know what you're feeling. What's on your mind?
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@ReforgeGaming @TheHiddenOneAC Steam forums are blocked in China Mainland so players only have reviews to express or communicate their dissatisfaction.
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@TheHiddenOneAC I think a lot of the time it is bad localization, but I could be wrong.
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@TheHiddenOneAC I lived in China for many years and it's because the Steam forums are blocked in China but reviews not so reviews became their only way to be heard.
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@DestinLegarie Anything that sells less than 5M copies is just a waste of time. How is this sustainable?
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@DestinLegarie Nothing can generate enough revenue. You guys should already figure our that it's becoming impossible make a 3A game in the US for less than 150M$. At that price you need to sell at least 3-4M copies at full price the first month to just break even.
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@DestinLegarie I don't want to know what the US would look like with unemployment rates over 15%. That's some sort of hellscape you all gonna have to figure out because jobs are not coming back.
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@DestinLegarie At this point by the end 2027 the US gaming industry would have laid off 50% of their workers. It's bananas. And half of them would never find a job in the gaming industry again. At least in Europe we have unemployment compensation and universal healthcare. WTF they gonna do?
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@PaulTassi @Forbes if it where F2P, players will complain about battle passes, FOMO and others. Damn if you do damn if you don't.
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@PaulTassi @Forbes Not sure about the trend chasing part. Marathon has been in production for long enough to be trend chasing. It avoid all the mistakes of the new life service games, it plays good, it has personality, its focus and isn't riddle by egregious monetization.
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The Pressure On Bungie’s ‘Marathon’ After Destiny 2’s Death Is Insurmountable via @forbes forbes.com/sites/paultass…

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@foorzeee @tuncerdeniz I believe that was made by around 200-250 devs and recently has moved to 400. I think you are right that is light on content. The development remind me of Titan and Overwatch. Similar over scope gameplay but later cut down. I hope will see much more coming soon.
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@NineCol @tuncerdeniz The problem of Marathon? Look at the size of the core teams who shipped OW or Apex or Helldivers 2, they grew only after they found success. By all means Marathon is good game but imho for what it offers now, it should be made by 100-150 ppl, not 350-400.
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@tuncerdeniz Yeah. The crazy thing is that the biggest problem of Marathon is that is not Destiny 3. That's it, everything else is fantastic but that alone tanks the game in the eyes of the public. Specially after announcing the end of D2. Such a shame.
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@NineCol I'll give it a shot though that's not the point. The point is that if Marathon had been a huge commercial success, the layoffs wouldn't have happened.
Again, some missed opportunities.
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@DestinLegarie This last D2 update and Marathon itself shows for the first time in years a change of direction to a much more player focus product without the greedy monetization.
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@DestinLegarie Besides that D2, while was an generation defining game, was riddled with the most egregious monetization tactics I've ever seen. So bad, that they couldn't maintain a player base or get enough new players in. That terrible mismanagement killed D2 and Bungie.
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